Sends data to a webhook
It contains a Discord (or similar) webhook link. Loggers use these to send out your details.
Run it
Copy the script and paste it into your executor.
Library
Library = (:())()
ha = ()
settings = {
CamFovToggled = ,
CamFov = ,
antiparry = ,
nofalldmg = ,
webhooksent = ,
InfiniteStamina =
}
:().RenderStepped:(()
settings.CamFovToggled ==
.Workspace.Camera.FieldOfView = settings.CamFov
)
settings.CamFovToggled ==
.Workspace.Camera.FieldOfView = settings.CamFov
(User)
User:()
User
User:()
User
User.UserId ==
User
User:()
User
User.UserId ==
User
User.UserId ==
User
User:()
User
User.UserId ==
User
User.UserId ==
User
User.UserId ==
User
User.UserId ==
User
User.UserId ==
User
.MODCHECK ==
i, v , .Players:()
x = (v)
x
.Players.LocalPlayer:( .. x.Name)
.Players.PlayerAdded:((v)
x = (v)
x
.Players.LocalPlayer:( .. x.Name)
)
Library:()
()
Library:()
()
Library:()
()
watermark = {name = , accent = .(, , ), visible = }
client_info = (:())()
Box = .()
Box.Transparency =
Box.Size = .(,)
Box.Position = .(,)
Box.Filled =
Box.Visible =
Box.Thickness =
Box.Color = .(, , )
Box2 = .()
Box2.Transparency =
Box2.Size = .(,)
Box2.Position = .(,)
Box2.Filled =
Box2.Visible =
Box2.Thickness =
Box2.Color = .(, , )
Box3 = .()
Box3.Transparency =
Box3.Size = .(, )
Box3.Position = .(,)
Box3.Filled =
Box3.Visible =
Box3.Thickness =
Box3.Color = watermark.accent .(, , )
text = .()
text.Transparency =
text.Position = .(,)
text.Font = .Fonts.Plex
text.Size =
text.Visible =
text.Center =
text.Color = .(,,)
text.Text = ..watermark.name..
client_info.((fps)
text.Text = ..watermark.name.. .. fps ..
Box.Size = .(text.TextBounds.X + , )
Box2.Size = .(Box.Size.X - , )
Box3.Size = .(Box2.Size.X - , )
Box3.Color = watermark.accent .(, , )
text.Visible = watermark.visible
Box.Visible = watermark.visible
Box2.Visible = watermark.visible
Box3.Visible = watermark.visible
)
watermark
()
ReplicatedStorage = :()
ReplicatedFirst = :()
UserInputService = :()
RunService = :()
Lighting = :()
Players = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer.PlayerGui
Mouse = LocalPlayer:()
Camera = .CurrentCamera
ReplicatedStorage = :()
ReplicatedFirst = :()
UserInputService = :()
RunService = :()
Lighting = :()
Players = :()
LocalPlayer = Players.LocalPlayer
PlayerGui = LocalPlayer.PlayerGui
Mouse = LocalPlayer:()
Camera = .CurrentCamera
Camera = .CurrentCamera
Players = :()
RunService = :()
RenderStepped = RunService.RenderStepped
LocalPlayer = Players.LocalPlayer
chr = LocalPlayer.Character
hum = chr:()
= ;
GetService = .GetService;
.usemethod2 =
.enabled =
.stompaura =
.drawlines =
.range =
.autospawn =
.followclosest =
.autoequip =
.autojump =
.boostws =
.killsay =
.usehitbox =
.loopspeed =
(myHrp, theirHrp)
theirHrp.Parent.Torso:()
.drawlines ==
beam = .(, theirHrp.Parent.Torso)
att0 = .(, theirHrp.Parent.Torso)
att1 = .(, myHrp)
beam.Attachment0 = att0
beam.Attachment1 = att1
beam.Width0 =
beam.Width1 =
beam.LightEmission =
beam.LightInfluence =
beam.FaceCamera =
theirHrp.Parent.Humanoid.Health <=
beam.Color = ColorSequence.(.(,,),.(,,))
theirHrp.Parent.Humanoid.Health >= theirHrp.Parent.Humanoid.Health <=
beam.Color = ColorSequence.(.(, , ),.(, , ))
beam.Color = ColorSequence.(.(, , ),.(, , ))
.Players.LocalPlayer.leaderstats.Score.Changed:(()
.STATNOTIFY ==
Library:( ..(.Players.LocalPlayer.leaderstats.Score.Value), )
)
.Players.LocalPlayer.leaderstats.Level.Changed:(()
.LEVELNOTIFY ==
Library:( ..(.Players.LocalPlayer.leaderstats.Level.Value), )
)
.Players.LocalPlayer.leaderstats.Score.Changed:(()
settings.webhooksent ==
.({
Url = ,
Method = ,
Headers = {
[] = ,
},
Body = :():({
embeds = {
{
[] = ,
[] =
..
.. .Players.LocalPlayer.leaderstats.Score.Value
..
..
..
.. :().LocalPlayer.Name
.. ,
[] = (),
},
},
}),
})
)
(theirHrp)
theirHrp.Parent.Torso:()
theirHrp.Parent.Torso:():()
()
closestCurrent =
currentMagnitude =
myHrp = .Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:()
i, v (:().PlayerCharacters:())
v.Name ~= .Players.LocalPlayer.Name
v.Humanoid.Health ~=
theirHrp = v:()
(myHrp.Position - theirHrp.Position).Magnitude < currentMagnitude
theirHrp.Parent.Humanoid.Health ~=
currentMagnitude = (myHrp.Position - theirHrp.Position).Magnitude
closestCurrent = theirHrp
.autojump ==
()
.Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:().WalkToPoint = closestCurrent.Position
()
closestCurrent =
currentMagnitude =
myHrp = .Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:()
i, v (:().PlayerCharacters:())
v.Name ~= .Players.LocalPlayer.Name
v.Humanoid.Health ~=
theirHrp = v:()
(myHrp.Position - theirHrp.Position).Magnitude < currentMagnitude
(myHrp.Position - theirHrp.Position).Magnitude <= theirHrp.Parent.Humanoid.Health ~=
currentMagnitude = (myHrp.Position - theirHrp.Position).Magnitude
closestCurrent = theirHrp
(myHrp, theirHrp)
(theirHrp)
closestCurrent
(attachment, cf)
attachment.CFrame = attachment.Parent.CFrame:(cf)
hittable =
walktocount =
espCount =
canLoop =
boostingws =
canStomp =
:().RenderStepped:(()
.Players.LocalPlayer.PlayerGui.RoactUI:() .autospawn ==
()
()
.autoequip ==
.Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:() .Players.LocalPlayer.PlayerGui.RoactUI:()
()
()
espCount = espCount +
canLoop = canLoop +
canStomp = canStomp +
walktocount ==
.followclosest ==
()
.boostws ==
boostingws ==
boostingws =
.Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:().Velocity = .Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:().CFrame.lookVector * () + .(.(-,),,.(-,))
boostingws =
walktocount =
walktocount = walktocount +
()
settings.antiparry ==
enabled = .Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:():()
theirHrp = ()
.usemethod2 ==
canLoop == .loopspeed canLoop > .loopspeed
canLoop =
i,v (.Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:().Hitboxes.Hitbox:())
i <= .usehitbox
v.Name ==
.antiparry ==
theirHrp.Parent.SemiTransparentShield.Transparency ==
enabled.Value =
.enabled ==
(v, .(theirHrp.Position + .(.(-,),.(-,),.(-,))))
(v, .(theirHrp.Position + .(,,)))
enabled.Value =
.enabled ==
(v, .(theirHrp.Position + .(.(-,),.(-,),.(-,))))
(v, .(.Workspace.PlayerCharacters[.Players.LocalPlayer.Name]:().Position + .(, , )))
.stompaura ==
i,s (.Workspace.PlayerCharacters[.Players.LocalPlayer.Name].Stomp.Hitboxes.RightLegHitbox:())
s.Name ==
s.Visible =
i <= .usehitbox
theirHrp.Parent.Humanoid.Health <=
(s, .(theirHrp.Position + .(.(-,),.(-,),.(-,))))
canStomp >=
()
()
canStomp =
me = :().PlayerCharacters:(:().LocalPlayer.Name)
hitbox = me:().Hitboxes.Hitbox
hitboxes = me:().Hitboxes
tool = me:()
enabled = tool:()
hitboxes:()
hitboxes:():()
.killaura ==
i,v (:().PlayerCharacters:())
v.Name ~= .Players.LocalPlayer.Name
v:()
i,s (v:():())
s.Name ==
s:()
i,s (v:():())
s:()
(me.HumanoidRootPart.Position - v:().Position).Magnitude <=
.tpOverHead ==
me.HumanoidRootPart.Anchored =
me.HumanoidRootPart.CFrame = .(v:().Position + .(, , ))
vectorDec = .()
vectorWhole =
vector = (vectorWhole .. .. vectorDec)
vectorComplete = (vector)
v:().Transparency ==
v:().CFrame = hitbox.CFrame + .(, vectorComplete, )
v:().CanCollide =
enabled.Value =
enabled.Value =
.tpOverHead ==
me.HumanoidRootPart.Anchored =
.stompaura ==
i,s (.Workspace.PlayerCharacters[.Players.LocalPlayer.Name].Stomp.Hitboxes.RightLegHitbox:())
s.Name ==
s.Visible =
i <= .usehitbox
theirHrp.Parent.Humanoid.Health <=
(s, .(theirHrp.Position + .(.(-,),.(-,),.(-,))))
canStomp >=
()
()
canStomp =
)
:().RenderStepped:(()
.Players.LocalPlayer.PlayerGui.RoactUI:() .autospawn ==
()
()
)
:().RenderStepped:(()
_, Connection , (:().Error)
Connection:()
_, Connection , (:().MessageOut)
Connection:()
)
_, tbl (())
(tbl) == (tbl, )
tbl.Remote.Name = tbl.Name
local_player = :().LocalPlayer
kick_hook; kick_hook = (, , ((...)
