Run it
Copy the script and paste it into your executor.
KillAuraHitCooldown ==
().KillAuraHitCooldown =
SilentAimHitPart ==
().SilentAimHitPart =
is_sirhurt_closure
Players.LocalPlayer:()
Players = :()
RunService = :()
UserInputService = :()
mouse = Players.LocalPlayer:()
nevermore_modules = ((.ReplicatedStorage.Framework.Nevermore), )
network = (nevermore_modules, )
remotes_table = ((network).GetEventHandler, )
events_table = ((network).GetFunctionHandler, )
remotes = {}
lines = {}
texts = {}
players = {}
boxes = {}
boxoutlines = {}
healthbars = {}
healthbaroutlines = {}
words = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
().hitremote =
().swingremote =
().fallremote =
().ragdollremote =
hitpart = SilentAimHitPart
ARROW
bruh = .(,.CoreGui)
closest
flying
holdingm2 =
aimbotLocked
retard
shot =
weapon
arrowsshooted =
walkspeed =
infjump
antidamage
autospawn
tracersenabled
nofall
textenabled
noclip
stompaura
jumppower =
killsay =
killaura =
hidename =
aimbot
silentaim
autoequip =
nospread
jumppowerenabled =
walkspeedenabled =
silentaimhitchance =
instantcharge =
boxesenabled =
().TracerColor = .(, , )
i,v (())
(v) == (v, )
v.kick = ()
(v) == (v, )
v.getIsBodyMoverCreatedByGame = (among)
(v) == (v, )
v.randomDelayKick = ()
()
.(remotes_table, (i,v)
(v, )
remotes[(v, )] = i
)
.(events_table, (i,v)
(v, )
remotes[(v, )] = i
)
pog
pog = (, , (self, key)
(key == key == ) remotes[self]
remotes[self]
(self, key)
)
(name)
i,v (remotes)
i.Name == name
i
()
hrp = Players.LocalPlayer.Character:().Position
closest_distance = .huge
closestnigger
i,v (.Players:())
v.Character ~= v ~= Players.LocalPlayer v.Character:() ~= v.Character:().Health >
plr_pos = v.Character.HumanoidRootPart.Position
plr_distance = (hrp - plr_pos).Magnitude
plr_distance < closest_distance
closest_distance = plr_distance
closestnigger = v
closestnigger
()
player, nearestDistance = , .huge
i,v (Players:())
v ~= Players.LocalPlayer v.Character:() v.Character.Humanoid.Health > v.Character:()
root, visible = .CurrentCamera:(v.Character.HumanoidRootPart.Position)
visible
distance = (.(mouse.X, mouse.Y) - .(root.X, root.Y)).Magnitude
distance < nearestDistance
nearestDistance = distance
player = v
player
(v)
chance = .(Random.().(Random.(),,) * ) /
chance <= .(v) /
FLYING =
iyflyspeed =
vehicleflyspeed =
(vfly)
() Players.LocalPlayer Players.LocalPlayer.Character Players.LocalPlayer.Character.HumanoidRootPart Players.LocalPlayer.Character:()
() mouse
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
T = Players.LocalPlayer.Character.HumanoidRootPart
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
()
FLYING =
BG = .()
BV = .()
BG.P =
BG.Parent = T
BV.Parent = T
BG.maxTorque = .(, , )
BG.cframe = T.CFrame
BV.velocity = .(, , )
BV.maxForce = .(, , )
.(()
()
vfly Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~=
SPEED =
(CONTROL.L + CONTROL.R ~= CONTROL.F + CONTROL.B ~= CONTROL.Q + CONTROL.E ~= ) SPEED ~=
SPEED =
(CONTROL.L + CONTROL.R) ~= (CONTROL.F + CONTROL.B) ~= (CONTROL.Q + CONTROL.E) ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
(CONTROL.L + CONTROL.R) == (CONTROL.F + CONTROL.B) == (CONTROL.Q + CONTROL.E) == SPEED ~=
BV.velocity = ((.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((.CurrentCamera.CoordinateFrame * .(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * , ).p) - .CurrentCamera.CoordinateFrame.p)) * SPEED
