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.() :()
.Players.LocalPlayer:()
.() .ReplicatedStorage:() .ReplicatedStorage.Users.intro.Value .ReplicatedStorage.Users.h2p.Value
(:())()
.()
Network = (.ReplicatedStorage.Assets.Modules.Network)
.()
Code =
SphereCode =
Colors = {
{a = , cc = , color = .(, , )},
{a = , cc = , color = .(, , )},
{a = , cc = , color = .(, , )},
{a = , cc = , color = .(, , )},
{a = , cc = , color = .(, , )},
{a = , cc = , color = .(, , )},
{a = , cc = , color = .(, , )},
}
UIS = .UserInputService
RunService = .RunService
Player = .Players.LocalPlayer
Camera = .CurrentCamera
Level = Player.data:().Value
Library = library:(.. Level)
Column1 = Library:()
Column2 = Library:()
LevelSection = Column1:(..Level)
LocalPlayer = Column2:()
ESP = Column2:()
Unsupported =
WSEnabled =
JPEnabled =
WalkSpeed =
JumpPower =
EntityDrawings = {}
CoresDrawings = {}
AverageProps = {
Color = .(, , ),
Size = ,
Center = ,
Outline = ,
OutlineColor = .(,,),
Font = .Fonts.Monospace,
Visible =
}
Goals = {
[] = .(-, , -),
[] = .(-, -, -),
[] = .(-, -, -),
[] = .(, , -),
[] = .(-, -, ),
[] = .(-, , ),
[] = .(, , -),
[] = .(, , -),
[] = .(-, , -),
[] = .(, , -),
}
L10_Goals = {
[] = .(-, , -),
[] = .(, , -),
[] = .(, , -),
[] = .(-, , -),
}
L10_1
L10_2
L10_3
L10_4
unlockMouse =
infStamina =
entityESP =
realityOrbESP =
pathfindingExit =
exitESP =
isGetting =
CoreFunction
NewGoal
()
Player.Character Player.Character.Parent Player.Character.Parent.Parent Player.Character:()
(NewVector)
Vector, Visible = Camera:(NewVector)
Visible .(Vector.X, Vector.Y) .(, )
OldNewIndex
OldNewIndex = (, , (t, i, v)
() WSEnabled ().Name == (i == i == )
() JPEnabled ().Name == (i == i == )
(t, i, v)
)
LocalPlayer:({text = , callback = ()
Network:()
})
LocalPlayer:({text = , callback = ()
isGetting ()
isGetting =
lol =
i,v , .Ignored.Trophies:()
.(()
lol
Player.Character.Humanoid.RootPart.CFrame = v:()
.()
)
.()
lol =
.()
lol =
isGetting =
})
LocalPlayer:({text = , callback = (b)
unlockMouse = b
RunService:()
Player.PlayerGui:().image:().Value =
b
RunService:(, , ()
Player.PlayerGui:().image:().Value = unlockMouse
)
, state = }):({text = , callback = (k)
library.options[]:( unlockMouse)
, key = .KeyCode.R})
LocalPlayer:({text = , callback = (b)
infStamina = b
, state = })
LocalPlayer:({text = , callback = (b)
WSEnabled = b
b ()
.StarterPlayer.CharacterWalkSpeed =
Player.Character.Humanoid.WalkSpeed =
, state = })
LocalPlayer:({text = , callback = (b)
JPEnabled = b
b ()
.StarterPlayer.CharacterJumpPower =
Player.Character.Humanoid.JumpPower =
, state = })
LocalPlayer:({text = , callback = (n)
WalkSpeed = n
, value = , min = , max = })
LocalPlayer:({text = , callback = (n)
JumpPower = n
, value = , min = , max = })
ESP:({text = , callback = (b)
entityESP = b
, state = })
ESP:({text = , callback = (b)
realityOrbESP = b
, state = })
Level0 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level1 = ()
Interacts = .Ignored.Interacts
UnRendered = .ReplicatedStorage.Assets.Maps[].Interacts
ValveDrawings = {}
valveESP =
LevelSection:({text = , callback = (b)
exitESP = b
})
LevelSection:({text = , callback = (b)
valveESP = b
})
.(()
.() Level ==
Level ==
valveESP
valve, drawing , ValveDrawings
drawing.Text = .(, , .(Player:(valve.Position)))
drawing.Position = (valve.Position)
i,v , UnRendered:()
