Run it
Copy the script and paste it into your executor.
UIS = :()
CG = :()
().MultiFireEnabled = (().MultiFireEnabled ~= ) ().MultiFireEnabled
CG:()
CG.MultiplyRemote:()
Screen = .()
Screen.Name =
Screen.Parent = CG
Screen.ResetOnSpawn =
Main = .()
Main.Size = .(, , , )
Main.Position = .(, -, , )
Main.BackgroundColor3 = .(, , )
Main.BorderSizePixel =
Main.Active =
Main.Parent = Screen
.(, Main).CornerRadius = .(, )
Btn = .()
Btn.Size = .(, , , )
Btn.BackgroundTransparency =
Btn.TextSize =
Btn.Font = .Font.SourceSansBold
Btn.Parent = Main
Input = .()
Input.Size = .(, , , )
Input.Position = .(, , , )
Input.BackgroundColor3 = .(, , )
Input.TextColor3 = .(, , )
Input.PlaceholderText =
Input.Text =
Input.Parent = Main
.(, Input).CornerRadius = .(, )
()
ok = ().MultiFireEnabled
Btn.Text = ok
Btn.TextColor3 = ok .(, , ) .(, , )
d, ds, sp
Main.InputBegan:((i)
i.UserInputType == .UserInputType.MouseButton1
d = ds = i.Position sp = Main.Position
)
UIS.InputChanged:((i)
d i.UserInputType == .UserInputType.MouseMovement
delta = i.Position - ds
Main.Position = .(sp.X.Scale, sp.X.Offset + delta.X, sp.Y.Scale, sp.Y.Offset + delta.Y)
)
UIS.InputEnded:((i) i.UserInputType == .UserInputType.MouseButton1 d = )
().OriginalNamecall
conf = {
repeatAmount = ,
exceptions = {,,}
}
mt = ()
old = mt.__namecall
().OriginalNamecall = old
(mt, )
mt.__namecall = (self, ...)
meth = ()
().MultiFireEnabled ().OriginalNamecall (self, ...)
_, n (conf.exceptions)
self.Name == n (self, ...)
meth == meth ==
i = , conf.repeatAmount (self, ...)
(self, ...)
(mt, )
().MultiFireSettings = conf
Input.Text = (().MultiFireSettings.repeatAmount)
Input.FocusLost:(()
n = (Input.Text)
n ().MultiFireSettings.repeatAmount = .(n)
Input.Text = (().MultiFireSettings.repeatAmount)
)
Btn.MouseButton1Click:(()
().MultiFireEnabled = ().MultiFireEnabled
()
)
UIS.InputBegan:((i, gp)
gp
i.KeyCode == .KeyCode.Home
().MultiFireEnabled = ().MultiFireEnabled
()
i.KeyCode == .KeyCode.Insert
Screen.Enabled = Screen.Enabled
i.KeyCode == .KeyCode.Delete
().MultiFireEnabled =
()
.()
m = ()
(m, )
m.__namecall = ().OriginalNamecall
(m, )
().OriginalNamecall =
Screen:()
)
()multiplies melee damage in B-playground (may work for other games) press insert to hide the gui press home to toggle the script press delete to unload the script You can modify the keybinds in the controls and remote exceptions in the settings

Universal