Run it
Copy the script and paste it into your executor.
(.())
()
HardCore = {
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
DepthW = {
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
Depth = {
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
Smiley = {
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
SmilesDie = {
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
NightmareRush ={
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
NightmareAmbush ={
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
NightmareAmbush ={
Title = ,
Desc = ,
Reason = ,
Image = ,
id = ,
}
caa =
tween = :()
TestMultplayer =
:():()
()
Test = .()
Test.Name =
Test.Parent = :()
Test =
(:())()
SelfModules = {
Functions = (:())(),
}
ModName =
foldername =
Slipt = .(foldername,)
valid2 = (foldername)
valid2
(foldername)
fileName = ModName..
filePath = foldername.. .. fileName
valid = (filePath)
Achievements = (:())()
(Achievement)
read = (filePath)
read2 = (read)
read2 = .(read,)
FOUND =
Find =
i,v (Achievement)
i ==
Find=Find....v
i,v (read2)
v == Find
FOUND =
FOUND ==
Achievements.(Achievement)
Write =
i,v (Achievement)
i ==
Write=Write....v
(filePath,Write..)
valid
(filePath, )
(HardCore)
:():()
Visable = .()
Visable.Name =
Visable.Parent = .ReplicatedStorage
(Name,Amount1,TextSent)
:().localPlayer.PlayerGui.MainUI.Statistics.Frame:(..Name..)
:().localPlayer.PlayerGui.MainUI.Statistics.Frame[..Name..]:()
Visable = .()
Visable.Value =
Visable.Name = Name
Visable.Parent = .ReplicatedStorage.Guis
.Players.localPlayer.PlayerGui.MainUI.Statistics.LocksOpened.Visible =
LocksOpened = .Players.localPlayer.PlayerGui.MainUI.Statistics.LocksOpened:()
.Players.localPlayer.PlayerGui.MainUI.Statistics.LocksOpened.Visible =
LocksOpened.Parent = .Players.localPlayer.PlayerGui.MainUI.Statistics.Frame
LocksOpened.Visible = .ReplicatedStorage.Guis:(Name).Value
Grad = .Players.localPlayer.PlayerGui.MainUI.Statistics.Frame[].UICorner:()
Grad.Parent = LocksOpened
Grad = .Players.localPlayer.PlayerGui.MainUI.Statistics.Frame[].UIGradient:()
Grad.Parent = LocksOpened
Grad = .Players.localPlayer.PlayerGui.MainUI.Statistics.Frame[].Amount:()
Grad.Parent = LocksOpened
Grad.Text = Amount1
Grad.Position = Grad.Position - .(,,,)
Grad = .Players.localPlayer.PlayerGui.MainUI.Statistics.Frame[].Icon:()
Grad.Parent = LocksOpened
Grad.Position = Grad.Position - .(,,,)
LocksOpened.CloseButton.Position = LocksOpened.CloseButton.Position - .(,,,)
LocksOpened.CloseButton.ImageColor3 = .(, , )
LocksOpened.TextColor3 = .(, , )
LocksOpened.TextScaled =
LocksOpened.Name = ..Name..
LocksOpened.TextSize = .Players.localPlayer.PlayerGui.MainUI.Statistics.Frame[].TextSize +
LocksOpened.Size = LocksOpened.Parent[].Size
LocksOpened.BackgroundColor3 = .(, , )
LocksOpened.BackgroundTransparency =
LocksOpened.Text = TextSent
.ReplicatedStorage.Guis:(Name).changed:(()
LocksOpened.Visible = .ReplicatedStorage.Guis:(Name).Value
)
Creator = (:())()
Message = (Message,Enable,N)
msg = .()
msg.Parent = .Workspace
msg.Text = Message
Enable ~=
.()
msg:()
ii,vv (:():())
PlayersIngame = ii
TestMultplayer ==
PlayersIngame =
PlayersIngame >
:().GameData.LatestRoom.Value >
()
.StarterGui:(, {
Text = ,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize = ,
})
(.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, {,})
.ReplicatedStorage.GameStats[.. .Players.LocalPlayer.Name].Total.DeathCause.Value =
.Players.LocalPlayer.Character.Humanoid.Health = -
.StarterGui:(, {
Text = ,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize = ,
})
(,,)
()
c=
.()
c <
c=
:().GameData.LatestRoom.Value >
()
.StarterGui:(, {
Text = ,
Color = .(, , ),
Font = .Font.SourceSansBold,
TextSize = ,
})
Singleplayer =
()
.()
:().GameData.LatestRoom.Value >
()
Singleplayer =
Testa =
().death =
Be=
Many=
JobId = :().GameData.GameStarted.Value
Lowest = .(:().GameData.GameStarted.Value)
Lowest = (Lowest)
Stop=Lowest
RanWait2=
()
.()
(()
Be=
()
()
Creator = (:())()
.ReplicatedStorage.GameData.LatestRoom.Value ~=
.ReplicatedStorage.GameData.LatestRoom.Changed:()
()
Depth = Creator.({
CustomName = ,
Model = ,
Speed = ,
DelayTime = ,
KillRange=,
HeightOffset = ,
CanKill = ,
BreakLights = ,
FlickerLights = {
,
,
},
Cycles = {
Min = ,
Max = ,
WaitTime = ,
},
CamShake = {
,
{, , , },
,
},
Jumpscare = {
,
{
Image1 = ,
Image2 = ,
Shake = ,
Sound1 = {
,
{ Volume = },
},
Sound2 = {
,
{ Volume = },
},
Flashing = {
,
.(, , ),
},
Tease = {
,
Min = ,
Max = ,
},
},
},
CustomDialog = {, , ,,},
})
Depth.Debug.OnEntityDespawned = ()
().death ==
(DepthW)
Depth.Debug.OnDeath = ()
().death =
(Depth)
Creator.(Depth)
)
Stop=.(JobId)
caa=
()
.()
(()
()
entity = Creator.({
CustomName = ,
Model = ,
Speed = ,
DelayTime = ,
HeightOffset = ,
CanKill = ,
KillRange=,
BreakLights = ,
FlickerLights = {
,
,
},
Cycles = {
Min = ,
Max = ,
WaitTime = ,
},
CamShake = {
,
{, , , },
,
},
Jumpscare = {
,
{
Image1 = ,
Image2 = ,
Shake = ,
Sound1 = {
,
{ Volume = },
},
Sound2 = {
,
{ Volume = },
},
Flashing = {
,
.(, , ),
},
Tease = {
,
Min = ,
Max = ,
},
},
},
CustomDialog = {, , }, })
entity.Debug.OnEntitySpawned = ()
entity.Debug.OnEntityDespawned = ()
().death ==
(Smiles)
entity.Debug.OnEntityStartMoving = ()
entity.Debug.OnEntityFinishedRebound = ()
entity.Debug.OnDeath = ()
().death =
(SmilesDie)
Creator.(entity)
)
()
()
(()
Creator = (:())()
entity2 = Creator.({
CustomName = ,
Model = ,
Speed = ,
DelayTime = ,
HeightOffset = ,
CanKill = ,
KillRange = ,
BreakLights = ,
BackwardsMovement = ,
FlickerLights = {
,
,
},
Cycles = {
Min = ,
Max = ,
WaitTime = ,
},
CamShake = {
,
{, , , },
,
},
Jumpscare = {
,
{
Image1 = ,
Image2 = Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com, tr.rbxcdn.com, raw.githubusercontent.com.
Doors Hard Mode On! By MuhhammadGames And Volta Only Works On Fluxus Delta and Codex