Run it
Copy the script and paste it into your executor.
Players = :()
RunService = :()
LocalPlayer = Players.LocalPlayer
RoleIcons = {
Killer = ,
Sheriff = ,
HomigradPolice = ,
HomigradTerrorist = ,
Target =
}
RoleColors = {
Killer = .(, , ),
Sheriff = .(, , ),
HomigradPolice = .(, , ),
HomigradTerrorist = .(, , ),
Target = .(, , ),
Unarmed = .(, , )
}
weaponMarkers = {
Killer = {, , , , , , },
Sheriff = {, , },
HomigradTerrorist = {, , },
HomigradPolice = {, , }
}
(player, role)
char = player.Character
char char:()
head = char.Head
head:()
gui = .()
gui.Name =
gui.Adornee = head
gui.Size = .(, , , )
gui.StudsOffset = .(, , )
gui.AlwaysOnTop =
gui.Parent = head
img = .()
img.BackgroundTransparency =
img.Size = .(, , , )
img.Image = .. (RoleIcons[role] )
img.Parent = gui
head.RoleESPIcon.ImageLabel.Image = .. (RoleIcons[role] )
char:()
hl = .()
hl.Name =
hl.FillTransparency =
hl.OutlineTransparency =
hl.OutlineColor = RoleColors[role] .(, , )
hl.Adornee = char
hl.Parent = char
char.RoleHighlight.OutlineColor = RoleColors[role] .(, , )
(player)
char = player.Character
char
hl = char:()
hl hl:()
char char:()
icon = char.Head:()
icon icon:()
(player)
npc = :() .NPCSFolder:(player.Name)
tool = (player.Character player.Character:()) (npc npc:())
backpack = player:()
(weapon)
role, list (weaponMarkers)
.(list, weapon) role
statusGui = LocalPlayer:() LocalPlayer.PlayerGui:()
statusGui statusGui:()
hintText = statusGui.TARGETHINT.Text
npc npc:()
_, val (npc.Configuration:())
val:() val.Value == hintText
tool (tool.Name)
backpack
_, item (backpack:())
role = (item.Name)
role role
RunService.RenderStepped:(()
_, player (Players:())
player ~= LocalPlayer
role = (player)
role
(player, role)
(player)
)
- view all roles what people get murderer or sheriff or smth
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