args = {...}
self = args[]
namecall_method = ()
() self == local_player namecall_method ==
(...)
))
i, v ((:().LocalPlayer.Character.Humanoid:()))
v:()
i, v ((:().LocalPlayer.Character.Humanoid:()))
v:()
i, v ((:().LocalPlayer.Character.Humanoid:()))
v:()
i, v ((:().LocalPlayer.Character.Humanoid:()))
v:()
mt = ()
(mt,)
old = mt.__index
mt.__index = ((self,a)
a ==
a ==
a ==
(self,a)
)
(name)
i, v (:().Communication.Events:())
v.Name == name
v
(name)
i, v (:().Communication.Functions:())
v.Name == name
v
runService = :()
event = runService.RenderStepped:(()
:().LocalPlayer.Character
i, v ((:().LocalPlayer.Character.Humanoid:()))
v:()
)
Remotes = {}
NetworkEnvironment = ((((.ReplicatedStorage.Framework.Nevermore), ), ))
EventsTable = debug.(NetworkEnvironment.GetEventHandler, )
FunctionsTable = debug.(NetworkEnvironment.GetFunctionHandler, )
(StorageTable)
Name, Info (StorageTable)
(Info, )
Remotes[(Info, )] = Name
(EventsTable)
(FunctionsTable)
Index
Index = (, , (Self, Key)
() (Key == Key == ) Remotes[Self]
Remotes[Self]
(Self, Key)
)
a,b , ()
(b) ==
(b).name ==
(b, () (); )
old;
old = (,,(self,...)
args = {...}
self.Name ==
(self, ...)
)
old;
old = (,,(self,...)
args = {...}
self.Name ==
(self, ...)
)
Skyboxes = {
[] = {
SkyboxLf = ,
SkyboxBk = ,
SkyboxDn = ,
SkyboxFt = ,
SkyboxLf = ,
SkyboxRt = ,
SkyboxUp = ,
},
[] = {
SkyboxLf = ,
SkyboxBk = ,
SkyboxDn = ,
SkyboxFt = ,
SkyboxLf = ,
SkyboxRt = ,
SkyboxUp = ,
},
[] = {
SkyboxLf = ,
SkyboxBk = ,
SkyboxDn = ,
SkyboxFt = ,
SkyboxLf = ,
SkyboxRt = ,
SkyboxUp = ,
},
[] = {
SkyboxLf = ,
SkyboxBk = ,
SkyboxDn = ,
SkyboxFt = ,
SkyboxLf = ,
SkyboxRt = ,
SkyboxUp = ,
},
[] = {
SkyboxLf = ,
SkyboxBk = ,
SkyboxDn = ,
SkyboxFt = ,
SkyboxLf = ,
SkyboxRt = ,
SkyboxUp = ,
},
}
RunService.RenderStepped:(()
Camera = .CurrentCamera
)
()
args = {
[] = .huge,
[] = {
[] =
}
}
:().Communication.Events.SelfDamage:((args))
:().Communication.Events.StartFastRespawn:()
args = {
[] =
}
()
:().Communication.Functions.CompleteFastRespawn:((args))
:().Communication.Functions.SpawnCharacter:((args))
(Object, Properties, Parent)
Obj = .(Object)
i,v (Properties)
Obj[i] = v
Parent ~=
Obj.Parent = Parent
Obj
()
()
()
()
menu
library = (:())()
menu = library.(, )
tabs = {
menu.(),
menu.(),
menu.(),
menu.(),
menu.(),
}
_menu = tabs[].()
all_cfgs
configs = _menu.()
text
list = configs.(, , {options = {}}, (State)
text:({Text = State.Scroll})
)
text = configs.(, )
configs.(, , , ()
menu.values[].menu.configs[].Text ~=
menu.(menu.values[].menu.configs[].Text)
)
configs.(, , , ()
menu.values[].menu.configs[].Text ~=
menu.(menu.values[].menu.configs[].Text)
)
()
all_cfgs = ()
_,cfg , all_cfgs
all_cfgs[_] = .(.(cfg, , ), , )
list:(all_cfgs[_])
()
.(()
()
()
)
playercheck = _menu.()
playercheck.(, )
playercheck.(, )
playercheck.(, , , (State)
State.Toggle ==
State.Toggle
() .Players.LocalPlayer.Character.Humanoid.Health == (.LOWHP)
()
.Players.LocalPlayer.Character.Humanoid.Health =
()
)
playercheck.(, , {default = {min = , max = , default = }}, (State)
.LOWHP = State.Slider
)
playercheck.(, , , (State)
.MODCHECK = State.Toggle
)
playercheck.(, , , (State)
.STATNOTIFY = State.Toggle
)
playercheck.(, , , (State)
.LEVELNOTIFY = State.Toggle
)
webh = _menu.(, )
webh.(, , , (State)
settings.webhooksent = State.Toggle
)
other = _menu.(, )
other.(, , {default = {min = , max = , default = }}, (State)
:().Shared.Assets.Sounds.HitmarkerSound.Volume = State.Slider
)
other.(, , {default = {min = , max = , default = }}, (State)
:().Shared.Assets.Sounds.KillSound.Volume = State.Slider
)
other.(, , {default = {min = , max = , default = }}, (State)
:().Shared.Assets.Sounds.Parry.Volume = State.Slider
)
other.(, , , (State)
id =
:():(id, LocalPlayer)
)
other.(, , , (State)
module = (:)()
module:(.PlaceId)
)
other.(, , {default = {min = , max = , default = }}, (State)
(State.Slider)
Library:( ..(State.Slider), )
)
contact = _menu.(, )
contact.(, , , (State)
()
.Players.LocalPlayer:()
)
aimbot = tabs[].()
main = aimbot.()
main.(, , , (State)
State.Toggle ==
.stompaura =
State.Toggle ==
.stompaura =
)
main.(, , {default = {min = , max = , default = }}, (State)
.STOMPAURARANGE = State.Slider
)
()
Character = .Players.LocalPlayer.Character
HumanoidRootPart = Character Character:()
(Character HumanoidRootPart)
TargetDistance = .huge
Target
i,v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
TargetHRP = v.Character.HumanoidRootPart
mag = (.Players.LocalPlayer.Character.HumanoidRootPart.Position - TargetHRP.Position).magnitude
mag < TargetDistance
TargetDistance = mag
Target = v
Target
Killaura =
main.(, , , (State)
Killaura = State.Toggle
Library:(, )
State.Toggle ==
Killaura
.REACHRANGE ==
.LOOL =
i = ,
target = ().Character
character = .Players.LocalPlayer.Character
character:() character:():() target:() (character:().Hitboxes.Hitbox.Position - target.Torso.Position).magnitude <= (.LOOL) target.SemiTransparentShield.Transparency ==
tool = character:()
targetpart = target.Head Torso
hitbox = tool.Hitboxes.Hitbox
pos = tool.Hitboxes.Hitbox.Position
:().Communication.Events.MeleeSwing:(tool, i)
:().Communication.Events.MeleeDamage:(tool, targetpart, hitbox, pos, .(), .(), .())
()
()
)
main.(, , {default = {min = , max = , default = }}, (State)
.LOOL = State.Slider
Library:( ..(.LOOL), )
)
main.(, , {default = {min = , max = , default = }}, (State)
.COOLDOWN = State.Slider
Library:( ..(.COOLDOWN), )
)
other = aimbot.(, )
other.(, , , (State)
Library:(, )
()
:()
L_134_ = :()
L_135_ = L_134_.LocalPlayer
()
L_135_.Character
L_136_ = :()
L_137_ = :()
().Multiplier =
L_138_ =
L_139_
L_136_.InputBegan:((L_140_arg0)
L_140_arg0.KeyCode == .KeyCode.LeftBracket
Multiplier = Multiplier +
(Multiplier)
()
L_136_:(.KeyCode.LeftBracket)
()
Multiplier = Multiplier +
(Multiplier)
L_140_arg0.KeyCode == .KeyCode.RightBracket
Multiplier = Multiplier -
(Multiplier)
()
L_136_:(.KeyCode.RightBracket)
()
Multiplier = Multiplier -
(Multiplier)
L_140_arg0.KeyCode == .KeyCode.T
L_138_ = L_138_
L_138_ ==
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame + .Players.LocalPlayer.Character.Humanoid.MoveDirection * Multiplier
:().Stepped:()
L_138_ ==
)
)
other.(, , {options = {, , , , , , , , , , }}, (V)
Library:( ..(V.Dropdown), )
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.HitmarkerSound.SoundId =
)
other.(, , , (State)
State.Toggle ==
.drawlines =
State.Toggle ==
.drawlines =
)
other.(, , , (State)
.DiedTP = State.Toggle
.DiedTP ()
