Run it
Copy the script and paste it into your executor.
mt = ()
(mt, )
oldNamecall = mt.__namecall
mt.__namecall = ((self, ...)
() ==
()
(self, ...)
)
.Players.LocalPlayer.OnTeleport:((State)
State == .TeleportState.Started
.()
)
UILibrary = (:())()
GUI = UILibrary.(, )
Tab1 = GUI.()
Tab2 = GUI.()
Tab3 = GUI.()
Tab4 = GUI.()
Section1 = Tab1.()
Section1.(, ()
:():(.PlaceId, .JobId, .Players.LocalPlayer)
)
Section2 = Tab2.()
teleporting =
teleportLoop
TweenService = :()
(part)
hrp = .Players.LocalPlayer.Character:()
goal = part.CFrame + .(, , )
tween = TweenService:(hrp, TweenInfo.(, .EasingStyle.Sine), { = goal})
tween:()
tween.Completed:()
(hrp)
bp = .()
bp.MaxForce = .(, , )
bp.P =
bp.D =
bp.Position = hrp.Position
bp.Parent = hrp
bp
Section2.(, (toggled)
teleporting = toggled
teleporting
teleportLoop = .(()
Players = :()
LocalPlayer = Players.LocalPlayer
Stages = :():()
EndStage = Stages:()
GoldenChest = EndStage:():()
teleporting
char = LocalPlayer.Character LocalPlayer.CharacterAdded:()
hrp = char:()
_, p (char:())
p:() p.CanCollide =
_, stage (Stages:())
teleporting
_, part (stage:())
part:()
hrp.CFrame = part.CFrame + .(, , )
.()
.()
teleporting GoldenChest
y = , , -
hrp = LocalPlayer.Character LocalPlayer.Character:()
hrp
hrp.CFrame = GoldenChest.CFrame + .(, y, )
.()
.()
LocalPlayer.Character:()
.()
(()
:():()
)
.()
.() LocalPlayer.Character LocalPlayer.Character:()
.()
)
teleportLoop .(teleportLoop)
, )
Section3 = Tab3.()
FlySpeed =
FlyConn, FlyBP, FlyBG = , ,
UserInputService, RunService = :(), :()
defaultWalkSpeed =
defaultJumpPower =
customWalkSpeed =
customJumpPower =
walkSpeedEnabled =
jumpPowerEnabled =
Players = :()
()
list = {}
_, p (Players:())
p ~= Players.LocalPlayer
.(list, p.Name)
list
()
FlyConn FlyConn:()
FlyBP FlyBP:()
FlyBG FlyBG:()
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum hum.PlatformStand =
Section3.(, , , (state)
state
.AntiAFKConnection .AntiAFKConnection:()
.AntiAFKConnection = :().LocalPlayer.Idled:(()
vu = :()
vu:(.(,), .CurrentCamera.CFrame)
.()
vu:(.(,), .CurrentCamera.CFrame)
)
()
.AntiAFKConnection
.AntiAFKConnection:()
.AntiAFKConnection =
()
)
Section3.(, (toggled)
()
toggled
player = .Players.LocalPlayer
char = player.Character player.CharacterAdded:()
hrp = char:()
hum = char:()
cam = .CurrentCamera
hum.PlatformStand =
FlyBP = .()
FlyBP.MaxForce = .(, , )
FlyBP.P =
FlyBP.D =
FlyBP.Position = hrp.Position
FlyBP.Parent = hrp
FlyBG = .()
FlyBG.MaxTorque = .(, , )
FlyBG.P =
FlyBG.CFrame = hrp.CFrame
FlyBG.Parent = hrp
FlyConn = RunService.RenderStepped:(()
move = .zero
UserInputService:(.KeyCode.W) move += cam.CFrame.LookVector
UserInputService:(.KeyCode.S) move -= cam.CFrame.LookVector
UserInputService:(.KeyCode.A) move -= cam.CFrame.RightVector
UserInputService:(.KeyCode.D) move += cam.CFrame.RightVector
UserInputService:(.KeyCode.Space) move += cam.CFrame.UpVector
UserInputService:(.KeyCode.LeftShift) move -= cam.CFrame.UpVector
target = hrp.Position + (move.Magnitude > move.Unit * FlySpeed .zero)
FlyBP.Position = target
FlyBG.CFrame = cam.CFrame
)
, )
Section3.(, , , , (val)
FlySpeed = val
, )
Section3.(, (toggled)
walkSpeedEnabled = toggled
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum
hum.WalkSpeed = toggled customWalkSpeed defaultWalkSpeed
, )
Section3.(, , , , (val)
customWalkSpeed = val
walkSpeedEnabled
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum
hum.WalkSpeed = val
, customWalkSpeed)
Section3.(, (toggled)
jumpPowerEnabled = toggled
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum
hum.JumpPower = toggled customJumpPower defaultJumpPower
, )
Section3.(, , , , (val)
customJumpPower = val
jumpPowerEnabled
hum = .Players.LocalPlayer.Character .Players.LocalPlayer.Character:()
hum
hum.JumpPower = val
, customJumpPower)
.Players.LocalPlayer.CharacterAdded:((char)
hum = char:()
hum.WalkSpeed = walkSpeedEnabled customWalkSpeed defaultWalkSpeed
hum.JumpPower = jumpPowerEnabled customJumpPower defaultJumpPower
)
Section4 = Tab4.()
Section4.(, ()
(:())();
)
Section4.(, ()
(:())();
)
Section4 = Tab4.()
Section4.(, ()
Dex = :()[]
Dex.Name=.()
.(Dex)
Dex.Parent=:
(Obj, Url)
(Func, Script)
Fenv = {}
RealFenv = { = Script}
FenvMt = {}
FenvMt.__index = (a,b)
RealFenv[b] ==
()[b]
RealFenv[b]
FenvMt.__newindex = (a, b, c)
RealFenv[b] ==
()[b] = c
RealFenv[b] = c
(Fenv, FenvMt)
(Func, Fenv)
Func
(Script)
Script.ClassName == Script.ClassName ==
.(()
((Script.Source, .. Script:()), Script)()
)
i,v (Script:())
(v)
(Obj)
(Dex)
)
Section4.(, ()
(:())();
)
Section4.(, ()
(:(, ))();
)
Section4.()
GUI.()
GUI.()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.

Universal