Run it
Copy the script and paste it into your executor.
OrionLib = (:)()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , ConfigFolder = })
PlayerName = .Players.LocalPlayer.Name
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})
Autofarms = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
cooltoggle = Autofarms:({
Name = ,
Default = ,
Flag = ,
Callback = (AutoFast)
().FARMFAST = AutoFast
AutoFast ==
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame
()
.ClaimRiverResultsGold:()
()
().FARMFAST ==
().FARMFAST ==
Float:()
})
cooltoggle1 = Autofarms:({
Name = ,
Default = ,
Flag = ,
Callback = (AutoMed)
().FARMMED = AutoMed
AutoMed ==
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame
()
Players = .Players
LocalPlayer = Players.LocalPlayer
Character = :(LocalPlayer.Name)
Character.Head:()
()
.ClaimRiverResultsGold:()
()
().FARMMED ==
().FARMMED ==
Float:()
})
cooltoggle2 = Autofarms:({
Name = ,
Default = ,
Callback = (AutoSlow)
().FARMSLOW = AutoSlow
AutoSlow ==
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage1.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage2.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage3.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage4.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage5.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage6.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage7.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage8.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage9.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame
Float = .()
Float.Name =
Float.Parent = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart
Float.Transparency =
Float.Size = .(,,)
Float.Anchored =
Float.CFrame = .Workspace.BoatStages.NormalStages.CaveStage10.DarknessPart.CFrame * .(, - , )
()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .Workspace.BoatStages.NormalStages.TheEnd.GoldenChest.Trigger.CFrame
()
.ClaimRiverResultsGold:()
()
().FARMSLOW ==
().FARMSLOW ==
Float:()
})
TPS = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , -, , , , , , -, -, , )
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , , , , -, , , , , , )
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , , , , -, -, , )
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , , , , -, , , , , , )
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, , , -, , , , , , )
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(, , , , , , , , -, -, , )
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, , -, -, , , , , , , , -)
})
TPS:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = .(-, -, , , , -, , , , , , )
})
Chests = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
().ChestCounts =
Chests:({
Name = ,
Default = ,
Options = {, , , , , , , , , },
Callback = (ChestCountts)
().ChestCounts = ChestCountts
})
Chests:({
Name = ,
Default = ,
Options = {, , , , , },
Callback = (ChestValue)
().ChestName = ChestValue
})
Chests:({
Name = ,
Callback = ()
().ChestName == none
args = {
[] = ().ChestName,
[] = (().ChestCounts)
}
.ItemBoughtFromShop:((args))
})
Morph = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
Morph:({
Name = ,
Callback = ()
CC = :().ChangeCharacter
CC:()
})
Morph:({
Name = ,
Callback = ()
CC = :().ChangeCharacter
CC:()
})
Morph:({
Name = ,
Callback = ()
CC = :().ChangeCharacter
CC:()
})
Character = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
a
nocliptoggle = Character:({
Name = ,
Default = ,
Flag = ,
Callback = (Value)
zhopa = Value
().turn = zhopa
().turn ==
a = :().Stepped:(()
i, v (.Workspace[PlayerName]:())
v:()
v.CanCollide =
().turn ==
a:()
)
})
Character:({
Name = ,
Callback = ()
.Workspace[PlayerName].WaterDetector:()
})
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})
WalkSpeedreset = Character:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (WalkValue)
.Players.LocalPlayer.Character.Humanoid.WalkSpeed = WalkValue
})
Character:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.WalkSpeed =
WalkSpeedreset:()
})
JPreset = Character:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (JumpPowerValue)
.Players.LocalPlayer.Character.Humanoid.JumpPower = JumpPowerValue
})
Character:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.JumpPower =
JPreset:()
})
HPreset = Character:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (HipValue)
.Players.LocalPlayer.Character.Humanoid.HipHeight = HipValue
})
Character:({
Name = ,
Callback = ()
.Players.LocalPlayer.Character.Humanoid.HipHeight =
HPreset:()
})
GRAVreset = Character:({
Name = ,
Min = ,
Max = ,
Default = ,
Color = .(,,),
Increment = ,
ValueName = ,
Callback = (GravityValue)
:().Gravity = GravityValue
})
Character:({
Name = ,
Callback = ()
:().Gravity =
GRAVreset:()
})
OrionLib:()Another one source of this hub :) Thanks to AlexKrut for this source

Universal