BV.velocity = .(, , )
BG.cframe = .CurrentCamera.CoordinateFrame
FLYING
CONTROL = {F = , B = , L = , R = , Q = , E = }
lCONTROL = {F = , B = , L = , R = , Q = , E = }
SPEED =
BG:()
BV:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
)
flyKeyDown = mouse.KeyDown:((KEY)
KEY:() ==
CONTROL.F = (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.B = - (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.L = - (vfly vehicleflyspeed iyflyspeed)
KEY:() ==
CONTROL.R = (vfly vehicleflyspeed iyflyspeed)
QEfly KEY:() ==
CONTROL.Q = (vfly vehicleflyspeed iyflyspeed)*
QEfly KEY:() ==
CONTROL.E = -(vfly vehicleflyspeed iyflyspeed)*
(() .CurrentCamera.CameraType = .CameraType.Track )
)
flyKeyUp = mouse.KeyUp:((KEY)
KEY:() ==
CONTROL.F =
KEY:() ==
CONTROL.B =
KEY:() ==
CONTROL.L =
KEY:() ==
CONTROL.R =
KEY:() ==
CONTROL.Q =
KEY:() ==
CONTROL.E =
)
()
()
FLYING =
flyKeyDown flyKeyUp flyKeyDown:() flyKeyUp:()
Players.LocalPlayer.Character:()
Players.LocalPlayer.Character:().PlatformStand =
(() .CurrentCamera.CameraType = .CameraType.Custom )
firehit = (character,arrow)
fakepos = character[hitpart].Position + .(.(,),.(,),.(,))
args = {
[] = Players.LocalPlayer.Character:(),
[] = character.Head,
[] = fakepos,
[] = character.Head.CFrame:(.(fakepos)),
[] = fakepos * .(.(,),.(,),.(,)),
[] = (arrowsshooted)
}
():((args))
().hitremote = ()
().swingremote = ()
().fallremote = ()
i,v (())
(v) == (v, )
v.connectCharacter = (among)
.()
(()
i = ,
():()
():()
()
)
ui = (:())()
window = ui.(, Players.LocalPlayer.UserId, )
main = window:(, )
player = window:(, )
combat = window:(, )
misc = window:(, )
visuals = window:(, )
mainMain = main:(, )
mainSection = mainMain:(, )
playerMain = player:(, )
playerSection = playerMain:(, )
combatMain = combat:(, )
combatKillauraSection = combatMain:(, )
combatSilentaimSection = combatMain:(, )
miscMain = misc:(, )
miscSection = miscMain:(, )
visualsMain = visuals:(, )
visualsSection = visualsMain:(, )
mainSection:({
Title = ,
ButtonName = ,
},
(v)
i,v (())
(v) == (v, )
v.gamepassIdRequired ==
v.gamepassIdRequired =
v.gamepassIdRequired ==
v.gamepassIdRequired =
v.gamepassIdRequired ==
v.gamepassIdRequired =
)
mainSection:({
Title = ,
Default =
},
(val)
i,v (())
(v) == (v, )
old = v.getCanJump
val
v.getCanJump = ()
()
)
mainSection:({
Title = ,
Default =
},
(val)
i,v (())
(v) == (v, )
old = v._setStamina
v._setStamina = (among, us)
val
among._stamina = .huge
among._staminaChangedSignal:()
(among, us)
)
mainSection:({
Title = ,
Default =
},
(val)
nofall = val
)
mainSection:({
Title = ,
Default =
},
(val)
stompaura = val
)
mainSection:({
Title = ,
Default =
},
(val)
i,v2 (())
(v2) == (v2, )
val
v2.DASH_COOLDOWN =
v2.DASH_COOLDOWN =
)
mainSection:({
Title = ,
Default =
},
(val)
antidamage = val
)
mainSection:({
Title = ,
Default =
},
(val)
autospawn = val
)
mainSection:({
Title = ,
Default =
},
(val)
i,v (())
(v) == (v, )
old = v.toggleRagdoll
v.toggleRagdoll = (among, us, irl)
val
(among, us, irl)
)
playerSection:({
Title = ,
Default =
},
(val)
walkspeedenabled = val
val
Players.LocalPlayer.Character:().WalkSpeed =
)
playerSection:({
Title = ,
Description = ,
Default = ,
Min = ,
Max =
},
(v)
walkspeed = v
)
playerSection:({
Title = ,
Default =
},
