Run it
Copy the script and paste it into your executor.
Rayfield = (:())()
RunService = :()
Players = :()
Workspace = :()
LocalPlayer = Players.LocalPlayer
isRunningSpeed9999 =
isRunningStart =
isRunningFling =
isRunningForward =
isRunningBackward =
isRunningSpawner =
isRunningFloating =
isRunningAura =
auraDistance =
targetValues = {}
backwardCounters = {}
()
.(targetValues)
LocalPlayer
_, obj (LocalPlayer:())
(obj:() obj:()) (obj.Name:():() obj.Name:():())
.(targetValues, obj)
heartbeatConnection
heartbeatConnection = RunService.Heartbeat:(()
CurrentActiveCarts = Workspace:()
character = LocalPlayer.Character
rootPart = character character:()
CurrentActiveCarts
_, cart (CurrentActiveCarts:())
buttons = cart:()
buttons
cartId = cart:()
shouldFlingThisCart = isRunningFling
isRunningAura rootPart
cartModel = cart:() cart cart:(, )
cartModel
cartPos = cart:() cart:().Position cart.Position
(rootPart.Position - cartPos).Magnitude <= auraDistance
shouldFlingThisCart =
isRunningSpeed9999
upButton = buttons:()
clickDetectorUp = upButton upButton:()
clickDetectorUp (clickDetectorUp)
isRunningStart
startButton = buttons:()
clickDetectorStart = startButton startButton:()
clickDetectorStart (clickDetectorStart)
shouldFlingThisCart
upButton = buttons:()
clickDetectorUp = upButton upButton:()
clickDetectorUp (clickDetectorUp)
startButton = buttons:()
clickDetectorStart = startButton startButton:()
clickDetectorStart (clickDetectorStart)
isRunningForward
startButton = buttons:()
clickDetectorStart = startButton startButton:()
clickDetectorStart (clickDetectorStart)
isRunningBackward
backwardCounters[cartId] backwardCounters[cartId] =
backwardCounters[cartId] <
downButton = buttons:()
clickDetectorDown = downButton downButton:()
clickDetectorDown
(clickDetectorDown)
backwardCounters[cartId] = backwardCounters[cartId] +
startButton = buttons:()
clickDetectorStart = startButton startButton:()
clickDetectorStart (clickDetectorStart)
isRunningSpawner
foundSpawners = {}
_, object (Workspace:())
object.Name == .(foundSpawners, object)
i = , #foundSpawners
spawner = foundSpawners[i]
clickDetector = spawner:() spawner:(, )
clickDetector (clickDetector)
isRunningFloating
(()
targetPart = Workspace.EndArea.Paths.Blue.Detector
targetPart LocalPlayer LocalPlayer.Character
characterRoot = LocalPlayer.Character:()
characterRoot
(characterRoot, targetPart, )
(characterRoot, targetPart, )
)
isRunningSpeed9999 isRunningStart isRunningFling isRunningForward isRunningBackward isRunningSpawner isRunningFloating isRunningAura
i = , #targetValues targetValues[i].Value =
)
Window = Rayfield:({
Name = ,
LoadingTitle = ,
LoadingSubtitle = ,
ConfigurationSaving = {
Enabled = ,
FolderName = ,
FileName =
},
Discord = {
Enabled = ,
Invite = ,
RememberJoins =
},
KeySystem =
})
MainTab = Window:(, )
WinnerTab = Window:(, )
MainTab:({
Name = ,
CurrentValue = isRunningSpeed9999,
Flag = ,
Callback = (Value)
isRunningSpeed9999 = Value
isRunningSpeed9999 ()
,
})
MainTab:({
Name = ,
CurrentValue = isRunningStart,
Flag = ,
Callback = (Value)
isRunningStart = Value
isRunningStart ()
,
})
MainTab:({
Name = ,
CurrentValue = isRunningFling,
Flag = ,
Callback = (Value)
isRunningFling = Value
isRunningFling ()
,
})
MainTab:({
Name = ,
CurrentValue = isRunningAura,
Flag = ,
Callback = (Value)
isRunningAura = Value
isRunningAura ()
,
})
MainTab:({
Name = ,
PlaceholderText = ,
RemoveTextAfterFocusLost = ,
Callback = (Text)
num = (Text)
num auraDistance = num
,
})
MainTab:({
Name = ,
CurrentValue = isRunningForward,
Flag = ,
Callback = (Value)
isRunningForward = Value
isRunningForward ()
,
})
MainTab:({
Name = ,
CurrentValue = isRunningBackward,
Flag = ,
Callback = (Value)
isRunningBackward = Value
isRunningBackward
.(backwardCounters)
()
,
})
MainTab:({
Name = ,
CurrentValue = isRunningSpawner,
Flag = ,
Callback = (Value)
isRunningSpawner = Value
isRunningSpawner ()
,
})
MainTab:({
Name = ,
CurrentValue = isRunningFloating,
Flag = ,
Callback = (Value)
isRunningFloating = Value
isRunningFloating ()
,
})
MainTab:({
Name = ,
Callback = ()
isRunningSpeed9999 =
isRunningStart =
isRunningFling =
isRunningForward =
isRunningBackward =
isRunningSpawner =
isRunningFloating =
isRunningAura =
.(backwardCounters)
heartbeatConnection heartbeatConnection:()
Rayfield:()
,
})
WinnerTab:({
Name = ,
Callback = ()
(()
targetDetector = Workspace:()
targetDetector LocalPlayer LocalPlayer.Character
characterRoot = LocalPlayer.Character:()
characterRoot
(characterRoot, targetDetector, )
(characterRoot, targetDetector, )
)
,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: sirius.menu.
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