Run it
Copy the script and paste it into your executor.
Players = :()
player = Players.LocalPlayer
backpack = player:()
old = player.PlayerGui:()
old old:()
gui = .()
gui.Name =
gui.ResetOnSpawn =
gui.Parent = player.PlayerGui
frame = .()
frame.Size = .(, )
frame.Position = .(, , , )
frame.BackgroundColor3 = .(, , )
frame.Active =
frame.Draggable =
frame.Parent = gui
.(, frame).CornerRadius = .(, )
title = .()
title.Size = .(, -, , )
title.BackgroundTransparency =
title.Text =
title.TextColor3 = .(, , )
title.TextScaled =
title.Parent = frame
nameBox = .()
nameBox.Size = .(, -, , )
nameBox.Position = .(, )
nameBox.PlaceholderText =
nameBox.Text =
nameBox.TextScaled =
nameBox.ClearTextOnFocus =
nameBox.Parent = frame
status = .()
status.Size = .(, -, , )
status.Position = .(, )
status.BackgroundTransparency =
status.Text =
status.TextColor3 = .(, , )
status.TextScaled =
status.Parent = frame
start = .()
start.Size = .(, -, , )
start.Position = .(, )
start.Text =
start.TextScaled =
start.BackgroundColor3 = .(, , )
start.TextColor3 = .(, , )
start.Parent = frame
.(, start).CornerRadius = .(, )
(text)
text = text:()
_, p (Players:())
p.Name:() == text
p.DisplayName:() == text
p
()
character = player.Character
tools = {}
_, item (backpack:())
item:()
.(tools, item)
character
_, item (character:())
item:()
.(tools, item)
_, tool (tools)
tool.Name:():()
tool.Name:():()
tool
busy =
start.Activated:(()
busy
busy =
originalCharacter = player.Character
root = originalCharacter
originalCharacter:()
root
status.Text =
busy =
originalPosition = root.CFrame
status.Text =
target = (nameBox.Text)
target
status.Text =
busy =
targetCharacter = target.Character
targetRoot = targetCharacter
targetCharacter:()
targetRoot
status.Text =
busy =
cart = ()
cart
status.Text =
busy =
humanoid = originalCharacter:()
humanoid
humanoid:(cart)
status.Text =
.()
player.Character == originalCharacter
root.CFrame = targetRoot.CFrame * .(, , )
status.Text =
deadline = .() +
seated =
.()
targetCharacter = target.Character
hum = targetCharacter
targetCharacter:()
seated = hum ~= hum.SeatPart ~=
seated .() >= deadline
seated
status.Text =
busy =
status.Text =
.()
player.Character == originalCharacter root.Parent
root.CFrame = originalPosition
status.Text =
busy =
)It can steal players with cart

Universal