Run it
Copy the script and paste it into your executor.
size =
weaponRemote = :():():()
strikeRemote = :():():()
b = .ReplicatedStorage.Remotes:()
b b:()
ValPartSizeRemote = :():():()
oldFireServer
oldFireServer = (weaponRemote, , (self, ...)
args = {...}
methodName = ():()
methodName == self == weaponRemote
args[] ==
()
(self, ...)
)
oldStrike
oldStrike = (strikeRemote, , (self, ...)
methodName = ():()
methodName == self == strikeRemote
()
(self, ...)
)
oldValPartSize
oldValPartSize = (ValPartSizeRemote, , (self, ...)
methodName = ():()
methodName == self == ValPartSizeRemote
()
(self, ...)
)
Players = :()
localplr = Players.LocalPlayer
chosenHitbox =
UIS = :()
hitboxes = {}
() .Players.LocalPlayer.Team.Name ~=
(Plr, checkType)
checkType ==
Plr.Team.Name ==
Plr.Team ~= localplr.Team
(box, enlargen)
enlargen ==
box.Size = .(size, size, size)
box.Transparency =
box.CanCollide =
box.Color = .(, , )
.(hitboxes, box) .(hitboxes, .(hitboxes, box))
(.Players:(box.Parent.Name), ) == .(hitboxes, box)
enlargen ==
box.Size = .(, , )
box.Transparency =
box.CanCollide =
.(hitboxes, box) .(hitboxes, .(hitboxes, box))
()
crate = .Workspace.AmmoCrates:()
crate ();
crate.ProximityPrompt.MaxActivationDistance = .huge
currentpos = .Players.LocalPlayer.Character.HumanoidRootPart.CFrame
i=,
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = crate.CFrame
.()
.()
crate.ProximityPrompt:()
.()
crate.ProximityPrompt:()
.()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = currentpos
.Players.LocalPlayer.Character
char = .Players.LocalPlayer.Character
LeftArm = char:()
RightArm = char:()
LeftLeg = char:()
RightLeg = char:()
Head = char:()
Torso = char:()
LeftArm RightArm LeftLeg RightLeg Head Torso
parts = {LeftArm, RightArm, LeftLeg, RightLeg, Torso, Head}
_,v (parts)
v:()
v.Value:():(()
v.Value.Value <
v.Value.Value =
)
.Players.LocalPlayer.CharacterAdded:((char)
()
LeftArm = char:()
RightArm = char:()
LeftLeg = char:()
RightLeg = char:()
Head = char:()
Torso = char:()
LeftArm RightArm LeftLeg RightLeg Head Torso
parts = {LeftArm, RightArm, LeftLeg, RightLeg, Torso, Head}
_,v (parts)
v:()
v.Value:():(()
v.Value.Value <
v.Value.Value =
)
)
speed =
jump =
bring =
UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == .KeyCode.J
jump = jump
jump .Players.LocalPlayer.Character.Humanoid.JumpPower =
jump .Players.LocalPlayer.Character.Humanoid.JumpPower =
input.KeyCode == .KeyCode.K
speed = speed
speed .Players.LocalPlayer.Character.Humanoid.WalkSpeed =
speed .Players.LocalPlayer.Character.Humanoid.WalkSpeed =
input.KeyCode == .KeyCode.L
()
input.KeyCode == .KeyCode.P
bring = bring
)
fixed =
runcounter =
.()
runcounter +=
runcounter ==
_,plr (.Players:())
plr ~= .Players.LocalPlayer plr.Team ~= .Players.LocalPlayer.Team
char = plr.Character
char
char:()
isRagdolled = char.isRagdolled
isRagdolled.Value ==
part = char:(chosenHitbox)
part
(part, )
isRagdolled.Value ==
part = char:(chosenHitbox)
part
(part, )
part = char:(chosenHitbox)
part
(part, )
plr.Team == .Players.LocalPlayer.Team
char = plr.Character
char
part = char:(chosenHitbox)
part
(part, )
runcounter =
bring ==
_,v (hitboxes)
v
v.Position = .Players.LocalPlayer.Character.HumanoidRootPart.Position + .(,,)
fixed =
bring == fixed ==
_,v (hitboxes)
v.Parent.Torso v
v.CFrame = v.Parent.Torso.CFrame
fixed =
SCRIPT IS PATCHED, for some reason bullets go thru expanded hitboxes thanks dotdotdot1 for help with new anticheat bypass) if the script doesnt work try refreshing the page, copying the script over and trying again since im updating alot rn THIS SCRIPT IS NOT SUPPORTED BY SOLARA solara does not have hookmetamethod so it is unsupported until it does have that, any other exploits without hookmetamethod are unsupported as well KEYBINDS: J - JumpHeight K - Speed L - Refill Ammo (make sure you are loaded into the most full mag you have, magazines that are currently loaded dont get refilled) P - Tp all hitboxes above you Hitbox Expander Speed Jump Anti-Damage (repairs your limbs upon being damaged) Tp all to you Refill from anywhere All of it bypasses anticheat!