(val)
jumppowerenabled = val
val
Players.LocalPlayer.Character:().JumpPower =
)
playerSection:({
Title = ,
Description = ,
Default = ,
Min = ,
Max =
},
(v)
jumppower = v
)
playerSection:({
Title = ,
Default =
},
(val)
infjump = val
)
playerSection:({
Title = ,
Default =
},
(val)
noclip = val
)
playerSection:({
Title = ,
Default =
},
(val)
killsay = val
)
playerSection:({
Title = ,
Default =
},
(val)
hidename = val
)
playerSection:({
Title = ,
Default =
},
(val)
flying = flying
val
()
()
)
playerSection:({
Title = ,
Default = .KeyCode.K
},
(val)
flying = flying
flying
()
()
)
playerSection:({
Title = ,
Default =
},
(val)
autoequip = val
)
playerSection:({
Title = ,
Default =
},
(val)
i,v2 (.Workspace.Map:())
v2.Name ==
val
v2.CanCollide =
v2.CanCollide =
)
combatKillauraSection:({
Title = ,
Default =
},
(val)
killaura = val
)
combatKillauraSection:({
Title = ,
Default =
},
(val)
Reaching = val
val ==
character = .Players.LocalPlayer.Character
torso = character.Torso
rightarm = character[]
rightshoulder = torso[]
rightshoulder rightshoulder.Enabled ==
rightshoulderclone = rightshoulder:()
rightshoulderclone.Enabled =
rightshoulder:()
rightshoulderclone.Parent = torso
i,v (.Players.LocalPlayer.Backpack:())
v:()
v.Massless =
rightarm:()
rightarm.RagdollBallSocket.Enabled =
Reaching
(rightarm,,.(,,))
rightarm.Velocity = .(,,)
torso:()
rightarm = character[]
rightshoulder = torso[]
rightshoulderclone = rightshoulder:()
rightshoulderclone.Enabled =
rightshoulder:()
rightshoulderclone.Parent = torso
target = ()
target.Character:() (character.Head.Position - target.Character.Head.Position).magnitude <
rightarm.CFrame = target.Character.Head.CFrame * .(.(-,),,)
character:()
rightarm.CFrame = character.Head.CFrame * .(.(-,),,)
:().Heartbeat:()
)
combatKillauraSection:({
Title = ,
Default =
},
(val)
i,v (())
(v) == (v, ) (v, )
val
v.PARRY_COOLDOWN_IN_SECONDS =
v.PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY =
v.PARRY_COOLDOWN_IN_SECONDS =
v.PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY =
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
aimbot = val
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
silentaim = val
)
combatSilentaimSection:({
Title = ,
Description = ,
Default = ,
Min = ,
Max =
},
(v)
silentaimhitchance = v
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
val
.CollectionService:(:().Map,)
.CollectionService:(:().Map,)
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
nospread = val
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
i,v2 (())
(v2) == (v2, )
val
v2.recoilAmount =
v2.recoilXMin =
v2.recoilXMax =
v2.recoilYMin =
v2.recoilYMax =
v2.recoilZMin =
v2.recoilZMax =
v2.recoilAmount =
v2.recoilXMin =
v2.recoilXMax =
v2.recoilYMin = -
v2.recoilYMax =
v2.recoilZMin = -
v2.recoilZMax =
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
i,v2 (())
(v2) == (v2, )
val
v2.gravity = .(,,)
v2.gravity = .(, -, )
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
instantcharge = val
)
combatSilentaimSection:({
Title = ,
Default =
},
(val)
i,v (())
(v) == (v,)
val
v.startShootingAfterCharge =
v.startShootingAfterCharge =
)
miscSection:({
Title = ,
ButtonName =
},
()
plr = .Players.LocalPlayer
oldHumanoid = plr.Character.Humanoid
torso = .Players.LocalPlayer.Character.HumanoidRootPart
flying =
