Run it
Copy the script and paste it into your executor.
Fluent = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Players = :()
RunService = :()
ReplicatedStorage = :()
CoreGui = :()
TeleportService = :()
VirtualInputManager = :()
UserGameSettings = ():()
LocalPlayer = Players.LocalPlayer
PurchaseAuraEvent = ReplicatedStorage:(, ) ReplicatedStorage.Events:(, )
PurchaseCarryEvent = ReplicatedStorage:(, ) ReplicatedStorage.Events:(, )
PurchaseSpeedEvent = ReplicatedStorage:(, ) ReplicatedStorage.Events:(, )
AuraSkinEvent = ReplicatedStorage:(, )
(skinName)
skinName AuraSkinEvent
AuraSkinEvent:(, skinName)
.()
AuraSkinEvent:(, skinName)
BASE_POSITION = .(, , -)
maxCarryCapacity =
isTriggeringPrompt =
filterBaseNum =
filterMultiplier =
minBrainrotFilterValue =
()
minBrainrotFilterValue = filterBaseNum * filterMultiplier
RARITY_WEIGHTS = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
NUMBER_SUFFIXES = {
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, },
{, }
}
(num)
num num ==
_, entry (NUMBER_SUFFIXES)
num >= entry[]
.(, num / entry[], entry[])
(.(num)) ..
(text)
text text ==
cleanText = (text):(, )
numStr, suffix = cleanText:()
num = (numStr)
num ==
suffix = suffix:()
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == suffix == suffix == num *
suffix == suffix == num *
suffix == suffix == num *
suffix == suffix == num *
suffix == num *
suffix == suffix == num *
suffix == suffix == num *
suffix == num *
suffix == num *
suffix == num *
suffix == num *
num
(instance)
instance
maxVal =
_, attrName ({, , , , , , , })
val = instance:(attrName)
val
pVal = (val) ((val))
pVal > maxVal maxVal = pVal
_, childName ({, , , , , , })
obj = instance:(childName, )
obj obj:()
pVal = (obj.Value) ((obj.Value))
pVal > maxVal maxVal = pVal
_, descendant (instance:())
descendant:() descendant:()
text = descendant.Text
text text ~=
pVal = (text)
pVal > maxVal maxVal = pVal
maxVal
(tool)
rarity = tool:() tool:()
rarity
rObj = tool:(, )
rObj rObj:() rarity = rObj.Value
RARITY_WEIGHTS[(rarity)]
(prompt)
prompt prompt:()
prompt.Enabled isTriggeringPrompt
isTriggeringPrompt =
(prompt, prompt.HoldDuration)
prompt:()
.(prompt.HoldDuration > prompt.HoldDuration )
prompt:()
VirtualInputManager:(, .KeyCode.E, , )
.()
VirtualInputManager:(, .KeyCode.E, , )
.()
isTriggeringPrompt =
()
tools = {}
backpack = LocalPlayer:()
char = LocalPlayer.Character
backpack
_, item (backpack:())
item:() .(tools, item)
char
_, item (char:())
item:() .(tools, item)
tools
BuyTab = Window:({ Title = , Icon = })
CollectTab = Window:({ Title = , Icon = })
EquipTab = Window:({ Title = , Icon = })
VisualsTab = Window:({ Title = , Icon = })
MiscTab = Window:({ Title = , Icon = })
BuyTab:()
BuyTab:({
Title = ,
Callback = ()
PurchaseSpeedEvent PurchaseSpeedEvent:()
})
BuyTab:({
Title = ,
Callback = ()
PurchaseSpeedEvent
.(()
i = ,
PurchaseSpeedEvent:()
.()
)
})
BuyTab:()
BuyTab:({
Title = ,
Callback = ()
PurchaseCarryEvent PurchaseCarryEvent:()
})
BuyTab:({
Title = ,
Callback = ()
PurchaseCarryEvent
.(()
i = ,
PurchaseCarryEvent:()
.()
)
})
autoBuyCarry =
BuyTab:(, {
Title = ,
Default = ,
Callback = (Value)
autoBuyCarry = Value
autoBuyCarry
.(()
autoBuyCarry
PurchaseCarryEvent PurchaseCarryEvent:()
.()
)
})
BuyTab:()
BuyTab:({
Title = ,
Callback = ()
PurchaseAuraEvent PurchaseAuraEvent:()
})
BuyTab:({
Title = ,
Callback = ()
PurchaseAuraEvent PurchaseAuraEvent:()
})
BuyTab:({
Title = ,
Callback = ()
PurchaseAuraEvent PurchaseAuraEvent:()
})
BuyTab:()
auraSkins = {
, , , , ,
, , , , ,
, , , , ,
, , , ,
}
selectedSkin = auraSkins[]
BuyTab:(, {
Title = ,
Values = auraSkins,
Default = ,
Callback = (Option)
selectedSkin = Option
})
BuyTab:({
Title = ,
Callback = ()
(selectedSkin)
})
CollectTab:()
CollectTab:(, {
Title = ,
Values = {, , , , , },
Default = ,
