Run it
Copy the script and paste it into your executor.
local args = {
[1] = "Stone"
}
local destroyedBlockCoroutine = coroutine.create(function()
while true do
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("PlotService"):WaitForChild("RE"):WaitForChild("DestroyedBlock"):FireServer(unpack(args))
wait(0.05)
end
end)
local clickCoroutine = coroutine.create(function()
while true do
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click"):InvokeServer()
wait(0.05)
end
end)
coroutine.resume(destroyedBlockCoroutine)
coroutine.resume(clickCoroutine)- auto mine - auto build note: you can reuse, modify and update. I js made a quick loop using remotes.