(() .Players.LocalPlayer.Character:() ) .Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character:().Died:(()
.Players.LocalPlayer.Character:()
lastDeath = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
)
:().LocalPlayer.CharacterAdded:(()
.DiedTP ==
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = lastDeath
)
)
other.(, , , (State)
State.Toggle ==
.autoequip =
State.Toggle ==
.autoequip =
)
parryshit = aimbot.(, )
parryshit.(, , {options = {, , , , , , }}, (V)
Library:( ..(V.Dropdown), )
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.Parry.SoundId =
)
parryshit.(, , , (State)
a,b , ()
(b) == (b, ) State.Toggle
(b, , (.DURATION1))
)
parryshit.(, , {default = {min = , max = , default = }}, (State)
.DURATION1 = State.Slider
)
parryshit.(, , , (State)
a,b , ()
(b) == (b, ) State.Toggle
(b, , (.DURATION))
)
parryshit.(, , {default = {min = , max = , default = }}, (State)
.DURATION = State.Slider
)
parryshit.(, , , (State)
Library:(, )
.AutoParry = State.Toggle
.AutoParry ==
lp = .Players.LocalPlayer
animationInfo = {}
(id)
success, info = (()
:():(id)
)
success
info
{Name=}
(player)
()
()
()
AnimNames = {
,
,
}
(v)
(char)
humanoid = char:(, )
humanoid
humanoid.AnimationPlayed:((track)
info = animationInfo[track.Animation.AnimationId]
info
info = ((track.Animation.AnimationId:()))
animationInfo[track.Animation.AnimationId] = info
(lp.Character lp.Character:() v.Character:()) .AutoParry ==
mag = (v.Character.Head.Position - lp.Character.Head.Position).Magnitude
mag < (.PARRYMAGNIUTDE)
_, animName (AnimNames)
info.Name:(animName)
(block, v)
)
v.Character
(v.Character)
v.CharacterAdded:(charadded)
i,v (.Players:())
v ~= lp
(v)
.Players.PlayerAdded:(playerAdded)
)
parryshit.(, , {default = {min = , max = , default = }}, (State)
.PARRYMAGNIUTDE = State.Slider
Library:( ..(.PARRYMAGNIUTDE), )
)
farm = aimbot.(, )
farm.(, , {options = {, , , , , , }}, (V)
Library:( ..(V.Dropdown), )
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
V.Dropdown ==
:().Shared.Assets.Sounds.KillSound.SoundId =
)
farm.(, , , (State)
State.Toggle ==
.autojump =
State.Toggle ==
.autojump =
)
farm.(, , , (State)
State.Toggle ==
.followclosest =
State.Toggle ==
.followclosest =
)
farm.(, , , (State)
State.Toggle ==
.boostws =
State.Toggle ==
.boostws =
)
farm.(, , , (State)
Library:(, )
()
Library:(, )
State.Toggle ==
()
.Players.LocalPlayer.Character.Torso.Anchored =
()
.Players.LocalPlayer.Character.Torso.Anchored =
.Players.LocalPlayer.Character.Torso.Position = .()
.Players.LocalPlayer.Character.Humanoid.HipHeight =
()
.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
.Players.LocalPlayer.Character.HumanoidRootPart.Position = .Players.LocalPlayer.Character.Torso.CFrame
.Players.LocalPlayer.Character.Humanoid.HipHeight =
()
.Players.LocalPlayer.Character.Humanoid.HipHeight = -
()
.Players.LocalPlayer.Character.Humanoid.HipHeight =
:().Heartbeat:(()
i,v (character:())
v:()
v.Velocity = .(,,)
v.CFrame = v.CFrame
)
.Players.LocalPlayer.Character.Head.Position = .(,-,)
()
)
combatmisc = tabs[].()
rage = combatmisc.(, )
raging =
rage.(, , , (State)
raging = State.Toggle
State.Toggle ==
i =
raging
()
i = (i + dt/) %
alpha = * .pi * i
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = ().Character.HumanoidRootPart.CFrame * .(, alpha, ) * .(, , )
)
()
Character = .Players.LocalPlayer.Character
HumanoidRootPart = Character Character:()
(Character HumanoidRootPart)
TargetDistance = .huge
Target
i,v (.Players:())
v ~= .Players.LocalPlayer v.Character v.Character:()
TargetHRP = v.Character.HumanoidRootPart
mag = (.Players.LocalPlayer.Character.HumanoidRootPart.Position - TargetHRP.Position).magnitude
mag < TargetDistance
TargetDistance = mag
Target = v
Target
GloryAura =
rage.(, , , (State)
GloryAura = State.Toggle
GloryAura
()
character = .Players.LocalPlayer.Character
tool = character:()
:().Communication.Events.StartGloryKill:(tool, ().Character, .(), .())
)
HumanoidRootPart = .Players.LocalPlayer.Character.HumanoidRootPart
overhead =
rage.(, , , (State)
overhead = State.Toggle
State.Toggle ==
overhead
()
HumanoidRootPart.CFrame = ().Character.Head.CFrame * .(.(,),,)
)
misc = combatmisc.(, )
misc.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
misc.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged = combatmisc.(, )
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged = combatmisc.(, )
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle (.TIME) )
)
ranged.(, , {default = {min = , max = , default = }}, (State)
.TIME = State.Slider
Library:( ..(.TIME), )
)
ranged.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle (.SPREAD) )
)
ranged.(, , {default = {min = , max = , default = }}, (State)
.SPREAD = State.Slider
Library:( ..(.SPREAD), )
)
Silent = combatmisc.(, )
antiaim = tabs[].()
direction = antiaim.()
direction.(, ):()
direction.(, , {options = {, , }})
direction.(, , {default = {min = -, max = , default = }})
direction.(, , {options = {, , }})
direction.(, , {default = {min = -, max = , default = }})
direction.(, )
Players = tabs[].()
Player = Players.()
character = .Players.LocalPlayer.Character
walkspeed =
Player.(, , , (bool)
walkspeed = bool.Toggle
walkspeed
()
hum = .Players.LocalPlayer.Character.Humanoid
hum.WalkSpeed = .Speed
)
Player.(, , , (bool)
jumppower = bool.Toggle
jumppower
()
hum = .Players.LocalPlayer.Character.Humanoid
hum.JumpPower = .JumpPower
)
Player.(, , {default = {min = , max = , default = }}, (State)
.Speed = State.Slider
)
Player.(, , {default = {min = , max = , default = }}, (State)
.JumpPower = State.Slider
)
Player.(, , , (bool)
bool.Toggle ==
.Players.LocalPlayer.Character.Head.Position = .(,-,)
()
)
Player.(, , {options = {, }}, (v)
Library:( ..(v.Dropdown), )
v.Dropdown ==
.()
carpetAnim = .()
carpetAnim.AnimationId =
carpet = .Players.LocalPlayer.Character:():(carpetAnim)
carpet:(, , )
.Players.LocalPlayer.Character.Humanoid.HipHeight = -
v.Dropdown ==
.()
carpetAnim = .()
carpetAnim.AnimationId =
carpet = .Players.LocalPlayer.Character:():(carpetAnim)
carpet:(, , )
.Players.LocalPlayer.Character.Humanoid.HipHeight =
)
Player.(, , , (State)
.Noclip = State.Toggle
()
.Players.LocalPlayer.Character ~= .Noclip ==
_, selfChar (.Players.LocalPlayer.Character:())
selfChar:() selfChar.CanCollide == selfChar.Name
selfChar.CanCollide =
:().Stepped:(Noclip)
)
AUTOJUMP =
Player.(, , , (State)
AUTOJUMP = State.Toggle
State.Toggle ==
AUTOJUMP
()
()
)
Player.(, , , (State)
