Run it
Copy the script and paste it into your executor.
OrionLib = (:(()))()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , ConfigFolder = })
VisualsTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
LatestRoom = :().GameData.LatestRoom
ChaseStart = :().GameData.ChaseStart
KeyChams = {}
VisualsTab:({
Name = ,
Default = ,
Flag = ,
Callback = (Value)
i,v (KeyChams)
v.Enabled = Value
})
(inst)
()
Cham = .()
Cham.DepthMode = .HighlightDepthMode.AlwaysOnTop
Cham.FillColor = .(, , )
Cham.FillTransparency =
Cham.OutlineColor = .(, , )
Cham.Parent = inst
Cham.Adornee = inst
Cham.Enabled = OrionLib.Flags[].Value
Cham.RobloxLocked =
Cham
KeyCoroutine = .(()
.CurrentRooms.DescendantAdded:((inst)
inst.Name ==
.(KeyChams,(inst))
)
)
i,v (:())
v.Name ==
.(KeyChams,(v))
.(KeyCoroutine)
BookChams = {}
VisualsTab:({
Name = ,
Default = ,
Flag = ,
Callback = (Value)
i,v (BookChams)
v.Enabled = Value
})
FigureChams = {}
VisualsTab:({
Name = ,
Default = ,
Flag = ,
Callback = (Value)
i,v (FigureChams)
v.Enabled = Value
})
(inst)
()
Cham = .()
Cham.DepthMode = .HighlightDepthMode.AlwaysOnTop
Cham.FillColor = .(, , )
Cham.FillTransparency =
Cham.OutlineColor = .(, , )
Cham.Parent = inst
Cham.Enabled = OrionLib.Flags[].Value
Cham.Adornee = inst
Cham.RobloxLocked =
Cham
(inst)
()
Cham = .()
Cham.DepthMode = .HighlightDepthMode.AlwaysOnTop
Cham.FillColor = .(, , )
Cham.FillTransparency =
Cham.OutlineColor = .(, , )
Cham.Parent = inst
Cham.Enabled = OrionLib.Flags[].Value
Cham.Adornee = inst
Cham.RobloxLocked =
Cham
BookCoroutine = .(()
i,v (:().CurrentRooms[].Assets:())
v.Name ==
.(BookChams,(v))
)
EntityCoroutine = .(()
Entity = :().CurrentRooms[].FigureSetup:(,)
Entity:(,)
.(FigureChams,(Entity))
)
GameTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
TargetWalkspeed
GameTab:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
Callback = (Value)
TargetWalkspeed = Value
})
:().RenderStepped:(()
(()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = TargetWalkspeed
)
)
pcl = .()
pcl.Brightness =
pcl.Face = .NormalId.Front
pcl.Range =
pcl.Parent = .Players.LocalPlayer.Character.Head
pcl.Enabled =
GameTab:({
Name = ,
Default = ,
Callback = (Value)
pcl.Enabled = Value
})
GameTab:({
Name = ,
Default = ,
Flag =
})
:().CurrentRooms.DescendantAdded:((descendant)
OrionLib.Flags[].Value == descendant.Name == ( )
.(()
()
descendant:()
)
)
GameTab:({
Name = ,
Default = ,
Flag =
})
:().PromptButtonHoldBegan:((prompt)
OrionLib.Flags[].Value ==
(prompt)
)
GameTab:({
Name = ,
Default = ,
Flag =
})
GameTab:({
Name = ,
Default = ,
Flag =
})
GameTab:({
Name = ,
Callback = ()
:().Bricks.EBF:()
})
NotificationCoroutine = .(()
LatestRoom.Changed:(()
OrionLib.Flags[].Value ==
n = ChaseStart.Value - LatestRoom.Value
< n n <
OrionLib:({
Name = ,
Content = .. (n) .. ,
Time =
})
OrionLib.Flags[].Value ==
LatestRoom.Value ==
.(BookCoroutine)
OrionLib.Flags[].Value ==
LatestRoom.Value ==
.(EntityCoroutine)
)
.ChildAdded:((inst)
inst.Name == OrionLib.Flags[].Value ==
OrionLib:({
Name = ,
Content = ,
Time =
})
inst.Name == OrionLib.Flags[].Value ==
OrionLib:({
Name = ,
Content = ,
Time =
})
)
)
.(NotificationCoroutine)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Enjoy

DOORS ๐ฌ๐ญ