Run it
Copy the script and paste it into your executor.
local target = "TARGETS_USERNAME" -- targets username
local behindOffset = 10 -- how far behind the target you want to teleport
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local stableTime = 0
local lastTeleportPos = nil
while true do
local targetPlayer = Players:FindFirstChild(target)
if not targetPlayer or not player.Character or not targetPlayer.Character then break end
local myRoot = player.Character.HumanoidRootPart
local targetRoot = targetPlayer.Character.HumanoidRootPart
if not myRoot or not targetRoot then break end
lastTeleportPos
myRootPos = myRoot.Position
teleportCheck = .(myRootPos.X - lastTeleportPos.X) >= .(myRootPos.Y - lastTeleportPos.Y) >= .(myRootPos.Z - lastTeleportPos.Z) >=
teleportCheck
stableTime =
stableTime = stableTime +
stableTime >=
myRoot.CFrame = targetRoot.CFrame * .(, , behindOffset)
lastTeleportPos = myRoot.Position
.()
Hello guys. This game is ass and they unpatched teleportation, so here is a free open sourced scuffed teleportation script I threw together real quick cause one of my users wanted it. Make sure you're not above the target as you will take fall damage upon teleporting in that case. Be on even ground or below the target. I expect this to be patched soon, so use it while you can!