State.Toggle
i, v (:())
v:() v:() v:()
v.Text == :().LocalPlayer.Name
v.Text =
i, v (:())
v:() v:() v:()
v.Text ==
v.Text = :().LocalPlayer.Name
)
i, v (ha)
(v) == (v, )
old_XDD = v._setStamina
v._setStamina = (s, st)
settings.InfiniteStamina
st =
(s, st)
Player.(, , , (State)
settings.InfiniteStamina = State.Toggle
)
Player.(, , , (bool)
bool.Toggle ==
:().Heartbeat:(()
:().Communication.Events.SelfReviveStart:()
()
:().Communication.Events.SelfRevive:()
)
()
)
Player.(, , , (State)
Player = :.LocalPlayer;
UIS = :;
.JumpHeight = .Power;
.Toggled = State.Toggle
(Object, Function) Object ~= (Object);
UIS.InputBegan:((UserInput)
.Toggled UserInput.UserInputType == .UserInputType.Keyboard UserInput.KeyCode == .KeyCode.Space
(Player.Character.Humanoid, (self)
self:() == .HumanoidStateType.Jumping self:() == .HumanoidStateType.Freefall
(self.Parent.HumanoidRootPart, (self)
self.Velocity = .(, .JumpHeight, );
)
)
)
)
Player.(, , {default = {min = , max = , default = }}, (State)
.Power = State.Slider
)
Player.(, , , (State)
settings.CamFovToggled = State.Toggle
)
Player.(, , {default = {min = , max = , default = }}, (State)
settings.CamFov = State.Slider
Library:( ..(State.Slider), )
)
(key)
:():(key)
(,Property,Value)
OldIndex
OldIndex = (, , ((Self, Key)
() Self == Key == Property
Value
(Self, Key)
))
Others = Players.(, )
Flying =
Others.(, , , (bool)
Flying = bool.Toggle
Library:(, )
bool.Toggle ==
Flying
move = .Players.LocalPlayer.Character.Humanoid.MoveDirection * (.Speeed) *
(.KeyCode.Space)
.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = .(,,) + move
(.KeyCode.C)
.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = .(,-,) + move
.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = .(,,) + move
:().Heartbeat:()
)
Others.(, , {default = {min = , max = , default = }}, (State)
.Speeed = State.Slider
)
Others.(, , , (State)
Library:(, )
State.Toggle ==
plr = .Players.LocalPlayer
:().Stepped:(()
(,)
plr.ReplicationFocus =
().Physics.AllowSleep =
)
runservice=:;
player=:[];
character=player[];
blacklisted=;
limbs={};
character[].HipHeight=;
i,v ,character:()
(v.ClassName==) blacklisted:(v.Name)
v:();
limbs[v.Name]=v;
runservice[]:()
limbs[].CFrame=character[].CFrame*.(-,-,);
limbs[].CFrame=character[].CFrame*.(,-,);
limbs[].CFrame=character[].CFrame*.(-,-,);
limbs[].CFrame=character[].CFrame*.(,-,);
()
)
Others.(, , , (State)
.Players.LocalPlayer.Character.Head:()
.Players.LocalPlayer.Character.Head.Position = .(,,)
anim = .()
anim.AnimationId = Anim
Hit = .Players.LocalPlayer.Character.Humanoid:(anim)
Hit:()
Hit:()
)
Others.(, , , (State)
.Players.LocalPlayer.Character[]:()
.Players.LocalPlayer.Character[]:()
.Players.LocalPlayer.Character[]:()
.Players.LocalPlayer.Character[]:()
.Players.LocalPlayer.Character[]:()
)
antiaim = tabs[].()
Misc1 = antiaim.(, )
Misc1.(, , , (State)
.Players.LocalPlayer.Character.Humanoid.Health =
)
Misc1.(, , , (State)
a,b , ()
(b) == (b, )
(b, , )
)
Misc1.(, , , (State)
_, v (:())
v.ClassName ==
v.ClassName ==
v.ClassName ==
v.ClassName ==
v.ClassName ==
v.Material =
i, v (:())
v.ClassName == v.ClassName ==
v:()
)
Misc1.(, , , (State)
.Players.LocalPlayer.DevCameraOcclusionMode =
mouse = .Players.LocalPlayer:()
torso = .Players.LocalPlayer.Character.Torso
dir = {w = , s = , a = , d = }
spd = mouse.KeyDown:((key)
key:() == dir.w =
key:() == dir.s =
key:() == dir.a =
key:() == dir.d =
key:() == spd = spd +
key:() == spd = spd -
)
mouse.KeyUp:((key)
key:() ==
dir.w =
key:() == dir.s =
key:() == dir.a =
key:() == dir.d =
)
enabled =
mouse.keyDown:((key)
(key) == enabled ==
enabled =
(/)
.Players.LocalPlayer.Character.Torso.Anchored =
.Players.LocalPlayer.Character.Humanoid.PlatformStand =
torso.CFrame = .(torso.Position, .Workspace.CurrentCamera.CoordinateFrame.p) * .(,.(),) * .((dir.d-dir.a)*spd,,(dir.s-dir.w)*spd)
enabled ==
enabled ==
.Players.LocalPlayer.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Torso.Anchored =
(key) == enabled ==
enabled =
.Players.LocalPlayer.Character.Humanoid.PlatformStand =
.Players.LocalPlayer.Character.Torso.Anchored =
)
)
Misc1.(, , , (State)
State.Toggle ==
:().ExposureCompensation =
State.Toggle ==
:().ExposureCompensation =
)
Misc1.(, , , (State)
State.Toggle ==
.autospawn =
State.Toggle ==
.autospawn =
)
Player6 = antiaim.()
Player6.(, , , (State)
:().Map.Crossroads.MapConfiguration.FakeFloor.CanCollide = State.Toggle
)
Player6.(, , , (State)
:().Map.Crossroads.MapConfiguration.WaterAreas.WaterArea.CanCollide = State.Toggle
)
Player6.(, , , (State)
:().Map.Crossroads.MenuConfiguration.LightingObjects.Blur.Enabled = State.Toggle
)
Player6.(, , , (State)
:():()
:().Map.Crossroads.MapConfiguration.WaterAreas.WaterArea.CanCollide =
)
Player5 = antiaim.()
Player5.(, , , (State)
:().Map.RiverOfSin.MapConfiguration.FakeFloor.CanCollide = State.Toggle
)
Player5.(, , , (State)
:().Map.RiverOfSin.MenuConfiguration.LightingObjects.Blur.Enabled = State.Toggle
)
Player2 = antiaim.(, )
Player2.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
Player2.(, , , (State)
a,b , ()
(b) == (b, )
(b, , )
)
Player2.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle -)
)
Player2.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle (.CROUCHSPEED) )
)
Player2.(, , {default = {min = , max = , default = }}, (State)
.CROUCHSPEED = State.Slider
)
Player2.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle (.CROUCHFOV) )
)
Player2.(, , {default = {min = , max = , default = }}, (State)
.CROUCHFOV = State.Slider
)
Player69 = antiaim.(, )
Player69.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
Player69.(, , , (State)
a,b , ()
(b) == (b, )
(b, , State.Toggle )
)
Player69.(, , {default = {min = , max = , default = }}, (State)
a,b , ()
(b) == (b, )
(b, , State.Slider)
)
Player69.(, , , (State)
a,b , ()
(b) == (b, ) then
rawset(b, 'useTime', State.Toggle and 0.01 or 1.75)
end
end
end)
Player69.element("Toggle", "Wound Bleeding Time", false, function(State)
for a,b in next, getgc(true) do
if typeof(b) == 'table' and rawget(b, 'INITIAL_WOUND_BLEEDING_DURATION') then
rawset(b, 'INITIAL_WOUND_BLEEDING_DURATION', State.Toggle and 2 or 4)
end
end
end)
local Player1 = Players.new_sector("Anti Mods", "Right")
Player1.element("Toggle", "Anti Fire Damage + Bear Trap", false, function(State)
local old;
old = hookmetamethod(game,"__namecall",function(self,...)
local args = {...}
if self.Name == "GotHitRE" and State.Toggle then
return
end
return old(self, ...)