v.Name == ValveDrawings[v]
ValveDraw = .()
ValveDraw.Text = .(, , .(Player:(v.Position)))
I,V , AverageProps
ValveDraw[I] = V
ValveDrawings[v] = ValveDraw
_, drawing , ValveDrawings
drawing:()
ValveDrawings[_] =
.()
_, drawing , ValveDrawings
drawing:()
ValveDrawings[_] =
)
Level2 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level3 = ()
Interacts = .Ignored.Interacts
KeyESP =
KeyDrawings = {}
LevelSection:({text = , callback = (b)
exitESP = b
})
LevelSection:({text = , callback = (b)
KeyESP = b
, tip = })
.(()
.() Level ==
Level ==
KeyESP
i,v , Interacts:()
v.Name == KeyDrawings[v]
KeyDrawing = .()
I,V , AverageProps
KeyDrawing[I] = V
KeyDrawing.Text = .(, .(Player:(v.Position)))
KeyDrawings[v] = KeyDrawing
key,keydrawing , KeyDrawings
key key.Parent key.Parent.Parent
keydrawing.Text = .(, .(Player:(key.Position)))
keydrawing.Position = (key.Position)
keydrawing:()
KeyDrawings[key] =
i,v , KeyDrawings
v:()
KeyDrawings[i] =
.()
i,v , KeyDrawings
v:()
KeyDrawings[i] =
)
Level4 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level5 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level6 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level7 = ()
Interacts = .Ignored.Interacts
Monitor1 = Interacts:()
VentSprint =
gottenCode =
gottenCode2 =
SpheresCode
CodeLabel
LevelSection:({text = , callback = (b)
exitESP = b
})
OldNamecall
OldNamecall = (, , (self, ...)
Method = ()
Args = {...}
VentSprint Method == (Args[].Y == Args[].Y == )
(self, ...)
)
SpheresCode = LevelSection:()
CodeLabel = LevelSection:()
LevelSection:({text = , callback = ()
gottenCode2
gottenCode2 =
i,v , Interacts:()
v.Name ==
I,V , Colors
V.color == v.Color
V.a = V.a +
i,v , Colors
v.a > SphereCode = SphereCode..v.a..v.cc
SpheresCode:(.. SphereCode)
})
LevelSection:({text = , callback = ()
gottenCode
gottenCode =
i,v , Interacts:()
v.Name ==
I,V , Colors
V.color == v.Color
V.a = V.a +
i,v , Colors
v.a > Code = Code..v.a..v.cc
gottenCode2
gottenCode2 =
SpheresCode:(.. Code)
Network:(, Code, Monitor1, )
.()
CodeLabel:(..Monitor1.UI.Frame.code.Text)
Code = Monitor1.UI.Frame.code.Text
})
LevelSection:({text = , callback = ()
gottenCode library.options[].()
Network:(, Code, Interacts.Keypad1.Pad1, Interacts.Keypad1)
})
LevelSection:({text = , callback = ()
i = ,
Network:(, (i), Interacts.Keypad2.Pad2, Interacts.Keypad2)
Interacts.Keypad2.Display.Color == .(, , )
})
LevelSection:({text = , callback = ()
Network:(, , .Ignored.Interacts.Monitor2, )
})
LevelSection:({text = , callback = (b)
VentSprint = b
, state = })
Level8 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level9 = ()
LevelSection:({text = , callback = (b)
exitESP = b
})
Level10 = ()
keyESP =
keyDrawings = {}
Interacts = .Ignored.Interacts
LevelSection:({text = , callback = (b)
exitESP = b
})
LevelSection:({text = , callback = (b)
keyESP = b
, tip = })
.(()
.() Level ==
Level ==
keyESP
i,v , Interacts:()
v.Name == keyDrawings[v]
KeyDrawing = .()
I,V , AverageProps
KeyDrawing[I] = V
KeyDrawing.Text = .(, .(Player:(v.Position)))
keyDrawings[v] = KeyDrawing
key,keydrawing , keyDrawings
key key.Parent key.Parent.Parent
keydrawing.Text = .(, .(Player:(key.Position)))
keydrawing.Position = (key.Position)
keydrawing:()
keyDrawings[key] =
i,v , keyDrawings
v:()
keyDrawings[i] =
.()
i,v , keyDrawings
v:()
keyDrawings[i] =
