Run it
Copy the script and paste it into your executor.
=
players = :()
localPlayer = players.LocalPlayer
character = localPlayer.Character
playerGui = localPlayer.PlayerGui
Mouse = localPlayer:()
teleportService = :()
userInputService = :()
virtualInputManager = :()
runService = :()
replicatedStorage = :()
guiService = :()
tweenService = :()
httpService = :()
placeId = .PlaceId
coreGui = :()
currentCamera = .CurrentCamera
keyCode = .KeyCode
instanceNew = .new
uDim2New = .new
vector2New = .new
vector3New = .new
color3New = .new
cFrameNew = .new
direction
closestMagnitude = .huge
closestModel
wanteditem
weaponStats = (.Workspace.ServerStuff.Statistics[])
classStats = (.ServerStuff.Statistics.CLASS_STATISTICS)
statusStats = (.ServerStuff.Statistics.S_STATISTICS)
knifetoggle1
knifetoggle2
snowballtoggle1
snowballtoggle2
izbucnitoggle1
izbucnitoggle2
healtoggle1
healtoggle2
foodtoggle1
foodtoggle2
items = {}
_,v replicatedStorage.Weapons:()
.(items,v.Name)
()
Data = weaponStats[]
.ServerStuff.throwWeapon:(, , direction, , Data, )
()
Data = weaponStats[]
.ServerStuff.throwWeapon:(, , direction, , Data, )
()
.ServerStuff.dealDamage:(,{direction,})
()
.ServerStuff.dealDamage:()
()
decision = .(,)
decision ==
.ServerStuff.dropAmmo:(,)
.ServerStuff.dropAmmo:(,)
(item)
closestMagnitude = .huge
closestModel =
_, Model .Interactables:()
(Model:().Position - character:().Position).Magnitude < closestMagnitude Model.Name ==
closestMagnitude = (Model:().Position - character:().Position).Magnitude
closestModel = Model
character:(closestModel:() + (, , ))
:().Interactables.interaction:(closestModel,..item)
.()
:().Interactables.interaction:(closestModel,)
repo =
Library = (:(repo .. ))()
ThemeManager = (:(repo .. ))()
SaveManager = (:(repo .. ))()
Window = Library:({
Title = ,
Center = ,
AutoShow = ,
TabPadding = ,
MenuFadeTime =
})
Tabs = {
Main = Window:(),
[] = Window:(),
}
LeftGroupBox = Tabs.Main:()
LeftGroupBox:():(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
Callback = (Value)
knifetoggle1 = Value
,
})
LeftGroupBox:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
knifetoggle2 = Value
})
LeftGroupBox:()
LeftGroupBox:():(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
Callback = (Value)
snowballtoggle1 = Value
,
})
LeftGroupBox:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
snowballtoggle2 = Value
})
LeftGroupBox:()
LeftGroupBox:():(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
Callback = (Value)
izbucnitoggle1 = Value
,
})
LeftGroupBox:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
izbucnitoggle2 = Value
})
LeftGroupBox:()
LeftGroupBox:():(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
Callback = (Value)
healtoggle1 = Value
,
})
LeftGroupBox:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
healtoggle2 = Value
})
LeftGroupBox:()
LeftGroupBox:():(, {
Default = ,
SyncToggleState = ,
Mode = ,
Text = ,
NoUI = ,
Callback = (Value)
foodtoggle1 = Value
,
})
LeftGroupBox:(, {
Text = ,
Default = ,
Tooltip = ,
Callback = (Value)
foodtoggle2 = Value
})
RightGroupBox = Tabs.Main:()
MyButton = RightGroupBox:({
Text = ,
Func = ()
_,v .InteractablesNoDel.GrinchQuest.Gifts:()
replicatedStorage.Interactables.interaction:(v,)
,