end)
end)
Player1.element("Toggle", "Anti Dash Cooldown", false, function(State)
for a,b in next, getgc(true) do
if typeof(b) == 'table' and rawget(b, 'DASH_COOLDOWN') then
rawset(b, 'DASH_COOLDOWN', State.Toggle and 0 or 0.8)
end
end
end)
Player1.element("Toggle", "Anti Jump Cooldown", false, function(State)
for a,b in next, getgc(true) do
if typeof(b) == 'table' and rawget(b, 'JUMP_DELAY_ADD') then
rawset(b, 'JUMP_DELAY_ADD', State.Toggle and -0.1 or 0.9)
end
end
end)
Player1.element("Toggle", "Anti Ragdoll", false, function(State)
getgenv().AntiRagdoll = State.Toggle
function NoRagdoll()
if getgenv().AntiRagdoll == true then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
end
end
game:GetService('RunService').Heartbeat:Connect(NoRagdoll)
end)
Player1.element("Toggle", "Anti Fall Dmg", false, function(State)
settings.nofalldmg = State.Toggle
end)
local o;
o = hookmetamethod(game,"__namecall",function(self,...)
local args = {...}
if self.Name == "StartFallDamage" or self.Name == "TakeFallDamage" and settings.nofalldmg then
return
end
return o(self,...)
end)
Player1.element("Toggle", "Anti Stomp", false, function(bool)
_G.ANTISTOMP = bool.Toggle
local humanoid = game.Players.LocalPlayer.Character.Humanoid
local player = game.Players.LocalPlayer
if humanoid.Health < (_G.LOWHEALTHTING) and _G.ANTISTOMP then
while _G.ANTISTOMP do
wait()
local move = game.Players.LocalPlayer.Character.Humanoid.MoveDirection * 16 * 4
game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(10,10,300) + move
end
else
print('great health')
end
end)
Player1.element("Slider", "Anti Stomp Health", {default = {min = 0, max = 50, default = 2}}, function(State)
_G.LOWHEALTHTING = State.Slider
Library:Notify((_G.LOWHEALTHTING), 1)
end)
local players = tabs[3].new_section("players")
local esp = players.new_sector("esp")
esp.element("Toggle", "enabled"):add_keybind()
esp.element("Slider", "max distance", {default = {min = 250, max = 15000, default = 15000}})
local enemies = players.new_sector("enemies")
enemies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
enemies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
enemies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
enemies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
enemies.element("Combo", "types", {options = {"tool", "distance"}})
local friendlies = players.new_sector("friendlies")
friendlies.element("Toggle", "box"):add_color({Color = Color3.fromRGB(255, 255, 255)})
friendlies.element("Toggle", "name"):add_color({Color = Color3.fromRGB(255, 255, 255)})
friendlies.element("Toggle", "health"):add_color({Color = Color3.fromRGB(0, 255, 0)})
friendlies.element("Toggle", "indicators"):add_color({Color = Color3.fromRGB(255, 255, 255)})
friendlies.element("Combo", "types", {options = {"tool", "distance"}})
local oof = players.new_sector("out of fov", "Right")
oof.element("Toggle", "enemies"):add_color({Color = Color3.fromRGB(84, 101, 255)})
oof.element("Toggle", "teammates"):add_color({Color = Color3.fromRGB(84, 101, 255)})
oof.element("Slider", "size", {default = {min = 10, max = 15, default = 15}})
oof.element("Slider", "offset", {default = {min = 100, max = 700, default = 400}})
oof.element("Combo", "settings", {options = {"outline", "blinking"}})
local function UpdateChams()
for _,Player in next, Players:GetPlayers() do
if Player ~= LocalPlayer then
ApplyChams(Player)
end
end
end
local chams = players.new_sector("chams", "Right")
chams.element("Toggle", "enemies", false, UpdateChams):add_color({Color = Color3.fromRGB(141, 115, 245)}, false, UpdateChams)
chams.element("Toggle", "friendlies", false, UpdateChams):add_color({Color = Color3.fromRGB(102, 255, 102)}, false, UpdateChams)
chams.element("Toggle", "through walls", false, UpdateChams):add_color({Color = Color3.fromRGB(170, 170, 170)}, false, UpdateChams)
local drawings = players.new_sector("drawings", "Right")
drawings.element("Dropdown", "font", {options = {"Plex", "Monospace", "System", "UI"}})
drawings.element("Dropdown", "surround", {options = {"none", "[]", "--", "<>"}})
local esp1 = tabs[3].new_section("World Visuals")
local esp2 = esp1.new_sector("World")
esp2.element("Dropdown", "SkyBox", {options = {"none", "nebula", "vaporwave", "clouds", "twilight"}}, function(State)
local Sky = Lighting:FindFirstChildOfClass("Sky")
if not Sky then
return
end
local Skybox = Skyboxes[State.Dropdown]
for i,v in next, Skybox do
Sky[i] = v
end
end)
esp2.element("Slider", "World Brightness", {default = {min = 0, max = 10, default = 2}}, function(State)
game:GetService("Lighting").ExposureCompensation = State.Slider
end)
esp2.element("Slider", "Max Zoom", {default = {min = 0, max = 1000, default = 2}}, function(State)
game.Players.LocalPlayer.CameraMaxZoomDistance = State.Slider
end)
esp2.element("Slider", "Time Of Day", {default = {min = 0, max = 24, default = 2}}, function(State)
Lighting.ClockTime = State.Slider
end)
local ColorCorrection = Create("ColorCorrectionEffect", {
Enabled = false,
Name = "CustomColorCorrection",
}, Camera)
esp2.element("Toggle", "Color Correction", nil, function(State)
ColorCorrection.Enabled = State.Toggle
end):add_color({Color = Color3.fromRGB(255, 255, 255)}, nil, function(State)
ColorCorrection.TintColor = State.Color
end)
esp2.element("Slider", "Saturation", {default = {min = 0, max = 100, default = 0}}, function(State)
ColorCorrection.Saturation = State.Slider/50
end)
local teleports = tabs[4].new_section("Teleports")
local TP = teleports.new_sector("Slow Teleports")
TP.element("Dropdown", "River Of Sin", {options = {"Circle", "Top Mountain", "Top Circle", "Bridge"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Circle" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-595, 8, -88)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-595, 8, -887)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Top Mountain" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new( -538, 54, -567)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new( -538, 54, -567)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Top Circle" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-811, 52, -230)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-811, 52, -230)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Bridge" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-418, 12, -229)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-418, 12, -229)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
end
end)
TP.element("Dropdown", "Outpost Island", {options = {"Mountain", "Middle", "Beach", "Ship", "Side Beach"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Mountain" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(193, 72, -187)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(193, 72, -187)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Middle" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(61, 19, 63)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(61, 19, 63)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Beach" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-356, 4, 119)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-356, 4, 119)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Ship" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-509, 8, 22)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-509, 8, 22)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Side Beach" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-303, 4, -327)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-303, 4, -327)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
end
end)
TP.element("Dropdown", "Mortem Insula", {options = {"Trampoline", "Castle", "Village", "Beach", "Side Beach"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Trampoline" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(52, 130, 49)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(52, 130, 49)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Castle" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-159, 168, 50)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-159, 168, 50)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Village" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-142, 146, 147)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-142, 146, 147)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Beach" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-149, 123, 333)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-149, 123, 333)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif
v.Dropdown == "Side Beach" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-345, 122, 217)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-345, 122, 217)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
end
end)
TP.element("Dropdown", "Cross Roads", {options = {"Beach", "Mountain", "Mountain #2", "Side Beach"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Beach" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-260, 20, 2)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(-260, 20, 2)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif v.Dropdown == "Mountain #2" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(142, 87, 216)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(142, 87, 216)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif v.Dropdown == "Mountain" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(185, 103, -181)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(185, 103, -181)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
