Run it
Copy the script and paste it into your executor.
local replicatedStorage = game:GetService("ReplicatedStorage")
-- load the OrionLib UI library
local OrionLib = loadstring(:(()))()
Window = OrionLib:({
Name = ,
HidePremium = ,
SaveConfig = ,
ConfigFolder = ,
IntroEnabled = ,
IntroText = ,
Icon = ,
CloseCallback = ()
})
Tab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
()
aurasFolder = replicatedStorage:()
auraNames = {}
_, aura (aurasFolder:())
.(auraNames, aura.Name)
auraNames
auraNames = ()
(auraName)
args = {
[] = replicatedStorage:():(auraName)
}
replicatedStorage:():():((args))
OrionLib:({
Name = ,
Content = .. auraName,
Image = ,
Time =
})
Tab:({
Name = ,
Default = auraNames,
Options = auraNames,
Callback = (Value)
(Value)
})
_, auraName (auraNames)
OrionLib:({
Name = ,
Content = .. auraName,
Image = ,
Time =
})
Tab:({
Name = ,
Default = ,
TextDisappear = ,
Callback = (Value)
cashAmount = (Value)
cashAmount
replicatedStorage:():():(cashAmount)
OrionLib:({
Name = ,
Content = .. cashAmount,
Image = ,
Time =
})
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com, example.com.
Give yourself any aura check f9 for all aura names, or go to dex Replicatedstorage.auras and there will be all names. Made by: https://discord.gg/qagkaDyUvF Enjoy while not patched!