Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
Camera = .CurrentCamera
espFolder = .()
espFolder.Name =
espFolder.Parent = :()
espObjects = {}
(player, onlyTracer)
player == LocalPlayer
character = player.Character
character character:()
hrp = character.HumanoidRootPart
box =
onlyTracer
box = .()
box.Adornee = hrp
box.Size = .(, , )
box.Transparency =
box.ZIndex =
box.AlwaysOnTop =
box.Parent = espFolder
tracer = .()
tracer.Color = .(, , )
tracer.Thickness =
tracer.Transparency =
()
character character.Parent hrp hrp.Parent
tracer tracer:()
teamColor = (player.TeamColor player.TeamColor.Color) .(, , )
box
box.Color3 = teamColor
hrpPos, onScreen = Camera:(hrp.Position)
onScreen
tracer.From = .(Camera.ViewportSize.X / , Camera.ViewportSize.Y)
tracer.To = .(hrpPos.X, hrpPos.Y)
tracer.Visible =
tracer.Visible =
connection
connection = RunService.RenderStepped:(()
()
connection:()
box box:()
tracer tracer:()
espObjects[player] =
)
{
box = box,
tracer = tracer,
connection = connection,
onlyTracer = onlyTracer
}
(player)
espObjects[player]
data = espObjects[player]
data.connection data.connection:()
data.box data.box:()
data.tracer data.tracer:()
espObjects[player] =
(player, onlyTracer)
player.CharacterAdded:((character)
.()
(player)
espObjects[player] = (player, onlyTracer)
)
player.Character
(player)
espObjects[player] = (player, onlyTracer)
_, player (Players:())
(player, )
Players.PlayerAdded:((player)
(player, )
)
Players.PlayerRemoving:((player)
(player)
)
LocalPlayer.CharacterAdded:(()
player, data (espObjects)
wasOnlyTracer = data.onlyTracer
(player)
(player, wasOnlyTracer)
)
Noclip =
Clip =
()
Clip =
()
Clip == .Players.LocalPlayer.Character ~=
_,v (.Players.LocalPlayer.Character:())
v:() v.CanCollide v.Name ~= floatName
v.CanCollide =
()
Noclip = :().Stepped:(Nocl)
()
Noclip Noclip:()
Clip =
()
InfiniteJumpEnabled =
:().JumpRequest:(()
InfiniteJumpEnabled
:.LocalPlayer.Character::()
)
rs = :()
hb = rs.Heartbeat
rsd = rs.RenderStepped
lp = .Players.LocalPlayer
z = .zero
(c)
r = c:()
r
con
con = hb:(()
r.Parent
con:()
v = r.AssemblyLinearVelocity
r.AssemblyLinearVelocity = z
rsd:()
r.AssemblyLinearVelocity = v
)
(lp.Character)
lp.CharacterAdded:(f)
player = .Players.LocalPlayer
(character)
.()
humanoid = character:()
humanoid
humanoid.WalkSpeed =
humanoid.JumpPower =
player.CharacterAdded:(applyStats)
player.Character
(player.Character)
(:())()
(:())()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com, rawscripts.net.
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