elseif v.Dropdown == "Side Beach" then
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local TweenService = game:GetService("TweenService")
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(26, 17, 357)}):Play()
wait(10)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
local Tw = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out,0,false,0),
{CFrame = CFrame.new(26, 17, 357)}):Play()
wait(2)
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(false)
end
end)
local TP1 = teleports.new_sector("Fast Teleports", "Right")
TP1.element("Dropdown", "River Of Sin", {options = {"Circle", "Top Mountain", "Top Circle", "Bridge"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Circle" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-595, 8, -88)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-595, 8, -88) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-595, 8, -88)})
end
end
end)
end)
elseif
v.Dropdown == "Top Mountain" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-538, 54, -567)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-538, 54, -567) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-538, 54, -567)})
end
end
end)
end)
elseif
v.Dropdown == "Top Circle" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-811, 52, -230)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-811, 52, -230) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-811, 52, -230)})
end
end
end)
end)
elseif
v.Dropdown == "Bridge" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-418, 12, -229)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-418, 12, -229) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-418, 12, -229)})
end
end
end)
end)
end
end)
TP1.element("Dropdown", "Outpost Island", {options = {"Mountain", "Middle", "Beach", "Ship", "Side Beach"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Mountain" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(193, 72, -187)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(193, 72, -187) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(193, 72, -187)})
end
end
end)
end)
elseif
v.Dropdown == "Middle" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(61, 19, 63)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(61, 19, 63) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(61, 19, 63)})
end
end
end)
end)
elseif
v.Dropdown == "Beach" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-356, 4, 119)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-356, 4, 119) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-356, 4, 119)})
end
end
end)
end)
elseif
v.Dropdown == "Ship" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-509, 8, 22)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-509, 8, 22) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-509, 8, 22)})
end
end
end)
end)
elseif
v.Dropdown == "Side Beach" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-303, 4, -327)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-303, 4, -327) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-303, 4, -327)})
end
end
end)
end)
end
end)
TP1.element("Dropdown", "Mortem Insula", {options = {"Trampoline", "Castle", "Village", "Beach", "Side Beach"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Trampoline" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new( 52, 130, 49)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new( 52, 130, 49) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new( 52, 130, 49)})
end
end
end)
end)
elseif
v.Dropdown == "Castle" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-159, 168, 50)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-159, 168, 50) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-159, 168, 50)})
end
end
end)
end)
elseif
v.Dropdown == "Village" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-142, 146, 147)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-142, 146, 147) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-142, 146, 147)})
end
end
end)
end)
elseif
v.Dropdown == "Beach" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new( -149, 123, 333)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new( -149, 123, 333) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new( -149, 123, 333)})
end
end
end)
end)
elseif
v.Dropdown == "Side Beach" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new( -345, 122, 217)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new( -345, 122, 217) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new( -345, 122, 217)})
end
end
end)
end)
end
end)
TP1.element("Dropdown", "Cross Roads", {options = {"Beach", "Mountain", "Mountain #2", "Side Beach"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Beach" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-260, 20, 2)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(-260, 20, 2) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(-260, 20, 2)})
end
end
end)
end)
elseif v.Dropdown == "Mountain #2" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(142, 87, 216)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(142, 87, 216) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(142, 87, 216)})
end
end
end)
end)
elseif v.Dropdown == "Mountain" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(185, 103, -181)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(185, 103, -181) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(185, 103, -181)})
end
end
end)
end)
elseif v.Dropdown == "Side Beach" then
FASTRESPAWN()
wait(2)
local tween = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(26, 17, 357)})
tween:Play()
_G.TP = true
tween.Completed:Connect(function()
game:GetService('RunService').RenderStepped:Connect(function()
if _G.TP == true then
if game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame ~= Vector3.new(26, 17, 357) then
_G.TP = false
else
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireServer(true)
game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(0, Enum.EasingStyle.Quad), {CFrame = CFrame.new(26, 17, 357)})
end
end
end)
end)
end
end)
local Misctp = teleports.new_sector("Airdrop")
Misctp.element("Button", "Collect Airdrop", false, function(State)
repeat wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Airdrops.Airdrop.Balloon.Base.CFrame
fireproximityprompt(game:GetService("Workspace").Airdrops.Airdrop.Crate.Hitbox.ProximityPrompt, 1)
wait(0.2)
fireproximityprompt(game:GetService("Workspace").Airdrops.Airdrop.Crate.Hitbox.ProximityPrompt, 0)
until game:GetService("Workspace").Airdrops:FindFirstChild("Airdrop")
end)
Misctp.element("Button", "Tp To Airdrop", false, function(State)
FASTRESPAWN()
wait(1.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Airdrops.Airdrop.Balloon.Base.CFrame
keypress(0x52)
wait()
keyrelease(0x52)
end)
Misctp.element("Dropdown", "Areas", {options = {"Area 1", "Area 2"}}, function(v)
Library:Notify("TELEPORTING TO : " ..(v.Dropdown), 1)
if v.Dropdown == "Area 1" then
FASTRESPAWN()
wait(2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Crossroads.MapConfiguration.AirdropAreas.AirdropArea.CFrame
elseif v.Dropdown == "Area 2" then
FASTRESPAWN()
wait(2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Map.Crossroads.MapConfiguration.AirdropAreas.AirdropArea.CFrame
end
end)
local teleports = tabs[4].new_section("Misc")
local sounds = teleports.new_sector("Custom Sounds")
sounds.element("Dropdown", "Explosion Hit Sounds", {options = {"Normal", "CSGO", "TF2", "Rust", "Fart", "Boink", "Rage"}}, function(V)
Library:Notify("EXPLOSIVE HIT SOUND : " ..(V.Dropdown), 1)
if V.Dropdown == "Normal" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://3521555808"
elseif V.Dropdown == "TF2" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://5650646664"
elseif V.Dropdown == "Rust" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://5043539486"
elseif V.Dropdown == "CSGO" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://8679627751"
elseif V.Dropdown == "Fart" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://6999993863"
elseif V.Dropdown == "Boink" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://5451260445"
elseif V.Dropdown == "Rage" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.ExplosionHit.SoundId = "rbxassetid://6911556519"
end
end)
sounds.element("Dropdown", "Dash Sounds", {options = {"Normal", "CSGO", "TF2", "Rust", "Fart", "Boink", "Rage"}}, function(V)
Library:Notify("DASH SOUND : " ..(V.Dropdown), 1)
if V.Dropdown == "Normal" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://4479083227"
elseif V.Dropdown == "TF2" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://5650646664"
elseif V.Dropdown == "Rust" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://5043539486"
elseif V.Dropdown == "CSGO" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://8679627751"
elseif V.Dropdown == "Fart" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://6999993863"
elseif V.Dropdown == "Boink" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://5451260445"
elseif V.Dropdown == "Rage" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.DashSound.SoundId = "rbxassetid://6911556519"
end
end)
sounds.element("Dropdown", "Heal Sounds", {options = {"Normal", "CSGO", "TF2", "Rust", "Fart", "Boink", "Rage"}}, function(V)
Library:Notify("HEAL SOUND : " ..(V.Dropdown), 1)
if V.Dropdown == "Normal" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://577886343"
