Run it
Copy the script and paste it into your executor.
UserInputService = :()
Players = :()
localPlayer = Players.LocalPlayer
isModified =
()
actors = {}
(container)
container
_, obj (container:())
obj:() obj:(, )
.(actors, obj)
localPlayer.Character
(localPlayer.Character)
(localPlayer:())
#actors ==
getactors
_, actor (())
actor:(, )
.(actors, actor)
()
actors
()
recoilScale = isModified
disableAnims = isModified
scriptCode = .(, recoilScale, (disableAnims))
actors = ()
injectedCount =
_, actor (actors)
actor actor.Parent
(()
(actor, scriptCode)
injectedCount = injectedCount +
)
injectedCount >
(.(,
injectedCount, (recoilScale), (disableAnims)))
()
()
UserInputService.InputBegan:((input, gameProcessed)
gameProcessed input.KeyCode == .KeyCode.B
isModified = isModified
(.(, ( isModified)))
()
)
localPlayer.CharacterAdded:((char)
.()
()
)If B is pressed, it'll disable recoil. If pressed again, re-enables recoil Requires run on actor and get actors [will not work on Xeno/Solara] Works on Madium