Run it
Copy the script and paste it into your executor.
remote = :():():()
mensagens = {
,
,
}
_, mensagem (mensagens)
remote:(, mensagem)
()
redzlib = (:())()
Window = redzlib:({
Title = ,
SubTitle = ,
SaveFolder =
})
Window:({
Button = { Image = , BackgroundTransparency = },
Corner = { CornerRadius = .(, ) },
})
Tab1 = Window:({ , })
Tab1:({
Name = ,
Description = ,
Logo = ,
Invite =
})
Paragraph = Tab1:({, })
Paragraph = Tab1:({, })
Paragraph = Tab1:({, })
Paragraph = Tab1:({, })
Paragraph = Tab1:({, })
Tab1:({
Name = ,
Callback = ()
TeleportService = :()
Players = :()
TeleportService:(.PlaceId, Players.LocalPlayer)
})
TabPlayers = Window:({ , })
Players = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
cam = .CurrentCamera
currentPlayers = {}
_, p (Players:())
p ~= LocalPlayer
.(currentPlayers, p.Name)
Players.PlayerAdded:((p)
p ~= LocalPlayer
.(currentPlayers, p.Name)
PlayerDropdown:(currentPlayers)
)
Players.PlayerRemoving:((p)
i, name (currentPlayers)
name == p.Name
.(currentPlayers, i)
PlayerDropdown:(currentPlayers)
)
selectedPlayer =
PlayerDropdown = TabPlayers:({
Name = ,
Options = currentPlayers,
Callback = (Value)
selectedPlayer = Value
})
TabPlayers:({
Name = ,
Callback = ()
jogadores = {}
_, plr (Players:())
plr ~= LocalPlayer
.(jogadores, plr.Name)
dropdownJogadores:(jogadores)
})
TabPlayers:({
Name = ,
Callback = (Value)
viewing = Value
viewing selectedPlayer .Players:(selectedPlayer)
.(()
viewing
target = .Players:(selectedPlayer)
target target.Character target.Character:()
cam.CameraSubject = target.Character.Humanoid
.()
)
myChar = .Players.LocalPlayer.Character
myChar myChar:()
cam.CameraSubject = myChar.Humanoid
})
TabPlayers:({
Name = ,
Callback = ()
Players = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
Character = LocalPlayer.Character LocalPlayer.CharacterAdded:()
HRP = Character:()
selectedPlayer
()
target = Players:(selectedPlayer)
target target.Character target.Character:()
()
targetHRP = target.Character:()
HRP.CFrame = targetHRP.CFrame + .(, , )
})
TabPlayers:({ })
flingActive =
TabPlayers:({
Name = ,
Description = ,
Default = ,
Callback = (state)
flingActive = state
state selectedPlayer
target = Players:(selectedPlayer)
target target.Character
root = LocalPlayer.Character LocalPlayer.Character:()
tRoot = target.Character target.Character:()
root tRoot
char = LocalPlayer.Character
hum = char:()
original = root.CFrame
tool = LocalPlayer.Backpack:()
tool tool.Parent = char
.FallenPartsDestroyHeight = /
bv = .()
bv.Name =
bv.Velocity = .(, , )
bv.MaxForce = .(/, /, /)
bv.Parent = root
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = tRoot
.(()
angle =
flingActive target target.Character target.Character:()
tHum = target.Character:()
tHum.Sit
angle +=
root.CFrame = tRoot.CFrame * .(, , ) * .(.(angle), , )
root.Velocity = .(, , )
root.RotVelocity = .(, , )
.()
flingActive =
bv:()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
root.CFrame = original
cam.CameraSubject = hum
_, p (char:())
p:()
p.Velocity = .zero
p.RotVelocity = .zero
hum:()
)
})
bringActive =
TabPlayers:({
Name = ,
Description = ,
Default = ,
Callback = (state)
bringActive = state
state selectedPlayer
target = Players:(selectedPlayer)
target target.Character
root = LocalPlayer.Character LocalPlayer.Character:()
tRoot = target.Character target.Character:()
root tRoot
char = LocalPlayer.Character
hum = char:()
originalPos = root.Position
tool = LocalPlayer.Backpack:()
tool tool.Parent = char
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = tRoot
align = .()
align.Name =
align.MaxForce = .(/, /, /)
align.D =
align.P =
align.Position = root.Position
align.Parent = tRoot
.(()
angle =
bringActive target target.Character target.Character:()
tHum = target.Character:()
tHum tHum.Sit
angle +=
root.CFrame = tRoot.CFrame * .(, , ) * .(.(angle), , )
align.Position = root.Position + .(, , )
.()
bringActive =
align:()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = hum
_, p (char:())
p:()
p.Velocity = .zero
p.RotVelocity = .zero
.()
root.Anchored =
root.CFrame = .(originalPos + .(, , ))
.()
root.Anchored =
)
})
TabPlayers:({
Name = ,
Description = ,
Callback = ()
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
targetRoot = player.Character.HumanoidRootPart
myRoot = LocalPlayer.Character LocalPlayer.Character:()
hum = LocalPlayer.Character:()
myRoot hum
tool = LocalPlayer.Backpack:()
tool tool.Parent = LocalPlayer.Character
.FallenPartsDestroyHeight = /
bv = .()
bv.Name =
bv.Velocity = .(, , )
bv.MaxForce = .(/, /, /)
bv.Parent = myRoot
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = targetRoot
.(()
angle =
timeLimit = () +
() < timeLimit
angle +=
myRoot.CFrame = targetRoot.CFrame * .(, , ) * .(.(angle), , )
myRoot.Velocity = .(, , )
myRoot.RotVelocity = .(, , )
.()
bv:()
hum:(.HumanoidStateType.Seated, )
hum.PlatformStand =
cam.CameraSubject = hum
_, p (LocalPlayer.Character:())
p:()
p.Velocity = .zero
p.RotVelocity = .zero
)
.()
})
TabPlayers:({
Name = ,
Callback = ()
args = {
[] = ,
[] =
}
:().RE:():((args))
})
TabPlayers:({
Name = ,
Callback = ()
selectedPlayer
()
Player = .Players.LocalPlayer
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character:()
RootPart = Character:()
Houses = .Workspace:()
OldPos = RootPart.CFrame
Angles =
Vehicles = Workspace.Vehicles
Pos
()
Player Character Humanoid RootPart Vehicles
selectedPlayer
()
House = Houses:(Player.Name..)
