Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CombatHit = ReplicatedStorage.Remotes.Combat.CombatHit
setsimulationradius(math.huge)
local KillAlive = function()
local targets = {}
for _, Alive in pairs(game.Workspace.World.Alive:GetChildren()) do
local player = Players:GetPlayerFromCharacter(Alive)
if not player then
local anyPart = Alive:FindFirstChildOfClass("BasePart") or Alive.PrimaryPart
if anyPart then
anyPart.AssemblyLinearVelocity = Vector3.new(0,0,0)
table.insert(targets, Alive)
end
end
end
CombatHit:FireServer(targets, 1)
end
KillAlive()Attacks all entities only works on loaded entities, if you know a workaround that would work on unloaded entities lmk

Brainrot Seas