Run it
Copy the script and paste it into your executor.
ReplicatedStorage = :()
WeaponsFolder = ReplicatedStorage.Weapons
WeaponsConfig = {
AK47 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
ClipRefill = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
AUG = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
AWP = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
Scoped = ,
StoredAmmo = ,
snipo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Bizon = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
C4 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Auto = ,
},
CZ = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
DecoyGrenade = {
Ammo = ,
Bullets = ,
DMG = ,
HEAD = ,
KillAward = ,
Limb = ,
MaxStudsForMaxDmg = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
RecoilControl = ,
ReloadTime = ,
Tagging = ,
Auto = ,
},
DesertEagle = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
DualBerettas = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Famas = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
Burst = ,
Cooldown = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
FiveSeven = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Flashbang = {
Ammo = ,
Bullets = ,
DMG = ,
HEAD = ,
KillAward = ,
Limb = ,
MaxStudsForMaxDmg = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
RecoilControl = ,
ReloadTime = ,
Tagging = ,
Auto = ,
},
G3SG1 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
Scoped = ,
StoredAmmo = ,
snipo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Galil = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Glock = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
Burst = ,
Cooldown = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
HEGrenade = {
Ammo = ,
Bullets = ,
DMG = ,
HEAD = ,
KillAward = ,
Limb = ,
MaxStudsForMaxDmg = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
RecoilControl = ,
ReloadTime = ,
Tagging = ,
Auto = ,
},
IncendiaryGrenade = {
Ammo = ,
Bullets = ,
DMG = ,
HEAD = ,
KillAward = ,
Limb = ,
MaxStudsForMaxDmg = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
RecoilControl = ,
ReloadTime = ,
Tagging = ,
Auto = ,
},
M249 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
M4A1 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ApplyTime = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
RemoveTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
M4A4 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
MAC10 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
MAG7 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
MP7 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
[] = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
MP9 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Molotov = {
Ammo = ,
Bullets = ,
DMG = ,
HEAD = ,
KillAward = ,
Limb = ,
MaxStudsForMaxDmg = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
RecoilControl = ,
ReloadTime = ,
Tagging = ,
Auto = ,
},
Negev = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
Nova = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
AReload = ,
ArmorPenetration = ,
EReload = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
SReload = ,
Spread = ,
Tagging = ,
Auto = ,
},
P2000 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ApplyTime = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
RemoveTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
P250 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
P90 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
R8 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
SG = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
SawedOff = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
AReload = ,
ArmorPenetration = ,
EReload = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
SReload = ,
Spread = ,
Tagging = ,
Auto = ,
},
Scout = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
Scoped = ,
StoredAmmo = ,
snipo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
SmokeGrenade = {
Ammo = ,
Bullets = ,
DMG = ,
HEAD = ,
KillAward = ,
Limb = ,
MaxStudsForMaxDmg = ,
Penetration = ,
PointsAward = ,
Range = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
RecoilControl = ,
ReloadTime = ,
Auto = ,
},
TKnife = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
Spread = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Tagging = ,
Auto = ,
},
Tec9 = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
UMP = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
USP = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
ApplyTime = ,
ArmorPenetration = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
RemoveTime = ,
Spread = ,
Tagging = ,
Auto = ,
},
XM = {
Ammo = ,
BulletPerTrail = ,
Bullets = ,
DMG = ,
KillAward = ,
Penetration = ,
PointsAward = ,
Range = ,
RangeModifier = ,
StoredAmmo = ,
AReload = ,
ArmorPenetration = ,
EReload = ,
EquipTime = ,
FireRate = ,
ReloadTime = ,
SReload = ,
Spread = ,
Tagging = ,
Auto = ,
}
}
()
WeaponsFolder
()
appliedCount =
weaponName, config (WeaponsConfig)
weapon = WeaponsFolder:(weaponName)
weapon
valueName, value (config)
valueObject = weapon:(valueName)
valueObject
valueObject:()
valueObject.Value = .(value)
valueObject:()
valueObject.Value = value
valueObject:()
valueObject.Value = value
appliedCount = appliedCount +
( .. weaponName)
( .. weaponName)
( .. appliedCount .. )
()
WeaponsConfig
[UPDATE!] Counter Blox