Run it
Copy the script and paste it into your executor.
-- if we dont hav this then no work ayy 馃槀馃槀
local Players = cloneref(:())
RunService = (:())
me = Players.LocalPlayer
camera = .CurrentCamera
getgc
()
islclosure = islclosure islua (f)
(f) ==
FOV =
Chance =
target =
FOV >
circle = .()
circle.Thickness =
circle.NumSides =
circle.Radius = FOV
circle.Color = .(, , )
circle.Transparency =
circle.Filled =
circle.Visible =
RunService.RenderStepped:(()
circle.Position = .(camera.ViewportSize.X / , camera.ViewportSize.Y / )
)
()
target =
closestDist = .huge
myTeam = me.Team
_, otherPlayer (Players:())
otherPlayer == me
otherChar = otherPlayer.Character
otherChar
otherRoot = otherChar:()
otherHum = otherChar:()
otherHead = otherChar:()
otherRoot otherHead otherHum otherHum.Health <=
myTeam otherPlayer.Team == myTeam
screenPos, onScreen = camera:(otherRoot.Position)
onScreen
crosshairDist = (.(screenPos.X, screenPos.Y) - camera.ViewportSize / ).Magnitude
FOV > crosshairDist > FOV
crosshairDist < closestDist
closestDist = crosshairDist
target = otherHead
RunService.RenderStepped:(GetClosestPlayer)
_, func (())
(func) == (func)
ok, info = (debug.info, func, )
ok info ~=
upvalues = debug.(func)
constants = debug.(func)
upvalues constants
#upvalues ~= #constants ~=
originalFunc
originalFunc = (func, (rayArg, secondArg)
target .(, ) <= Chance
myHead = me.Character me.Character:()
myHead
rayArg = Ray.(myHead.Position, target.Position - myHead.Position)
(rayArg, secondArg)
)
()
silent aim boyy since get actors got patched

Universal