Run it
Copy the script and paste it into your executor.
local __namecall; __namecall = hookmetamethod(game,"__namecall",function(self,...)
local Arguments = {...}
if not checkcaller() and getnamecallmethod() == "FireServer" and tostring(self) == "Damage" then
if Arguments[1] then
Arguments[1] = 0
return __namecall(self,unpack(Arguments))
end
end
return __namecall(self,...)
end)changes the damage taken argument for the damage remote to 0 so you take no damage!