deb =
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
maxspeed =
speed =
.CurrentCamera.CameraSubject = torso
()
bambam = .()
bambam.Parent = .Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = .(,,)
bambam.Location = .Players.LocalPlayer.Character.HumanoidRootPart.Position
.(,.Players.LocalPlayer.Character.HumanoidRootPart).Adornee = .Players.LocalPlayer.Character.HumanoidRootPart
bg = .(, torso)
bg.P =
bg.maxTorque = .(, , )
bg.cframe = torso.CFrame
bv = .(, torso)
bv.velocity = .(,,)
bv.maxForce = .(, , )
()
oldHumanoid: ~=
oldHumanoid.RagdollRemoteEvent:()
():()
ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~=
speed = speed+
speed > maxspeed
speed = maxspeed
(ctrl.l + ctrl.r ~= ctrl.f + ctrl.b ~= ) speed ~=
speed = speed-
speed <
speed =
(ctrl.l + ctrl.r) ~= (ctrl.f + ctrl.b) ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
(ctrl.l + ctrl.r) == (ctrl.f + ctrl.b) == speed ~=
bv.velocity = ((.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((.Workspace.CurrentCamera.CoordinateFrame * .(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*,).p) - .Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = .(,,)
flying
ctrl = {f = , b = , l = , r = }
lastctrl = {f = , b = , l = , r = }
speed =
bg:()
bv:()
mouse.KeyDown:((key)
key:() ==
ctrl.f =
key:() ==
ctrl.b = -
key:() ==
ctrl.l = -
key:() ==
ctrl.r =
)
mouse.KeyUp:((key)
key:() ==
ctrl.f =
key:() ==
ctrl.b =
key:() ==
ctrl.l =
key:() ==
ctrl.r =
key:() ==
)
i,v (.Players.LocalPlayer.Backpack:())
v:()
()
oldHumanoid.RagdollRemoteEvent:()
()
.(Fly)()
()
.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part0 =
)
miscSection:({
Title = ,
Default =
},
(val)
:().Shared.Assets.Sounds.KillSound.SoundId = ..val
)
miscSection:({
Title = ,
Default =
},
(val)
:().Shared.Assets.Sounds.HitmarkerSound.SoundId = ..val
)
visualsSection:({
Title = ,
Default = .(, , )
},
(val)
().TracerColor = val
bruh.FillColor = TracerColor
)
visualsSection:({
Title = ,
Default =
},
(val)
tracersenabled = val
)
visualsSection:({
Title = ,
Default =
},
(val)
textenabled = val
)
visualsSection:({
Title = ,
Default =
},
(val)
boxesenabled = val
)
Players.PlayerRemoving:((v)
.(players, v.Name)
.(players, players[v.Name])
boxes[v]
boxes[v]:()
boxes[v] =
)
Players.LocalPlayer.leaderstats.Score.Changed:(()
killsay
:().TextChannels.RBXGeneral:(words[.(, #words)])
)
i,v (.Players:())
v ~= Players.LocalPlayer
.(players, v.Name)
v.Character
line = .()
line.From = .(.CurrentCamera.ViewportSize.X / , .CurrentCamera.ViewportSize.Y)
line.Color = TracerColor
line.Thickness =
lines[v] = line
text = .()
text.Text = v.Name
text.Size =
text.Outline =
text.OutlineColor = .(,,)
text.Center =
texts[v] = text
box = .()
box.Thickness =
box.Filled =
box.Visible =
box.ZIndex =
boxes[v] = box
boxoutline = .()
boxoutline.Visible =
boxoutline.Thickness =
boxoutline.Filled =
boxoutline.ZIndex =
boxoutlines[v] = boxoutline
healthbaroutline = .()
healthbaroutline.Visible =
healthbaroutline.Filled =
healthbaroutline.Thickness =
healthbaroutline.ZIndex =
healthbaroutlines[v] = healthbaroutline
healthbar = .()
healthbar.Visible =
healthbar.Filled =
healthbar.ZIndex =
healthbars[v] = healthbar
v.CharacterAdded:(()
line = .()
line.From = .(.CurrentCamera.ViewportSize.X / , .CurrentCamera.ViewportSize.Y)
line.Color = TracerColor