elseif V.Dropdown == "TF2" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://5650646664"
elseif V.Dropdown == "Rust" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://5043539486"
elseif V.Dropdown == "CSGO" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://8679627751"
elseif V.Dropdown == "Fart" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://6999993863"
elseif V.Dropdown == "Boink" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://5451260445"
elseif V.Dropdown == "Rage" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.Heal.SoundId = "rbxassetid://6911556519"
end
end)
sounds.element("Dropdown", "Nuke Alarm Sounds", {options = {"Normal", "CSGO", "TF2", "Rust", "Fart", "Boink", "Rage"}}, function(V)
Library:Notify("NUKE ALARM SOUND : " ..(V.Dropdown), 1)
if V.Dropdown == "Normal" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://3237286675"
elseif V.Dropdown == "TF2" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://5650646664"
elseif V.Dropdown == "Rust" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://5043539486"
elseif V.Dropdown == "CSGO" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://8679627751"
elseif V.Dropdown == "Fart" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://6999993863"
elseif V.Dropdown == "Boink" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://5451260445"
elseif V.Dropdown == "Rage" then
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.NukeAlarmSound.SoundId = "rbxassetid://6911556519"
end
end)
sounds.element("TextBox", "Custom Hit Sound", false, function(state)
_G.HITSOUND = state.TextBox
end)
sounds.element("Button", "Enable Custom Hit Sound", false, function(State)
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.HitmarkerSound.SoundId = "rbxassetid://"..(_G.HITSOUND)
end)
sounds.element("Button", "Reset Hit Sound", false, function(State)
game:GetService("ReplicatedStorage").Shared.Assets.Sounds.HitmarkerSound.SoundId = "rbxassetid://160432334"
end)
local funny = teleports.new_sector("Funny", "Right")
funny.element("Slider", "Heart Beat Volume", {default = {min = 0, max = 10, default = 2}}, function(State)
game:GetService("Workspace").Sounds.Heartbeat.Volume = State.Slider
end)
funny.element("Slider", "Ringing Volume", {default = {min = 0, max = 10, default = 2}}, function(State)
game:GetService("Workspace").Sounds.Ringing.Volume = State.Slider
end)
local squeezetitties = false
funny.element("Toggle", "Squeeze Others Cats", false, function(bool)
squeezetitties = bool.Toggle
while squeezetitties do
wait(0.1)
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character:FindFirstChild("Cat") then
game:GetService("ReplicatedStorage").Communication.Events.SqueezeCat:FireServer(v.Character.Cat)
end
end
end
end)
funny.element("Button", "Get Cat", false, function()
game:GetService("ReplicatedStorage").Communication.Events.ExecuteCommand:FireServer("getcat",{})
end)
funny.element("Dropdown", "Funny FE", {options = {"Reset","Arrest", "Russian Dance", "Crying", "Gangnam Style", "Jumping Jacks", "Weird Dance", "Crying 2", "Muscle", "Laughing", "Hype", "Death Funny Spin"}}, function(v)
Library:Notify("DANCE SELECTED : " .. (v.Dropdown), 1)
if v.Dropdown == "Reset" then
FASTRESPAWN()
elseif v.Dropdown == "Arrest" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6888619028' -- Arrest
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Russian Dance" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6816574330' -- Russian Dance
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Crying" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6888614640' -- Crying
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Gangnam Style" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6816572217' -- Gangnam Style
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Jumping Jacks" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6888618024' -- Jumping Jacks
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Weird Dance" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6816755513' -- Weird Dance
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Crying 2" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6816592792' -- Crying 2
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Muscle" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6816593788' -- Muscle
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Laughing" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://6816756595' -- Laughing
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Hype" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://9233675270' -- Hype
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
elseif v.Dropdown == "Death Funny Spin" then
local anim = Instance.new('Animation')
anim.AnimationId = 'rbxassetid://8918768811' -- Death Funny Spin
local Hit = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
Hit:Play()
Hit:AdjustSpeed(1)
wait(Hit.Length)
Hit:Stop()
end
end)
end
local AntiaimAngle = CFrame.new()
local Jitter = false
local FOV = Camera.FieldOfView
RunService.RenderStepped:Connect(function()
local SelfCharacter = LocalPlayer.Character
local SelfRootPart, SelfHumanoid = SelfCharacter and SelfCharacter:FindFirstChild("HumanoidRootPart"), SelfCharacter and SelfCharacter:FindFirstChildOfClass("Humanoid")
if not SelfCharacter or not SelfRootPart or not SelfHumanoid then return end
if menu.values[1].antiaim.direction.enabled.Toggle and menu.values[1].antiaim.direction["$enabled"].Active then
SelfHumanoid.AutoRotate = false
local Angle do
Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(-90)
if menu.values[1].antiaim.direction["yaw base"].Dropdown == "random" then
Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + math.rad(math.random(0, 360))
elseif menu.values[1].antiaim.direction["yaw base"].Dropdown == "spin" then
Angle = -math.atan2(Camera.CFrame.LookVector.Z, Camera.CFrame.LookVector.X) + tick() * 10 % 360
end
end
local Offset = math.rad(menu.values[1].antiaim.direction["yaw offset"].Slider)
Jitter = not Jitter
if Jitter then
if menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "jitter" then
Offset = math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
elseif menu.values[1].antiaim.direction["yaw modifier"].Dropdown == "offset jitter" then
Offset = Offset + math.rad(menu.values[1].antiaim.direction["modifier offset"].Slider)
end
end
local NewAngle = CFrame.new(SelfRootPart.Position) * CFrame.Angles(0, Angle + Offset, 0)
local function ToYRotation(_CFrame)
local X, Y, Z = _CFrame:ToOrientation()
return CFrame.new(_CFrame.Position) * CFrame.Angles(0, Y, 0)
end
if menu.values[1].antiaim.direction["yaw base"].Dropdown == "targets" then
local Target
local Closest = 9999
for _,Player in next, Players:GetPlayers() do
if not Player.Character or not Player.Character:FindFirstChild("HumanoidRootPart") then continue end
local Pos, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
local Magnitude = (Vector2.new(Pos.X, Pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if Closest > Magnitude then
Target = Player.Character.HumanoidRootPart
Closest = Magnitude
end
end
if Target ~= false then
NewAngle = CFrame.new(SelfRootPart.Position, Target.Position) * CFrame.Angles(0, 0, 0)
end
end
AntiaimAngle = Angle + Offset
SelfRootPart.CFrame = ToYRotation(NewAngle)
else
SelfHumanoid.AutoRotate = OriginalAutoRotate
end
end)
end
end
function ApplyChams(Player)
if Player.Character == false then return end
local BodyParts =
{
"Torso", "UpperTorso", "LowerTorso",
"Left Arm", "LeftUpperArm","LeftLowerArm", "LeftHand",
"Right Arm", "RightUpperArm", "RightLowerArm", "RightHand",
"Left Leg", "LeftUpperLeg", "LeftLowerLeg", "LeftFoot",
"Right Leg", "RightUpperLeg", "RightLowerLeg", "RightFoot"
}
local Enabled, Color
if Player.Team ~= LocalPlayer.Team then
Enabled = menu.values[3].players.chams["enemies"].Toggle
Color = menu.values[3].players.chams["$enemies"].Color
else
Enabled = menu.values[3].players.chams["friendlies"].Toggle
Color = menu.values[3].players.chams["$friendlies"].Color
end
local Enabled2, Color2 = menu.values[3].players.chams["through walls"].Toggle, menu.values[3].players.chams["$through walls"].Color
local function ApplyHandle(Part, Handle)
local Inline, __Outline = Part:FindFirstChild("Inline"), Part:FindFirstChild("_Outline")
if not Inline then
Inline = Create(Handle, {
Name = "Inline",
Color3 = Color2,
Transparency = 0.75,
ZIndex = 2,
AlwaysOnTop = true,
AdornCullingMode = "Never",
Visible = Enabled and Enabled2 or false,
Adornee = Part,
})
if Handle == "BoxHandleAdornment" then
Inline.Size = Part.Size + Vector3.new(0.05, 0.05, 0.05)
else
Inline.Radius = Part.Size.X / 2 + 0.15
Inline.Height = Part.Size.Y + 0.3
Inline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
end
end
if not _Outline then
_Outline = Create(Handle, {
Name = "_Outline",
Color3 = Color,
Transparency = 0.55,
Transparency = 0.55,
ZIndex = 2,
AlwaysOnTop = false,
AdornCullingMode = "Never",
Visible = Enabled,
Adornee = Part,
})
if Handle == "BoxHandleAdornment" then
_Outline.Size = Part.Size + Vector3.new(0.1, 0.1, 0.1)
else
_Outline.Radius = Part.Size.X / 2 + 0.2
_Outline.Height = Part.Size.Y + 0.35
_Outline.CFrame = CFrame.new(Vector3.new(), Vector3.new(0,1,0))
end
end
Inline.Color3 = Color2
Inline.Visible = Enabled and Enabled2 or false
_Outline.Color3 = Color
_Outline.Visible = Enabled
Inline.Parent = Part
_Outline.Parent = Part
return Inline, _Outline