)
()[..Level]
()[..Level]()
()[..Level]
library:()
Player.CharacterAdded:(()
.(()
.() () Unsupported Player.Character:() Player.Character.Scripts:()
.()
i,v , (RunService.RenderStepped)
(v.Function).script.Name == #(v.Function) >
CoreFunction = v.Function
)
)
()
i,v , (RunService.RenderStepped)
(v.Function).script.Name == #(v.Function) >
CoreFunction = v.Function
.(()
Unsupported
() UIS:(.KeyCode.LeftShift) UIS:(.KeyCode.LeftControl)
WSEnabled
.StarterPlayer.CharacterWalkSpeed = WalkSpeed
Player.Character.Humanoid.WalkSpeed = WalkSpeed
JPEnabled
.StarterPlayer.CharacterJumpPower = JumpPower
Player.Character.Humanoid.JumpPower = JumpPower
.()
)
.(()
Unsupported
_, drawing , EntityDrawings
drawing:()
EntityDrawings[_] =
entityESP
entity, drawing , EntityDrawings
entity entity.Parent entity.Parent.Parent
drawing:()
EntityDrawings[entity] =
drawing.Text = .(, entity.Name, .(Player:(entity:().Position)))
drawing.Position = (entity:().Position)
i,v , .Entities:()
v:() EntityDrawings[v]
EntityDraw = .()
EntityDraw.Text = .(, v.Name, .(Player:(v:().Position)))
I,V , AverageProps
EntityDraw[I] = V
EntityDrawings[v] = EntityDraw
_, drawing , EntityDrawings
drawing:()
EntityDrawings[_] =
.()
)
.(()
Unsupported
realityOrbESP
trophy, drawing , CoresDrawings
trophy:()
drawing.Text = .(, trophy.id.Value, .(Player:(trophy:().Position)))
drawing.Position = (trophy:().Position)
i,v , .Ignored.Trophies:()
v:() CoresDrawings[v]
TrophyDraw = .()
TrophyDraw.Text = .(, v.id.Value, .(Player:(v:().Position)))
I,V , AverageProps
TrophyDraw[I] = V
CoresDrawings[v] = TrophyDraw
v:() CoresDrawings[v]
CoresDrawings[v]:()
CoresDrawings[v] =
_, drawing , CoresDrawings
drawing:()
CoresDrawings[_] =
.()
)
.(()
Unsupported
infStamina CoreFunction #(CoreFunction) >
(CoreFunction, , )
.()
)
.(()
NewValue = Player.data:().Value
Level ~= NewValue
Library.button.Text = .. NewValue
LevelSection LevelSection.content LevelSection.content.Parent
LevelSection.content.Parent:()
LevelSection = Column1:(..NewValue)
()[..NewValue]
()[..NewValue]()
Unsupported =
LevelSection:()
library:()
NewGoal
NewGoal:()
NewGoal =
L10_1 L10_1:()
L10_2 L10_2:()
L10_3 L10_3:()
L10_4 L10_4:()
.()
library:()
Level = NewValue
exitESP Level ==
L10_1
L10_1.Text = .(, .(Player:(L10_Goals[])))
L10_1.Position = (L10_Goals[])
L10_2
L10_2.Text = .(, .(Player:(L10_Goals[])))
L10_2.Position = (L10_Goals[])
L10_3
L10_3.Text = .(, .(Player:(L10_Goals[])))
L10_3.Position = (L10_Goals[])
L10_4
L10_4.Text = .(, .(Player:(L10_Goals[])))
L10_4.Position = (L10_Goals[])
L10_1
GoalText = .()
I,V , AverageProps
GoalText[I] = V
GoalText.Text = .(, .(Player:(L10_Goals[])))
L10_1 = GoalText
L10_2
GoalText = .()
I,V , AverageProps
GoalText[I] = V
GoalText.Text = .(, .(Player:(L10_Goals[])))
L10_2 = GoalText
L10_3
GoalText = .()
I,V , AverageProps
GoalText[I] = V
GoalText.Text = .(, .(Player:(L10_Goals[])))
L10_3 = GoalText
L10_4
GoalText = .()
I,V , AverageProps
GoalText[I] = V
GoalText.Text = .(, .(Player:(L10_Goals[])))
L10_4 = GoalText
exitESP Level ~=
NewGoal
GoalText = .()
I,V , AverageProps
GoalText[I] = V
GoalText.Text = .(, .(Player:(Goals[Level])))
NewGoal = GoalText
NewGoal.Text = .(, .(Player:(Goals[Level])))
NewGoal.Position = (Goals[Level])
exitESP NewGoal
NewGoal:()
NewGoal =
.()
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