Run it
Copy the script and paste it into your executor.
-- Made by boing
local RunService = game:GetService("RunService")
local CollectionService = game:GetService("CollectionService")
-- Table to keep track of highlighted objects
local highlightedObjects = {}
local function handleNewObject(obj)
if obj:IsA('Model') and obj.Parent obj.Parent:() obj.Parent.Name ==
highlightedObjects[obj]
obj.Parent:()
BillboardGui = .()
TextLabel = .()
BillboardGui.Parent = obj.Parent
BillboardGui.AlwaysOnTop =
BillboardGui.Size = .(, , , )
BillboardGui.StudsOffset = .(, , )
TextLabel.Parent = BillboardGui
TextLabel.BackgroundTransparency =
TextLabel.Size = .(, , , )
TextLabel.Text =
TextLabel.TextScaled =
TextLabel.TextStrokeTransparency =
()
hue = () % /
color = .(hue, , )
TextLabel.TextColor3 = color
RunService.RenderStepped:(updateColors)
highlightedObjects[obj] =
()
_, obj (.Workspace:())
(obj)
.Workspace.ChildAdded:((child)
(child)
)
lastCheck =
RunService.Heartbeat:((deltaTime)
lastCheck = lastCheck + deltaTime
lastCheck >=
()
lastCheck =
)
()adds esp for presents