Callback = (Option)
maxCarryCapacity = (Option)
})
CollectTab:(, {
Title = ,
Default = ,
Numeric = ,
Finished = ,
Callback = (Value)
filterBaseNum = (Value)
()
})
suffixOptions = {
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
suffixMultipliers = {
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] = ,
[] =
}
CollectTab:(, {
Title = ,
Values = suffixOptions,
Default = ,
Callback = (Option)
filterMultiplier = suffixMultipliers[Option]
()
})
rarityFolders = {
,
, ,
, ,
, ,
, ,
, ,
, ,
, ,
, ,
, ,
, ,
,
}
selectedFolder = rarityFolders[]
autoCollectActive =
CollectTab:(, {
Title = ,
Values = rarityFolders,
Default = ,
Callback = (Option)
selectedFolder = Option
})
CollectTab:()
CollectTab:(, {
Title = ,
Default = ,
Callback = (Value)
autoCollectActive = Value
autoCollectActive
.(()
autoCollectActive
startCFrame = LocalPlayer.Character LocalPlayer.Character:() LocalPlayer.Character.HumanoidRootPart.CFrame
targetItems = {}
_, obj (:())
obj:() obj.Name ==
matchesRarity = (selectedFolder == ) (obj.Parent obj.Parent.Name == selectedFolder)
matchesRarity
itemValue = (obj)
-
itemValue >= minBrainrotFilterValue
.(targetItems, {
Model = obj,
Value = itemValue
})
.(targetItems, (a, b) a.Value > b.Value )
collectedCount =
_, entry (targetItems)
autoCollectActive collectedCount >= maxCarryCapacity
obj = entry.Model
targetCFrame = obj.PrimaryPart obj.PrimaryPart.CFrame (obj:(, ) obj:(, ).CFrame)
targetCFrame LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = targetCFrame
.()
_, descendant (obj:())
descendant:()
(descendant)
collectedCount = collectedCount +
.()
#targetItems > LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = startCFrame .(BASE_POSITION)
.()
)
})
CollectTab:({
Title = ,
Callback = ()
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.HumanoidRootPart.CFrame = .(BASE_POSITION)
})
EquipTab:()
inventoryParagraph = EquipTab:({
Title = ,
Content =
})
.(()
.()
tools = ()
inventoryParagraph:()
inventoryParagraph:( .. (#tools) .. )
)
EquipTab:()
equipFilterMode =
EquipTab:(, {
Title = ,
Values = {, },
Default = ,
Callback = (Option)
equipFilterMode = Option
})
EquipTab:({
Title = ,
Callback = ()
tools = ()
humanoid = LocalPlayer.Character LocalPlayer.Character:()
humanoid #tools ==
.(tools, (a, b)
equipFilterMode ==
(a) > (b)
(a) > (b)
)
bestTool = tools[]
bestTool
humanoid:()
.()
humanoid:(bestTool)
})
EquipTab:()
customBillboardActive =
currentBillboardGui =
()
char = LocalPlayer.Character
head = char char:()
head customBillboardActive
currentBillboardGui
currentBillboardGui:()
currentBillboardGui =
heldTool = char:()
heldTool
currentBillboardGui currentBillboardGui.Enabled =
currentBillboardGui currentBillboardGui.Parent ~= head
currentBillboardGui currentBillboardGui:()
billboard = .()
billboard.Name =
billboard.AlwaysOnTop =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.Adornee = head
frame = .(, billboard)
frame.Size = .(, , , )
frame.BackgroundTransparency =
variantLabel = .(, frame)
variantLabel.Name =
variantLabel.Size = .(, , , )
variantLabel.Position = .(, , , )
variantLabel.BackgroundTransparency =
variantLabel.TextColor3 = .(, , )
variantLabel.TextStrokeTransparency =
variantLabel.TextSize =
variantLabel.Font = .Font.SourceSansBold
nameLabel = .(, frame)
nameLabel.Name =
nameLabel.Size = .(, , , )
nameLabel.Position = .(, , , )
nameLabel.BackgroundTransparency =
nameLabel.TextColor3 = .(, , )
nameLabel.TextStrokeTransparency =
nameLabel.TextSize =
nameLabel.Font = .Font.SourceSansBold
rarityLabel = .(, frame)
rarityLabel.Name =
rarityLabel.Size = .(, , , )
rarityLabel.Position = .(, , , )
rarityLabel.BackgroundTransparency =
rarityLabel.TextColor3 = .(, , )
rarityLabel.TextStrokeTransparency =
rarityLabel.TextSize =
rarityLabel.Font = .Font.SourceSansBold