DoubleClick = ,
Tooltip =
})
RightGroupBox:(, {
Values = items,
Default = ,
Multi = ,
Text = ,
Tooltip = ,
Callback = (Value)
wanteditem = Value
})
RightGroupBox:({
Text = ,
Func = ()
(wanteditem)
,
DoubleClick = ,
Tooltip =
})
RightGroupBox:({
Text = ,
Func = ()
_,v classStats
v.basestats.backpack =
v.basestats.atkmod =
v.basestats.healthmod =
v.basestats.defmod =
v.basestats.stammod =
v.basestats.shovemod =
v.basestats.lightatkspeed =
v.basestats.heavyatkspeed =
v.basestats.recoilmod =
v.basestats.accmod =
v.basestats.reloadmod =
v.basestats.scavmod =
v.basestats.mvtmod =
v.basestats.falldamagemod =
v.basestats.cripple_immune =
v.basestats.frac_immune =
v.basestats.bleed_imune =
v.basestats.explosive_resist =
v.basestats.exhaust_immune =
v.basestats.burnimmune =
v.basestats.fearless =
v.basestats.no_morale =
v.basestats.no_aux =
v.basestats.no_aim_mod =
,
DoubleClick = ,
Tooltip =
})
RightGroupBox:({
Text = ,
Func = ()
statusStats.Crp.dur =
statusStats.Frac.dur =
statusStats.CrpPrv.dur =
statusStats.Bld.dur =
statusStats.HeavBld.dur =
statusStats.Stealth.dur =
statusStats.BldPrv.dur =
statusStats.Brn.dur =
statusStats.RespA.dur =
statusStats.GasM.dur =
statusStats.BuffC.dur =
statusStats.FireBuff.dur =
statusStats.Exha.dur =
statusStats.VirusA.dur =
statusStats.Exp.dur =
statusStats.DMoraleA.dur =
statusStats.DMoraleB.dur =
statusStats.DMoraleC.dur =
statusStats.DMoraleD.dur =
statusStats.DMoraleE.dur =
statusStats.DMoraleF.dur =
statusStats.DMoraleG.dur =
statusStats.DMoraleH.dur =
statusStats.Scs.dur =
statusStats.Sus.dur =
statusStats.Psn.dur =
statusStats.Bnd.dur =
statusStats.Prc.dur =
statusStats.Brz.dur =
statusStats.Arm.dur =
statusStats.Bls.dur =
statusStats.AlkyA.dur =
statusStats.ArtiB.dur =
statusStats[].dur =
statusStats[].dur =
statusStats[].dur =
statusStats[].dur =
statusStats.Rgn.dur =
statusStats.Pnk.dur =
statusStats.Snr.dur =
statusStats.Tnt.dur =
statusStats.Rge.dur =
statusStats.Slc.dur =
,
DoubleClick = ,
Tooltip =
})
RightGroupBox:({
Text = ,
Func = ()
i, child weaponStats
child
child.weapontype ==
child.animset
child.animset = weaponStats.AJM.animset
,
DoubleClick = ,
Tooltip =
})
Library:()
FrameTimer = ()
FrameCounter = ;
FPS = ;
WatermarkConnection = :().RenderStepped:(()
FrameCounter += ;
(() - FrameTimer) >=
FPS = FrameCounter;
FrameTimer = ();
FrameCounter = ;
;
Library:(():(
.(FPS),
.(:().Network.ServerStatsItem[]:())
));
);
Library.KeybindFrame.Visible = ;
Library:(()
WatermarkConnection:()
()
Library.Unloaded =
)
MenuGroup = Tabs[]:()
MenuGroup:(, () Library:() )
MenuGroup:():(, { Default = , NoUI = , Text = })
Library.ToggleKeybind = Options.MenuKeybind
ThemeManager:(Library)
SaveManager:(Library)
SaveManager:()
SaveManager:({ })
ThemeManager:()
SaveManager:()
SaveManager:(Tabs[])
ThemeManager:(Tabs[])
SaveManager:()
runService.RenderStepped:(()
character = localPlayer.Character
Mouse.TargetFilter = .NoTarget
direction = .(character.PrimaryPart.CFrame:(.(.(.(-, ), .(-, ), ))).Position, localPlayer:().Hit.Position)
knifetoggle1 knifetoggle2
()
snowballtoggle1 snowballtoggle2
()
izbucnitoggle1 izbucnitoggle2
()
healtoggle1 healtoggle2
()
foodtoggle1 foodtoggle2
()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Decaying Winter