(Like all the scenarios I create -not yet- in moments of intense boredom, they are possessed by a dose of humor).
(!!!) About skids...I don't pay a faaaaaaaaaaaaaa. Since you are useless, continue to steal and falsify my scripts.
(simple script)
-> Keybinds Analysis:
- [ Z ] : {toogle}: Dupe Money
- [ X] : {toogle} Dupe Negative Money (It can only work with small quantities.)
- [C] : (Ultra) Money Dupe
-> Advantages:
- i) See my profile description
- ii)] Get first place in leaderboard.
--[[
Since I'm the first to find this particular weakness in the game, I'll tell you how this happened.
Decompliled Code Keys:
1. Locating the module that controls the crates. ( game.ReplicatedStorage_upvr:WaitForChild("CratesConfig") )
2. The module is referenced again when creating a new table, which will hold certain data.
(From decompliled code:
local tbl = {}
for i, v in pairs(module_upvr_2) do --
table.insert(tbl, {
rarity = i; -- We will need this for the future. ( so rarity will be each time a variable that symbolize the crate and it includes another table which there are its info)
cost = v.PriceInfo.Cost;
info = v;
Each subtable of the main table (module_upvr_2), loads the crate name where "i" is located.
So rarity will be i (the crate)
3. Finally, all the data corresponding to each of the contents of the table are collected in the table. (bad explanation)
Decompliled Code Keys:
for i_2, v_2_upvr in ipairs(tbl) do
local p = v_2_upvr.rarity -- v_2_upvr : each main "category/table of the table (module_upvr_2)" and getting access to rarity
]]
getgenv
false
getgenv
false
local
game
GetService
"ReplicatedStorage"
local
local
function
DupeMoney
InvokeServer
FireServer
end
function
a
local
Instance
new
"Message"
workspace
or
"Fuck you bitch"
task
wait
Destroy
end
a
"How to use: \nPress Q for reloading this message \nPress Z to enable/disable Dupe-Money Function. \nPress X to enable/disable Dupe-Decrease Money Function. \nPress C to enable Inf Dupe Money Function"
12
game
SendAsync
"Script was made by Is_AlreadyInUse in scriptblox."
game
Connect
function
if
then
return
end
if
Enum
then
getgenv
false
getgenv
not
getgenv
a
"Dupe Money Has Changed to "
tostring
getgenv
2
repeat
DupeMoney
"Galactic"
task
wait
until
getgenv
false
elseif
Enum
then
getgenv
not
getgenv
getgenv
false
a
"Dupe Negative Money Has Changed to "
tostring
getgenv
2
repeat
DupeMoney
"Candy"
task
wait
until
getgenv
false
elseif
Enum
then
while
wait
do
DupeMoney
"Galactic"
end
elseif
Enum
then
a
"How to use: \nPress Q for reloading this message \nPress Z to enable/disable Dupe-Money Function. \nPress X to enable/disable Dupe-Decrease Money Function. \nPress C to enable Inf Dupe Money Function"