rateLabel = .(, frame)
rateLabel.Name =
rateLabel.Size = .(, , , )
rateLabel.Position = .(, , , )
rateLabel.BackgroundTransparency =
rateLabel.TextColor3 = .(, , )
rateLabel.TextStrokeTransparency =
rateLabel.TextSize =
rateLabel.Font = .Font.SourceSansBold
billboard.Parent = head
currentBillboardGui = billboard
currentBillboardGui.Enabled =
frame = currentBillboardGui.Frame
variant = heldTool:()
rarity = heldTool:() heldTool:()
rawVal = (heldTool)
frame.VariantLabel.Text = (variant)
frame.NameLabel.Text = heldTool.Name
frame.RarityLabel.Text = (rarity)
frame.RateLabel.Text = .. (rawVal)
EquipTab:(, {
Title = ,
Default = ,
Callback = (Value)
customBillboardActive = Value
customBillboardActive currentBillboardGui
currentBillboardGui:()
currentBillboardGui =
})
RunService.RenderStepped:(()
customBillboardActive
()
)
VisualsTab:()
brainrotEspActive =
brainrotEspFolder = .(, CoreGui)
brainrotEspFolder.Name =
(model)
model:() model.Name ~=
model:()
itemValue = (model)
itemValue < minBrainrotFilterValue
displayName =
_, descendant (model:())
descendant:() descendant:()
text = descendant.Text
text text ~= text:() text:() text:() text:()
displayName = text
displayName
displayName = model.Parent model.Parent.Name
highlight = .()
highlight.Name =
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
highlight.FillTransparency =
highlight.OutlineTransparency =
highlight.Adornee = model
highlight.Parent = brainrotEspFolder
primaryPart = model.PrimaryPart model:(, )
primaryPart
billboard = .()
billboard.Name =
billboard.AlwaysOnTop =
billboard.Size = .(, , , )
billboard.StudsOffset = .(, , )
billboard.Adornee = primaryPart
textLabel = .(, billboard)
textLabel.Size = .(, , , )
textLabel.BackgroundTransparency =
textLabel.TextColor3 = .(, , )
textLabel.TextStrokeTransparency =
textLabel.TextSize =
textLabel.Font = .Font.SourceSansBold
textLabel.Text = displayName .. .. (itemValue) ..
billboard.Parent = brainrotEspFolder
VisualsTab:(, {
Title = ,
Default = ,
Callback = (Value)
brainrotEspActive = Value
brainrotEspActive
.(()
brainrotEspActive
_, obj (:())
obj:() obj.Name ==
(obj)
.()
)
brainrotEspFolder:()
})
VisualsTab:()
playerEspActive =
playerEspFolder = .(, CoreGui)
playerEspFolder.Name =
VisualsTab:(, {
Title = ,
Default = ,
Callback = (Value)
playerEspActive = Value
playerEspActive
playerEspFolder:()
})
RunService.RenderStepped:(()
playerEspActive
_, player (Players:())
player ~= LocalPlayer player.Character player.Character:()
char = player.Character
hl = playerEspFolder:(player.Name .. )
hl
hl = .()
hl.Name = player.Name ..
hl.FillColor = .(, , )
hl.OutlineColor = .(, , )
hl.FillTransparency =
hl.Adornee = char
hl.Parent = playerEspFolder
)
MiscTab:()
MiscTab:(, {
Title = ,
Min = ,
Max = ,
Default = ,
Rounding = ,
Callback = (Value)
LocalPlayer.Character LocalPlayer.Character:()
LocalPlayer.Character.Humanoid.WalkSpeed = Value
})
noclipEnabled =
noclipConnection =
MiscTab:(, {
Title = ,
Default = ,
Callback = (Value)
noclipEnabled = Value
noclipEnabled
noclipConnection = RunService.Stepped:(()
LocalPlayer.Character
_, part (LocalPlayer.Character:())
part:() part.CanCollide
part.CanCollide =
)
noclipConnection
noclipConnection:()
noclipConnection =
})
MiscTab:()
MiscTab:(, {
Title = ,
Min = ,
Max = ,
Default = .(UserGameSettings.MasterVolume * ),
Rounding = ,
Callback = (Value)
UserGameSettings.MasterVolume = Value /
})
MiscTab:()
autoRejoin =
MiscTab:(, {
Title = ,
Default = ,
Callback = (Value)
autoRejoin = Value
})
CoreGui.RobloxPromptGui.promptOverlay.ChildAdded:((child)
autoRejoin child.Name ==
TeleportService:(.PlaceId, LocalPlayer)
)
MiscTab:({
Title = ,
Callback = ()
TeleportService:(.PlaceId, .JobId, LocalPlayer)
})
Window:()Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
vibecoded shit its still good tho