House
EHouse
_,Lot (Houses:())
Lot.Name ==
_,num (Lot:())
num:() num.Name == num.Value < num.Value >
EHouse = Lot
BuyDetector = EHouse:()
Pos = BuyDetector.Position
BuyDetector BuyDetector:()
RootPart.CFrame = BuyDetector.CFrame + .(,-,)
.()
ClickDetector = BuyDetector:()
ClickDetector
(ClickDetector)
.()
PreHouse = Houses:(Player.Name .. )
PreHouse
.()
Number
i,x (PreHouse:())
x.Name == x:()
Number = x
.()
:().RE:():(,, Number.Value)
.()
PCar = Vehicles:(Player.Name..)
PCar
()
RootPart.CFrame = .(, , -)
.()
:().RE:():(,)
.()
PCar = Vehicles:(Player.Name..)
.()
Seat = PCar:() PCar.Body:()
Seat
.()
RootPart.CFrame = Seat.CFrame * .(, .(-, ), )
Humanoid.Sit
.()
PCar = Vehicles:(Player.Name..)
PCar
Humanoid.Sit
Seat = PCar:() PCar.Body:()
Seat
.()
RootPart.CFrame = Seat.CFrame * .(, .(-, ), )
Humanoid.Sit
Target = .Players:(selectedPlayer)
TargetC = Target.Character
TargetH = TargetC:()
TargetRP = TargetC:()
TargetC TargetH TargetRP
TargetH.Sit
TargetH.Sit
.()
Fling = (alvo,pos,angulo)
PCar:(.(alvo.Position) * pos * angulo)
Angles = Angles +
(TargetRP,.(, , ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / ,.(.(Angles), , ))
(TargetRP,.(, -, ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / ,.(.(Angles), , ))
(TargetRP,.(, , -) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / ,.(.(Angles), , ))
(TargetRP,.(-, -, ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / ,.(.(Angles), , ))
(TargetRP,.(, , ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / ,.(.(Angles), , ))
(TargetRP,.(, -, ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / ,.(.(Angles), , ))
.()
House = Houses:(Player.Name..)
PCar:(.(House.HouseSpawnPosition.Position))
.()
pedro = Region3.(.Players.LocalPlayer.Character.HumanoidRootPart.Position - .(,,),.Players.LocalPlayer.Character.HumanoidRootPart.Position + .(,,))
a = :(pedro,.Players.LocalPlayer.Character.HumanoidRootPart,.huge)
i,v (a)
v.Name ==
b = :():(v.Parent.Name)
args = {
[] = ,
[] = b,
[] = v.Parent
}
:().RE:():((args))
args = {
[] =
}
:().RE:():((args))
})
TabPlayers:({
Name = ,
Callback = ()
selectedPlayer
()
Player = .Players.LocalPlayer
Character = Player.Character
Humanoid = Character:()
RootPart = Character:()
Vehicles = .Workspace:()
OldPos = RootPart.CFrame
Humanoid
PCar = Vehicles:(Player.Name..)
PCar
RootPart
RootPart.CFrame = .(, , -)
.()
:().RE:():(, )
.()
PCar = Vehicles:(Player.Name..)
.()
Seat = PCar:() PCar.Body:()
Seat
.()
RootPart.CFrame = Seat.CFrame * .(, .(-, ), )
Humanoid.Sit
.()
PCar = Vehicles:(Player.Name..)
PCar Humanoid.Sit
Seat = PCar:() PCar.Body:()
Seat
.()
RootPart.CFrame = Seat.CFrame * .(, .(-, ), )
Humanoid.Sit
TargetPlayer = .Players:(selectedPlayer)
TargetPlayer
TargetC = TargetPlayer.Character
TargetH = TargetC TargetC:()
TargetRP = TargetC TargetC:()
TargetC TargetH TargetRP
TargetH.Sit
TargetH.Sit
.()
randomX = .(-, )
randomY = .(-, )
randomZ = .(-, )
kill = (alvo, pos, angulo)
PCar:(.(alvo.Position) * pos * angulo)
(TargetRP, .(, , ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / , .(.(randomX), .(randomY), .(randomZ)))
(TargetRP, .(, -, ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / , .(.(randomX), .(randomY), .(randomZ)))
(TargetRP, .(, , ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / , .(.(randomX), .(randomY), .(randomZ)))
(TargetRP, .(-, -, ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / , .(.(randomX), .(randomY), .(randomZ)))
(TargetRP, .(, , ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / , .(.(randomX), .(randomY), .(randomZ)))
(TargetRP, .(, -, ) + TargetH.MoveDirection * TargetRP.Velocity.Magnitude / , .(.(randomX), .(randomY), .(randomZ)))
.()
PCar:(.(, -, ))
.()
Humanoid.Sit =
.()
RootPart.CFrame = OldPos
})
TabPlayers:({
Name = ,
Callback = ()
()
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, discord.gg.
???????

Minerblocks