Run it
Copy the script and paste it into your executor.
i = ,
.(((.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[].Skins,)
.(((.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[].Skins,)
.(((.Players.LocalPlayer.PlayerGui.Menew.LocalScript).ViewItems)[].Skins,)
()
i, v (:().StreamedAssets.ChrModels:())
Data = :().ItemData.Images.Skins:(v.Name);
Data
Skin = .();
Skin.Name = v.Name;
Skin.Value = ;
Skin.Parent = :().ItemData.Images.Skins;
Quality = .();
Quality.Name = ;
Quality.Value = ;
Quality.Parent = Skin;
();
(player, unusual)
player player.Character player.Character:() unusual
player.Character.Head:()
player.Character.Head.Unusual:();
player.Character:()
player.Character.UnusualAnimation:();
.ReplicatedStorage.Unusual:(unusual)
v76 = .ReplicatedStorage.Unusual[unusual];
v76:()
v76.Orbit.Value
v77 = v76:();
v77.UnusualAnimation.Part0 = player.Character.Head;
v77.UnusualAnimation.Part1 = v77;
v77.Name = ;
v77.Parent = player.Character;
player.Character.Humanoid:(v77.Anim):();
v78 = {};
v79 = v76.Attachment:();
v79.Name = ;
v79.Parent = player.Character.Head;
v80, v81, v82 = (v76:());
v83, v84 = (v81, v82);
v83
;
;
v82 = v83;
v84.Name ~=
v85 = v84:();
v85.Parent = player.Character.Head;
.(v78, v85);
;
;
player.Character.Head:()
v86, v87, v88 = (v79:());
v89, v90 = (v87, v88);
v89
;
;
v88 = v89;
v90:()
v90.Name ==
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
v90.Name ==
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
;
;
;
;
v79.AncestryChanged:((p15)
p15
v91, v92, v93 = (v78);
v94, v95 = (v92, v93);
v94
;
;
v93 = v94;
v95:();
;
;
);
;
v78 = {};
v79 = v76.Attachment:();
v79.Name = ;
v79.Parent = player.Character.Head;
v80, v81, v82 = (v76:());
v83, v84 = (v81, v82);
v83
;
;
v82 = v83;
v84.Name ~=
v85 = v84:();
v85.Parent = player.Character.Head;
.(v78, v85);
;
;
player.Character.Head:()
v86, v87, v88 = (v79:());
v89, v90 = (v87, v88);
v89
;
;
v88 = v89;
v90:()
v90.Name ==
v90.Attachment0 = player.Character.Head.a1;
v90.Attachment1 = player.Character.Head.a2;
v90.Name ==
v90.Attachment0 = player.Character.Head.c1;
v90.Attachment1 = player.Character.Head.c2;
v90.Attachment0 = player.Character.Head.b1;
v90.Attachment1 = player.Character.Head.b2;
;
;
;
;
v79.AncestryChanged:((p15)
p15
v91, v92, v93 = (v78);
v94, v95 = (v92, v93);
v94
;
;
v93 = v94;
v95:();
;
;
);
;
;
;
(c3)
.(c3.R, c3.G, c3.B)
()
:().LocalPlayer.Neutral
:().LocalPlayer.DesignColor.Value;
:().LocalPlayer.TeamColor;
(accessory, character)
newAccessory = accessory:();
newAccessory.Parent = character;
newAccessory:()
handle = newAccessory.Handle;
mesh = handle:();
mesh mesh.VertexColor == .(, , )
mesh.VertexColor = (().Color);
(handle.BrickColor) ==
handle.BrickColor = ();
handle.Color = ().Color;
AccessoryWeld;
i, v (handle:())
v.Name == v.Part1 ~=
AccessoryWeld = v;
AccessoryWeld
AccessoryWeld.Part0 = handle;
AccessoryWeld.Part1 = character[AccessoryWeld.Part1.Name];
(skin, character)
character () ;
character:() () ;
character:() () ;
chrModel = :().StreamedAssets.ChrModels:(skin);
chrModel
i, v (character:())
v:()
v.Parent = ;
i, v (character:())
v:() (v.Name:() v.Name:())
v.Transparency = (.Players.LocalPlayer.Data.Skin.Value:() );
shirt = chrModel:();
pants = chrModel:();
face = chrModel.Head:();
chrModel:()
character:()
character:():();
Parts = { , , , , , }
bodycolors = chrModel:():();
bodycolors.Parent = character;
character:()
character.FakeHead.Color = bodycolors.HeadColor3;
i, v (Parts)
(bodycolors[v]) ==
bodycolors[v] = ();
shirt
character:()
character:().ShirtTemplate = shirt.ShirtTemplate;
character:()
character:().ShirtTemplate = ;
pants
character:()
character:().PantsTemplate = pants.PantsTemplate;
character:()
character:().PantsTemplate = ;
face
character:()
character.FakeHead:()
character.FakeHead.face.Texture = face.Texture;
character.Head:()
character.Head.face.Texture = face.Texture;
i, v (chrModel:())
v:()
(v, character);
()
Hooks = (:())();
hkGame = Hooks:(());
hkGame:(, (self, ...)
args = {...};
self.Name ==
args[] args[][] ==
Loadout = args[][]
unusual = Loadout.Skin:()[];
unusual
.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin:()[];
.Players.LocalPlayer.Data.Skin.Unusual.Value = Loadout.Skin:()[];
(:().LocalPlayer, Loadout.Skin:()[]);
args[][].Skin = Loadout.Skin:()[];
.Players.LocalPlayer.Data.Skin.Value = Loadout.Skin;
.Players.LocalPlayer.Data.Skin.Unusual.Value = ;
.Players.LocalPlayer.Character.Head:()
.Players.LocalPlayer.Character.Head.Unusual:();
.Players.LocalPlayer.Character:()
.Players.LocalPlayer.Character.UnusualAnimation:();
self.Name ==
(()
(:().LocalPlayer.Data.Skin.Value, :().LocalPlayer.Character);
)
self.Name ==
(Core.ViewItems, , Loadout);
hkGame:()(self, (args));
)
.Debris.ChildAdded:((child)
child.Name == :().LocalPlayer.Name
(:().LocalPlayer.Data.Skin.Value, child);
)
Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: pastebin.com.
Made it in like 2021 december. It's not fe but still cool to use sometimes It was private back then and now theres other scripts for non fe dev skins similar to this I'll mark when it's patched (probably never because the arsenal devs are lazy as hell)

Universal