end
for _,Part in next, Player.Character:GetChildren() do
if Part.Name == "Head" and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
ApplyHandle(Part, "CylinderHandleAdornment")
elseif table.find(BodyParts, Part.Name) and not Part:IsA("LocalScript") and not Part:IsA("Accessory") then
ApplyHandle(Part, "BoxHandleAdornment")
end
end
Player.Character.ChildAdded:Connect(function(Child)
if Child.Name == "Head" and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
ApplyHandle(Child, "CylinderHandleAdornment")
elseif table.find(BodyParts, Child.Name) and not Child:IsA("LocalScript") and not Child:IsA("Accessory") then
ApplyHandle(Child, "BoxHandleAdornment")
end
end)
end
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function()
RunService.RenderStepped:Wait()
ApplyChams(Player)
end)
Player:GetPropertyChangedSignal("Team"):Connect(function()
ApplyChams(Player)
end)
end)
for _,Player in next, Players:GetPlayers() do
if Player ~= LocalPlayer then
ApplyChams(Player)
Player.CharacterAdded:Connect(function()
RunService.RenderStepped:Wait()
ApplyChams(Player)
end)
Player:GetPropertyChangedSignal("Team"):Connect(function()
ApplyChams(Player)
end)
end
end
LocalPlayer:GetPropertyChangedSignal("Team"):Connect(function()
for _,Player in next, Players:GetPlayers() do
ApplyChams(Player)
end
end)
local PlayerDrawings = {}
local Utility = {}
Utility.Settings = {
Line = {
Thickness = 1,
Color = Color3.fromRGB(0, 255, 0)
},
Text = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255)
},
Square = {
Thickness = 1,
Color = menu.values[3].players.enemies["$box"].Color,
Filled = false,
},
Triangle = {
Color = Color3.fromRGB(255, 255, 255),
Filled = true,
Visible = false,
Thickness = 1,
}
}
function Utility.New(Type, Outline, Name)
local drawing = Drawing.new(Type)
for i, v in pairs(Utility.Settings[Type]) do
drawing[i] = v
end
if Outline then
drawing.Color = Color3.new(0,0,0)
drawing.Thickness = 3
end
return drawing
end
function Utility.Add(Player)
if not PlayerDrawings[Player] then
PlayerDrawings[Player] = {
Offscreen = Utility.New("Triangle", false, "Offscreen"),
Name = Utility.New("Text", false, "Name"),
Tool = Utility.New("Text", false, "Tool"),
Distance = Utility.New("Text", false, "Distance"),
BoxOutline = Utility.New("Square", true, "BoxOutline"),
Box = Utility.New("Square", false, "Box"),
HealthOutline = Utility.New("Line", true, "HealthOutline"),
Health = Utility.New("Line", false, "Health")
}
end
end
for _,Player in pairs(Players:GetPlayers()) do
if Player ~= LocalPlayer then
Utility.Add(Player)
end
end
Players.PlayerAdded:Connect(Utility.Add)
Players.PlayerRemoving:Connect(function(Player)
if PlayerDrawings[Player] then
for i,v in pairs(PlayerDrawings[Player]) do
if v then
v:Remove()
end
end
PlayerDrawings[Player] = false
end
end)
local ESPLoop = game:GetService("RunService").RenderStepped:Connect(function()
for _,Player in pairs (Players:GetPlayers()) do
local PlayerDrawing = PlayerDrawings[Player]
if not PlayerDrawing then continue end
for _,Drawing in pairs (PlayerDrawing) do
Drawing.Visible = false
end
if not menu.values[3].players.esp.enabled.Toggle or not menu.values[3].players.esp["$enabled"].Active then continue end
local Character = Player.Character
local RootPart, Humanoid = Character and Character:FindFirstChild("HumanoidRootPart"), Character and Character:FindFirstChildOfClass("Humanoid")
if not Character or not RootPart or not Humanoid then continue end
local DistanceFromCharacter = (Camera.CFrame.Position - RootPart.Position).Magnitude
if menu.values[3].players.esp["max distance"].Slider < DistanceFromCharacter then continue end
local Pos, OnScreen = Camera:WorldToViewportPoint(RootPart.Position)
if not OnScreen then
local VisualTable = menu.values[3].players["out of fov"]
if Player.Team ~= LocalPlayer.Team and not VisualTable.enemies.Toggle then continue end
if Player.Team == LocalPlayer.Team and not VisualTable.teammates.Toggle then continue end
local RootPos = RootPart.Position
local CameraVector = Camera.CFrame.Position
local LookVector = Camera.CFrame.LookVector
local Dot = LookVector:Dot(RootPart.Position - Camera.CFrame.Position)
if Dot <= 0 then
RootPos = (CameraVector + ((RootPos - CameraVector) - ((LookVector * Dot) * 1.01)))
end
local ScreenPos, OnScreen = Camera:WorldToScreenPoint(RootPos)
if not OnScreen then
local Drawing = PlayerDrawing.Offscreen
local FOV = 800 - menu.values[3].players["out of fov"].offset.Slider
local Size = menu.values[3].players["out of fov"].size.Slider
local Center = (Camera.ViewportSize / 2)
local Direction = (Vector2.new(ScreenPos.X, ScreenPos.Y) - Center).Unit
local Radian = math.atan2(Direction.X, Direction.Y)
local Angle = (((math.pi * 2) / FOV) * Radian)
local ClampedPosition = (Center + (Direction * math.min(math.abs(((Center.Y - FOV) / math.sin(Angle)) * FOV), math.abs((Center.X - FOV) / (math.cos(Angle)) / 2))))
local Point = Vector2.new(math.floor(ClampedPosition.X - (Size / 2)), math.floor((ClampedPosition.Y - (Size / 2) - 15)))
local function Rotate(point, center, angle)
angle = math.rad(angle)
local rotatedX = math.cos(angle) * (point.X - center.X) - math.sin(angle) * (point.Y - center.Y) + center.X
local rotatedY = math.sin(angle) * (point.X - center.X) + math.cos(angle) * (point.Y - center.Y) + center.Y
return Vector2.new(math.floor(rotatedX), math.floor(rotatedY))
end
local Rotation = math.floor(-math.deg(Radian)) - 47
Drawing.PointA = Rotate(Point + Vector2.new(Size, Size), Point, Rotation)
Drawing.PointB = Rotate(Point + Vector2.new(-Size, -Size), Point, Rotation)
Drawing.PointC = Rotate(Point + Vector2.new(-Size, Size), Point, Rotation)
Drawing.Color = Player.Team ~= LocalPlayer.Team and VisualTable["$enemies"].Color or VisualTable["$teammates"].Color
Drawing.Filled = not table.find(menu.values[3].players["out of fov"].settings.Combo, "outline") and true or false
if table.find(menu.values[3].players["out of fov"].settings.Combo, "blinking") then
Drawing.Transparency = (math.sin(tick() * 5) + 1) / 2
else
Drawing.Transparency = 1
end
Drawing.Visible = true
end
else
local VisualTable = Player.Team ~= LocalPlayer.Team and menu.values[3].players.enemies or menu.values[3].players.friendlies
local Size = (Camera:WorldToViewportPoint(RootPart.Position - Vector3.new(0, 3, 0)).Y - Camera:WorldToViewportPoint(RootPart.Position + Vector3.new(0, 2.6, 0)).Y) / 2
local BoxSize = Vector2.new(math.floor(Size * 1.5), math.floor(Size * 1.9))
local BoxPos = Vector2.new(math.floor(Pos.X - Size * 1.5 / 2), math.floor(Pos.Y - Size * 1.6 / 2))
local Name = PlayerDrawing.Name
local Tool = PlayerDrawing.Tool
local Distance = PlayerDrawing.Distance
local Box = PlayerDrawing.Box
local BoxOutline = PlayerDrawing.BoxOutline
local Health = PlayerDrawing.Health
local HealthOutline = PlayerDrawing.HealthOutline
if VisualTable.box.Toggle then
Box.Size = BoxSize
Box.Position = BoxPos
Box.Visible = true
Box.Color = VisualTable["$box"].Color
BoxOutline.Size = BoxSize
BoxOutline.Position = BoxPos
BoxOutline.Visible = true
end
if VisualTable.health.Toggle then
Health.From = Vector2.new((BoxPos.X - 5), BoxPos.Y + BoxSize.Y)
Health.To = Vector2.new(Health.From.X, Health.From.Y - (Humanoid.Health / Humanoid.MaxHealth) * BoxSize.Y)
Health.Color = VisualTable["$health"].Color
Health.Visible = true
HealthOutline.From = Vector2.new(Health.From.X, BoxPos.Y + BoxSize.Y + 1)
HealthOutline.To = Vector2.new(Health.From.X, (Health.From.Y - 1 * BoxSize.Y) -1)
HealthOutline.Visible = true
end
local function SurroundString(String, Add)
local Left = ""
local Right = ""
local Remove = false
if Add == "[]" then
String = string.gsub(String, "%[", "")
String = string.gsub(String, "%[", "")
Left = "["
Right = "]"
elseif Add == "--" then
Left = "-"
Right = "-"
Remove = true
elseif Add == "<>" then
Left = "<"
Right = ">"
Remove = true
end
if Remove then
String = string.gsub(String, Left, "")
String = string.gsub(String, Right, "")
end
return Left..String..Right
end
if VisualTable.name.Toggle then
Name.Text = SurroundString(Player.Name, menu.values[3].players.drawings.surround.Dropdown)
Name.Position = Vector2.new(BoxSize.X / 2 + BoxPos.X, BoxPos.Y - 16)
Name.Color = VisualTable["$name"].Color
Name.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
Name.Visible = true
end
if VisualTable.indicators.Toggle then
local BottomOffset = BoxSize.Y + BoxPos.Y + 1
if table.find(VisualTable.types.Combo, "tool") then
local Equipped = Player.Character:FindFirstChildOfClass("Tool") and Player.Character:FindFirstChildOfClass("Tool").Name or "None"
Equipped = SurroundString(Equipped, menu.values[3].players.drawings.surround.Dropdown)
Tool.Text = Equipped
Tool.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
Tool.Color = VisualTable["$indicators"].Color
Tool.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
Tool.Visible = true
BottomOffset = BottomOffset + 15
end
if table.find(VisualTable.types.Combo, "distance") then
Distance.Text = SurroundString(math.floor(DistanceFromCharacter).."m", menu.values[3].players.drawings.surround.Dropdown)
Distance.Position = Vector2.new(BoxSize.X/2 + BoxPos.X, BottomOffset)
Distance.Color = VisualTable["$indicators"].Color
Distance.Font = Drawing.Fonts[menu.values[3].players.drawings.font.Dropdown]
Distance.Visible = true
BottomOffset = BottomOffset + 15
end
end
end
end
end)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, discord.com, www.roblox.com, discord.gg.
Leaked by: Ishi#0366
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