line.Thickness =
lines[v] = line
text = .()
text.Text = v.Name
text.Size =
text.Outline =
text.OutlineColor = .(,,)
text.Center =
texts[v] = text
)
v.CharacterRemoving:(()
lines[v]:()
lines[v] =
texts[v]:()
texts[v] =
)
Players.PlayerAdded:((v)
.(players, v.Name)
v.CharacterAdded:(()
line = .()
line.From = .(.CurrentCamera.ViewportSize.X / , .CurrentCamera.ViewportSize.Y)
line.Color = TracerColor
line.Thickness =
lines[v] = line
text = .()
text.Text = v.Name
text.Size =
text.Outline =
text.OutlineColor = .(,,)
text.Center =
texts[v] = text
v ~= Players.LocalPlayer boxes[v]
box = .()
box.Thickness =
box.Filled =
box.Visible =
boxes[v] = box
boxoutline = .()
boxoutline.Visible =
boxoutline.Thickness =
boxoutline.Filled =
boxoutline.ZIndex =
boxoutlines[v] = boxoutline
healthbaroutline = .()
healthbaroutline.Visible =
healthbaroutline.Filled =
healthbaroutline.Thickness =
healthbaroutline.ZIndex =
healthbaroutlines[v] = healthbaroutline
healthbar = .()
healthbar.Visible =
healthbar.Filled =
healthbar.ZIndex =
healthbars[v] = healthbar
)
v.CharacterRemoving:(()
lines[v]:()
lines[v] =
texts[v]:()
texts[v] =
)
)
mouse.KeyDown:((v)
infjump v ==
Players.LocalPlayer.Character:():()
)
UserInputService.InputBegan:((v)
v.UserInputType == .UserInputType.MouseButton2
holdingm2 =
retard = ()
)
UserInputService.InputEnded:((v)
v.UserInputType == .UserInputType.MouseButton2
holdingm2 =
aimbotLocked =
UserInputService.MouseBehavior = .MouseBehavior.Default
)
bee
bee = .EffectsJunk.ChildAdded:((p)
Players.LocalPlayer.Character:() ==
shot =
Tool = Players.LocalPlayer.Character:()
Tool:() ==
shot =
shot p:()
ARROW = p
.(,p).Adornee = p
shot =
()
)
i,v (())
(v) == (v,)
Old = v.shoot
v.shoot = (tbl)
shot =
arrowsshooted = tbl.shotIdx
closest = ()
(tbl)
(v) == (v,)
old = v.calculateFireDirection
v.calculateFireDirection = (p3,p4,p5,p6)
Tool = Players.LocalPlayer.Character:()
Tool:() ==
(p3,p4,p5,p6)
nospread
p4 =
p5 =
silentaim shot
closesta = ()
whereHeGonnaBe = closesta.Character.Head.CFrame + (closesta.Character.Head.Velocity * + .(, , ))
(.(Tool.Contents.Handle.FirePoint.WorldCFrame.Position, whereHeGonnaBe.Position)).LookVector * ;
(p3,p4,p5,p6)
.(()
.(KillAuraHitCooldown)
killaura
(()
.(Players.LocalPlayer.Backpack:(), (i,v)
v:() v:()
weapon = v
)
c_player = ()
c_player.Character:().Transparency ==
swingremote:(weapon, )
hitremote:(weapon,c_player.Character:(),weapon.Hitboxes.Hitbox,c_player.Character:().Position)
hitremote:(weapon,c_player.Character:(),weapon.Hitboxes.Hitbox,c_player.Character:().Position)
)
silentaim
(()
bow = Players.LocalPlayer.Character:()
closest
bruh.Adornee = ().Character
ARROW
closest
(ARROW.Position - closest.Character.HumanoidRootPart.Position).Magnitude <=
silentaimhitchance ==
(closest.Character,ARROW)
ARROW =
shot =
()
didIHitThat = (silentaimhitchance)
didIHitThat
(closest.Character,ARROW)
ARROW =
shot =
()
)
)
.(()
RunService.Stepped:(()
walkspeedenabled
UserInputService:(.KeyCode.LeftShift)
Players.LocalPlayer.Character:().WalkSpeed = walkspeed
Players.LocalPlayer.Character:().WalkSpeed = walkspeed +
jumppowerenabled
Players.LocalPlayer.Character:().JumpPower = jumppower
autospawn Players.LocalPlayer.PlayerGui.RoactUI:()
()
()
stompaura
i,v (Players:())
v ~= Players.LocalPlayer v.Character:() v.Character:().Health <=
