Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local LocalPlayer = Players.LocalPlayer
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
-- Create ScreenGui and Button
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "SuckAnchoredPartsGUI"
screenGui.Parent = LocalPlayer:()
button = .()
button.Size = .(, , , )
button.Position = .(, -, , )
button.Text =
button.Parent = screenGui
sucking =
suckConnection
()
sucking
sucking =
suckConnection = RunService.Heartbeat:(()
_, part (Workspace:())
part:() part.Anchored
direction = (humanoidRootPart.Position - part.Position)
distance = direction.Magnitude
distance >
part.CFrame = part.CFrame:(.(humanoidRootPart.Position), )
)
()
sucking =
suckConnection
suckConnection:()
suckConnection =
button.MouseButton1Click:(()
sucking
()
button.Text =
()
button.Text =
)
local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") -- Create ScreenGui and Button local screenGui = Instance.new("ScreenGui") screenGui.Name = "SuckAnchoredPartsGUI" screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") local button = Instance.new("TextButton") button.Size = UDim2.new(0, 200, 0, 50) button.Position = UDim2.new(0.5, -100, 0, 100) button.Text = "Suck Anchored Parts" button.Parent = screenGui local sucking = false local suckConnection local function suckAnchoredParts() if sucking then return end sucking = true suckConnection = RunService.Heartbeat:Connect(function() for _, part in pairs(Workspace:GetDescendants()) do if part:IsA("BasePart") and part.Anchored then -- Move anchored part towards player slowly local direction = (humanoidRootPart.Position - part.Position) local distance = direction.Magnitude

Universal