Run it
Copy the script and paste it into your executor.
version =
()
(version)
()
Stats = :()
Players = :()
RunService = :()
ReplicatedStorage = :()
Nurysium_Util = (:())()
local_player = Players.LocalPlayer
camera = .CurrentCamera
nurysium_Data =
hit_Sound =
closest_Entity =
parry_remote =
().aura_Enabled =
().hit_sound_Enabled =
().hit_effect_Enabled =
().night_mode_Enabled =
().trail_Enabled =
().self_effect_Enabled =
().kill_effect_Enabled =
().shaders_effect_Enabled =
Services = {
:(),
:()
}
library = (:())()
.()
library:(, :().TouchEnabled, :())
library:(, )
library:(, )
library:(, )
library:(, )
library:(, )
(dataFolder_name: )
nurysium_Data = .(, :())
nurysium_Data.Name = dataFolder_name
hit_Sound = .(, nurysium_Data)
hit_Sound.SoundId =
hit_Sound.Volume =
(Object: Part)
.(()
closest
max_distance = .huge
index, entity .Alive:()
entity.Name ~= Players.LocalPlayer.Name
distance = (Object.Position - entity.HumanoidRootPart.Position).Magnitude
distance < max_distance
closest_Entity = entity
max_distance = distance
closest_Entity
)
()
_, value Services
temp_remote = value:()
temp_remote
temp_remote.Name:()
parry_remote = temp_remote
aura_table = {
canParry = ,
is_Spamming = ,
parry_Range = ,
spam_Range = ,
hit_Count = ,
hit_Time = (),
ball_Warping = (),
is_ball_Warping =
}
ReplicatedStorage.Remotes.ParrySuccess.OnClientEvent:(()
().hit_sound_Enabled
hit_Sound:()
().hit_effect_Enabled
hit_effect = :()[]
hit_effect.Parent = Nurysium_Util.()
hit_effect:()
.(, ()
hit_effect:()
)
)
ReplicatedStorage.Remotes.ParrySuccessAll.OnClientEvent:(()
aura_table.hit_Count +=
.(, ()
aura_table.hit_Count -=
)
)
:().ChildRemoved:((child)
aura_table.hit_Count =
aura_table.is_ball_Warping =
aura_table.is_Spamming =
)
library:(, , (toggled)
()
().aura_Enabled = toggled
)
library:(, , (toggled)
().hit_sound_Enabled = toggled
)
library:(, , (toggled)
().hit_effect_Enabled = toggled
)
library:(, , (toggled)
().trail_Enabled = toggled
)
library:(, , (toggled)
().kill_effect_Enabled = toggled
)
library:(, , (toggle)
()
()
)
library:(, , (toggle)
(:())()
)
library:(, , (toggle)
(:())()
)
library:(, , (toggled)
().shaders_effect_Enabled = toggled
)
library:(, , (toggle)
().disableVisualizer =
().debugCurved =
().disable =
().disableVisualizer =
().curveRestriction =
(:())()
)
(Part)
.(()
bell = :()[]
bell.Name =
bell.Parent =
bell.Position = Part.Position - .(, , )
bell:():()
:():(bell, TweenInfo.(, .EasingStyle.Exponential, .EasingDirection.InOut), {
Position = Part.Position + .(, , )
}):()
.(, ()
:():(bell, TweenInfo.(, .EasingStyle.Exponential, .EasingDirection.InOut), {
Position = Part.Position + .(, , )
}):()
)
.(, ()
bell:()
)
)
.(()
.Alive.ChildRemoved:((child)
.Dead:(child.Name)
().kill_effect_Enabled
(child.HumanoidRootPart)
)
)
.(()
:().Heartbeat:(()
local_player.Character
().self_effect_Enabled
effect = :()[]
effect.Name =
local_player.Character.PrimaryPart:()
effect.Parent = local_player.Character.PrimaryPart
local_player.Character.PrimaryPart:()
local_player.Character.PrimaryPart[]:()
)
)
.(()
:().Heartbeat:(()
local_player.Character
().trail_Enabled
trail = :()[]
trail.Name =
local_player.Character.PrimaryPart:()