(v.Character.HumanoidRootPart.Position - Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
()
()
(()
aimbot holdingm2
aimbotLocked =
aimbotLocked retard ~=
whereHeGonnaBe = retard.Character.HumanoidRootPart.CFrame + (retard.Character.HumanoidRootPart.Velocity * + .(, , ))
.CurrentCamera.CFrame = .(.CurrentCamera.CFrame.Position, whereHeGonnaBe.Position)
UserInputService.MouseBehavior = .MouseBehavior.LockCenter
)
hidename
():()
():()
(
()
i, v (Players.LocalPlayer.Backpack:())
v:()
v:() ~=
autoequip Players.LocalPlayer.Character:()
v.Parent = Players.LocalPlayer.Character
)
noclip
i,v (Players.LocalPlayer.Character:())
v:()
v.CanCollide =
tracersenabled
player,line (lines)
player.Character player.Character:()
pos,visible = .CurrentCamera:(player.Character.HumanoidRootPart.Position)
line.Color = TracerColor
line.To = .(pos.X, pos.Y)
line.Visible = visible
line.Visible =
player,line (lines)
line.Visible =
textenabled
player,text (texts)
player.Character player.Character:()
head, HeadVisible = .CurrentCamera:(player.Character.Head.Position)
text.Position = .(head.X, head.Y - )
text.Color = TracerColor
text.Visible = HeadVisible
text.Visible =
player,text (texts)
text.Visible =
boxesenabled
i,v (Players:())
v ~= Players.LocalPlayer v.Character:() v.Character:() v.Character.Humanoid.Health >
hrp, visible = .CurrentCamera:(v.Character.HumanoidRootPart.Position)
head, headvisible = .CurrentCamera:(v.Character.Head.Position + .(, , ))
leg, legvisible = .CurrentCamera:(v.Character.HumanoidRootPart.Position - .(,,))
X = / hrp.Z
Y = head.Y - leg.Y
boxes[v].Visible = visible
boxoutlines[v].Visible = visible
healthbars[v].Visible = visible
healthbaroutlines[v].Visible = visible
visible
boxes[v].Position = .(hrp.X - boxes[v].Size.X / , hrp.Y - boxes[v].Size.Y / )
boxes[v].Size = .(X, Y)
boxes[v].Color = TracerColor
boxoutlines[v].Position = .(hrp.X - boxes[v].Size.X / , hrp.Y - boxes[v].Size.Y / )
boxoutlines[v].Size = .(X, Y)
healthbaroutlines[v].Size = .(, Y)
healthbaroutlines[v].Position = .(hrp.X - boxes[v].Size.X / , hrp.Y - boxes[v].Size.Y / ) - .(, )
healthbars[v].Color = .(, , ):(.(, , ), v.Character:().Health/v.Character:().MaxHealth)
healthbars[v].Size = .(, (-healthbaroutlines[v].Size.Y - ) * (v.Character:().Health/v.Character:().MaxHealth))
healthbars[v].Position = healthbaroutlines[v].Position + .(, - + healthbaroutlines[v].Size.Y)
v ~= Players.LocalPlayer
boxes[v].Visible =
boxoutlines[v].Visible =
healthbars[v].Visible =
healthbaroutlines[v].Visible =
i,v (boxes)
v.Visible =
i,v (boxoutlines)
v.Visible =
i,v (healthbars)
v.Visible =
i,v (healthbaroutlines)
v.Visible =
Tool = Players.LocalPlayer.Character:()
Tool ~= Tool:() ==
Players.LocalPlayer.Character
Players.LocalPlayer.Character:() instantcharge
i,v ((Tool.ChargeProgressClient:()))
v:()
Tool.ChargeProgressClient.Value =
)
)
methodHook
methodHook = (, , (self, ...)
() () == antidamage (self) ==
() () == nofall self.Name == fallremote.Name
(() == () == ) self == .Players.LocalPlayer
(self, ...)
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Decent scripts Combat tab doesn't really work well Can do some good stuff with it Don't complain if it's bad, it's not the best Doesn't support sirhurt only Credits : Idk I would love to know but honestly I really don't know
Universal