Run it
Copy the script and paste it into your executor.
DrRayLibrary = (:())()
window = DrRayLibrary:(, )
tab = DrRayLibrary.(, )
tab.(, , ()
.(queue_on_teleport .queue_on_teleport, :())
)
tab.(, , ()
.Uses =
.Range =
.OnAnything =
.Fail =
.Variant =
(:())()
)
tab.(, , ()
(:())()
)
tab.(, , ()
Bloom = .(, .Lighting)
Bloom.Intensity =
Bloom.Size =
Bloom.Threshold =
DepthOfField = .(, .Lighting)
DepthOfField.FarIntensity =
DepthOfField.FocusDistance =
DepthOfField.InFocusRadius =
DepthOfField.NearIntensity =
SunRays = .(, .Lighting)
SunRays.Intensity =
SunRays.Spread =
ColorCorrection = .(, .Lighting)
ColorCorrection.Brightness =
ColorCorrection.Contrast =
ColorCorrection.Saturation =
.Lighting.GlobalShadows =
.Lighting.OutdoorAmbient = .(, , )
)
tab.(, , ()
Speed =
Players = :()
RunService = :()
Debris = :()
UserInputService = :()
Player = Players.LocalPlayer
Character = Player.Character Player.CharacterAdded:()
Sword = :()[]
Cache = :()[]
Cache2 = :()[]
Cache:()
Cache2:()
Sword.Parent = Player.Backpack
.(()
Tool = Sword
Handle = Tool:()
Humanoid = Character.Humanoid
Torso = Character:() Character:()
(ty)
(data)
obj = .(ty)
k, v (data)
(k) ==
v.Parent = obj
obj[k] = v
obj
BaseUrl =
DamageValues = {
BaseDamage = ,
SlashDamage = ,
LungeDamage =
}
Animations = {
R15Slash = ,
R15Lunge =
}
Damage = DamageValues.BaseDamage
Grips = {
Up = .(, , -, , , , , , , , , ),
Out = .(, , -, , , , , -, , , , -)
}
Sounds = {
Slash = Handle:(),
Lunge = Handle:(),
Unsheath = Handle:()
}
ToolEquipped =
Tool.Grip = Grips.Up
Tool.Enabled =
(Player1, Player2)
(Player1 Player2 Player1.Neutral Player2.Neutral Player1.TeamColor == Player2.TeamColor)
(humanoid, player)
Creator_Tag = .()
Creator_Tag.Name =
Creator_Tag.Value = player
Debris:(Creator_Tag, )
Creator_Tag.Parent = humanoid
(humanoid)
i, v (humanoid:())
v:() v.Name ==
v:()
()
(((Player Player.Parent Character Character.Parent Humanoid Humanoid.Parent Humanoid.Health > Torso Torso.Parent) ) )
(Hit)
Hit Hit.Parent () ToolEquipped
RightArm = Character:() Character:()
RightArm
RightGrip = RightArm:()
RightGrip (RightGrip.Part0 ~= Handle RightGrip.Part1 ~= Handle)
character = Hit.Parent
character == Character
humanoid = character:()
humanoid humanoid.Health ==
player = Players:(character)
player (player == Player (Player, player))
(humanoid)
(humanoid, Player)
humanoid:(Damage)
()
Damage = DamageValues.SlashDamage
Sounds.Slash:()
Humanoid
Humanoid.RigType == .HumanoidRigType.R6
Anim = .()
Anim.Name =
Anim.Value =
Anim.Parent = Tool
Humanoid.RigType == .HumanoidRigType.R15
Anim = Tool:()
Anim
Track = Humanoid:(Anim)
Track:()
()
Damage = DamageValues.LungeDamage
Sounds.Lunge:()
Humanoid
Humanoid.RigType == .HumanoidRigType.R6
Anim = .()
Anim.Name =
Anim.Value =
Anim.Parent = Tool
Humanoid.RigType == .HumanoidRigType.R15
Anim = Tool:()
Anim
Track = Humanoid:(Anim)
Track:()
()
Tool.Grip = Grips.Out
()
Tool.Grip = Grips.Up
Damage = DamageValues.SlashDamage
Tool.Enabled =
LastAttack =
()
Tool.Enabled ToolEquipped ()
Tool.Enabled =
Tick = RunService.Stepped:()
(Tick - LastAttack < )
()
()
LastAttack = Tick
Damage = DamageValues.BaseDamage
SlashAnim = (Tool:() (){
Name = ,
AnimationId = BaseUrl .. Animations.R15Slash,
Parent = Tool
})
LungeAnim = (Tool:() (){
Name = ,
AnimationId = BaseUrl .. Animations.R15Lunge,
Parent = Tool
})
Tool.Enabled =
()
()
ToolEquipped =
Sounds.Unsheath:()
()
Tool.Grip = Grips.Up
ToolEquipped =
Tool.Activated:(Activated)
Tool.Equipped:(Equipped)
Tool.Unequipped:(Unequipped)
Handle.Touched:(Blow)
)
UserInputService.InputBegan:((input, gP)
input.KeyCode == .KeyCode.Q gP
Dummy = :()[]
Grumbo = :()[]
Dummy.Parent =
Grumbo.Parent =
Dummy.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + .(.(-, ), , .(-, ))
.()
Idle = Grumbo.GrumbleRig.AnimationController.Animator:(Grumbo.GrumbleRig.Idle)
Idle.Looped =
Idle:()
Blink = Grumbo.GrumbleRig.AnimationController.Animator:(Grumbo.GrumbleRig.Blink)
Stun = Grumbo.GrumbleRig.AnimationController.Animator:(Grumbo.GrumbleRig.Stun)
.(()
Grumbo:()
.(.(, ))
Blink:()
)
()
Direction = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).unit
Dummy.HumanoidRootPart.Velocity = Direction * Speed
Dummy.HumanoidRootPart.CFrame = .(Dummy.HumanoidRootPart.Position, Character.HumanoidRootPart.Position)
Dummy.Humanoid:():(()
Dummy.Humanoid.Health <=
Stun:()
.()
Dummy:()
Grumbo:()
)
RunService.RenderStepped:(()
Grumbo:() Dummy:() Dummy:() Dummy:().Health >
Distance = (Character.HumanoidRootPart.Position - Dummy.HumanoidRootPart.Position).magnitude
Distance <= .huge
()
Grumbo:(Dummy.HumanoidRootPart.CFrame)
)
)
)
tab.(, , ()
CustomModifiers:(, )
)
tab.(, , ()
CustomModifiers:(, )
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
All scripts been showcased on kardian video script is half mine and the other half is function wich is made by the mspaint developers these codes hard to find so I got them for yall Shader Grumble spawner Crucifix everything Mspaint Death farmer Mspaint is mobile friendly and features are Fly Esp Bypass anitcheat Speed Enable jump Auto intract Instand intract Bypass seek Bypass Screech Bypass halt Bypass eyes Bypass giggle Auto 150 (you can fly around to the door without doing shit) And more!