Run it
Copy the script and paste it into your executor.
local Players = game:GetService("Players")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Player = Players.LocalPlayer or Players.PlayerAdded:Wait()
local Balls = workspace:WaitForChild("Balls", 9e9)
local function VerifyBall(Ball)
if typeof(Ball) == "Instance" and Ball:IsA("BasePart") and Ball:IsDescendantOf(Balls) and Ball:GetAttribute("realBall") == true then
return true
end
end
local ()
(Player.Character Player.Character:())
()
VirtualInputManager:(, , , , , )
VirtualInputManager:(, , , , , )
Balls.ChildAdded:((Ball)
(Ball)
OldPosition = Ball.Position
OldTick = ()
Ball:():(()
()
Distance = (Ball.Position - .CurrentCamera.Focus.Position).Magnitude
Velocity = (OldPosition - Ball.Position).Magnitude
(Distance / Velocity) <=
()
(() - OldTick >= /)
OldTick = ()
OldPosition = Ball.Position
)
)-- Working Parry Method bro you skid from this idgaf just be sigma and do wtv you want

Universal