Run it
Copy the script and paste it into your executor.
Area = :()
RunService = :()
UIS = :()
Players = :()
LocalPlayer = Players.LocalPlayer
MyCharacter = LocalPlayer.Character
MyRoot = MyCharacter:()
MyHumanoid = MyCharacter:()
Mouse = LocalPlayer:()
MyView = Area.CurrentCamera
MyTeamColor = LocalPlayer.TeamColor
HoldingM2 =
Active =
Lock =
Epitaph =
HeadOffset = .(, , )
.TeamCheck =
.AimPart =
.Sensitivity =
.CircleSides =
.CircleColor = .(, , )
.CircleTransparency =
.CircleRadius =
.CircleFilled =
.CircleVisible =
.CircleThickness =
FOVCircle = .()
FOVCircle.Position = .(MyView.ViewportSize.X / , MyView.ViewportSize.Y / )
FOVCircle.Radius = .CircleRadius
FOVCircle.Filled = .CircleFilled
FOVCircle.Color = .CircleColor
FOVCircle.Visible = .CircleVisible
FOVCircle.Transparency = .CircleTransparency
FOVCircle.NumSides = .CircleSides
FOVCircle.Thickness = .CircleThickness
()
UIS.MouseBehavior = .MouseBehavior.LockCenter
()
HoldingM2 = Active = Lock =
UIS.MouseBehavior = .MouseBehavior.Default
()
dist = .huge
Target =
_, v (Players:())
v ~= LocalPlayer v.Character:() v.Character:().Health > v.Character:() v
TheirCharacter = v.Character
CharacterRoot, Visible = MyView:(TheirCharacter[.AimPart].Position)
Visible
RealMag = (.(Mouse.X, Mouse.Y) - .(CharacterRoot.X, CharacterRoot.Y)).Magnitude
RealMag < dist RealMag < FOVCircle.Radius
dist = RealMag
Target = TheirCharacter
Target
UIS.InputBegan:((Input)
Input.UserInputType == .UserInputType.MouseButton2
HoldingM2 =
Active =
Lock =
Active
The_Enemy = ()
HoldingM2 .()
Lock The_Enemy ~=
Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
MyView.CFrame = .(MyView.CFrame.Position, Future.Position)
()
)
UIS.InputEnded:((Input)
Input.UserInputType == .UserInputType.MouseButton2
()
)
.StarterGui:(, {Title = , Text = , Duration = ,})-NO BAN- -AIMBOT-

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