Attachment0 = .(, local_player.Character.PrimaryPart)
Attachment1 = .(, local_player.Character.PrimaryPart)
Attachment0.Position = .(, -, )
Attachment1.Position = .(, , )
trail.Parent = local_player.Character.PrimaryPart
trail.Attachment0 = Attachment0
trail.Attachment1 = Attachment1
local_player.Character.PrimaryPart:()
local_player.Character.PrimaryPart[]:()
)
)
.(()
.()
().shaders_effect_Enabled
:():(:().Bloom, TweenInfo.(), {
Size = ,
Intensity =
}):()
:():(:().Bloom, TweenInfo.(), {
Size = ,
Intensity =
}):()
)
.(()
RunService.PreRender:(()
().aura_Enabled
closest_Entity
.Alive:(closest_Entity.Name) .Alive:(closest_Entity.Name).Humanoid.Health >
aura_table.is_Spamming
local_player:(closest_Entity.HumanoidRootPart.Position) <= aura_table.spam_Range
parry_remote:(
,
.(camera.CFrame.Position, .zero),
{[closest_Entity.Name] = closest_Entity.HumanoidRootPart.Position},
{closest_Entity.HumanoidRootPart.Position.X, closest_Entity.HumanoidRootPart.Position.Y},
)
)
RunService.PreRender:(()
().aura_Enabled
ping = Stats.Network.ServerStatsItem[]:() /
self = Nurysium_Util.()
self
self:():(()
aura_table.canParry =
)
self:() ~= local_player.Name aura_table.canParry
(local_player.Character.PrimaryPart)
player_Position = local_player.Character.PrimaryPart.Position
ball_Position = self.Position
ball_Velocity = self.AssemblyLinearVelocity
self:()
ball_Velocity = self.zoomies.VectorVelocity
ball_Direction = (local_player.Character.PrimaryPart.Position - ball_Position).Unit
ball_Distance = local_player:(ball_Position)
ball_Dot = ball_Direction:(ball_Velocity.Unit)
ball_Speed = ball_Velocity.Magnitude
ball_speed_Limited = .(ball_Speed / , )
ball_predicted_Distance = (ball_Distance - ping / ) - (ball_Speed / )
target_Position = closest_Entity.HumanoidRootPart.Position
target_Distance = local_player:(target_Position)
target_distance_Limited = .(target_Distance / , )
target_Direction = (local_player.Character.PrimaryPart.Position - closest_Entity.HumanoidRootPart.Position).Unit
target_Velocity = closest_Entity.HumanoidRootPart.AssemblyLinearVelocity
target_isMoving = target_Velocity.Magnitude >
target_Dot = target_isMoving .(target_Direction:(target_Velocity.Unit), )
aura_table.spam_Range = .(ping / , ) + ball_Speed /
aura_table.parry_Range = .(.(ping, ) + ball_Speed / , )
aura_table.is_Spamming = aura_table.hit_Count > ball_Distance <
ball_Dot <
aura_table.ball_Warping = ()
.(()
(() - aura_table.ball_Warping) >= + target_distance_Limited - ball_speed_Limited ball_Distance <=
aura_table.is_ball_Warping =
aura_table.is_ball_Warping =
)
ball_Distance <= aura_table.parry_Range aura_table.is_Spamming aura_table.is_ball_Warping
parry_remote:(
,
.(camera.CFrame.Position, .(.(-, ), .(, ), .(-, ))),
{[closest_Entity.Name] = target_Position},
{target_Position.X, target_Position.Y},
)
aura_table.canParry =
aura_table.hit_Time = ()
aura_table.hit_Count +=
.(, ()
aura_table.hit_Count -=
)
.(()
RunService.PreRender:()
(() - aura_table.hit_Time) >=
aura_table.canParry =
)
)
)
()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: dsc.gg, pastebin.com, raw.githubusercontent.com, discord.gg.
skidded ahh script

Universal