Run it
Copy the script and paste it into your executor.
vu = :()
:().LocalPlayer.Idled:(()
vu:(.(,), .CurrentCamera.CFrame)
.()
vu:(.(,), .CurrentCamera.CFrame)
)
concheck =
Fluent = (:())()
Window = Fluent:({
Title = ,
SubTitle = ,
TabWidth = ,
Size = .(, ),
Acrylic = ,
Theme = ,
MinimizeKey = .KeyCode.LeftControl
})
Tabs = {
Main = Window:({ Title = , Icon = }),
}
(plane, targetCFrame, time)
TweenService = :()
tweenInfo = TweenInfo.(time, .EasingStyle.Linear, .EasingDirection.InOut, , , )
tweenValue = .()
tweenValue.Value = plane:()
tweenValue.Changed:(()
plane:(tweenValue.Value)
)
tween = TweenService:(tweenValue, tweenInfo, { Value = targetCFrame })
tween:()
tween.Completed:()
Toggle = Tabs.Main:(, {
Title = ,
Description = ,
Default = ,
Callback = (state)
().contracts = (state )
()
contract =
i,v (:().LocalPlayer.Contracts:())
v:() v:().Value ==
contract = v
.()
contract
()
check =
i,v (:())
v.Name ==
check = v
.()
check
.Players.LocalPlayer.Character.Humanoid.SeatPart ~=
().plane = .Players.LocalPlayer.Character.Humanoid.SeatPart.Parent.Parent.Name
(()
().contracts
.()
(()
() == () ==
:().LocalPlayer.PlayerGui.Main.OnClick.Contracts.Frame.Main:()
(:().LocalPlayer.PlayerGui.Main.OnClick.Contracts.Frame.Main:().Button.Activated)
.()
func ==
i,v (())
(v) == (v).script == :().LocalPlayer.PlayerGui.Main.OnClick.Contracts.Frame.ContractsUI
(v).name ==
((v).name)
func = v
()
.()
func ~= () ==
()
)
)
plr = .Players.LocalPlayer
chr = plr.Character
car = chr.Humanoid.SeatPart.Parent
:()
new = .(,)
new.Name =
new.Anchored =
new.Size = .(,,)
new.Position = chr.HumanoidRootPart.Position+.(,,)
(())
().contracts
.()
p,call = (()
plane = .Players.LocalPlayer.Character.Humanoid.SeatPart.Parent.Parent
() ~=
v = ()
v ~= ().contracts ==
.()
v.ClassName == .Players.LocalPlayer:(v.Parent.Highlight.WorldPivot.Position) >
(v.Parent)
.()
v.Parent ~= test .Players.LocalPlayer:(v.Position) < ().contracts ==
plane.PrimaryPart.Anchored =
test = v.Parent
TweenService = :()
TweenInfoToUse = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , )
TweenValue = .()
TweenValue.Value = plane:()
TweenValue.Changed:(()
plane:(TweenValue.Value)
)
OnTween = TweenService:(TweenValue, TweenInfoToUse, {Value= plane.PrimaryPart.CFrame+.(,,)})
OnTween:()
OnTween.Completed:()
TweenService = :()
TweenInfoToUse = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , )
TweenValue = .()
TweenValue.Value = plane:()
TweenValue.Changed:(()
plane:(TweenValue.Value)
)
OnTween = TweenService:(TweenValue, TweenInfoToUse, {Value= v.Parent.Highlight.WorldPivot+.(,,)})
OnTween:()
OnTween.Completed:()
TweenService = :()
TweenInfoToUse = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , )
TweenValue = .()
TweenValue.Value = plane:()
TweenValue.Changed:(()
plane:(TweenValue.Value)
)
OnTween = TweenService:(TweenValue, TweenInfoToUse, {Value= v.Parent.Highlight.WorldPivot})
OnTween:()
OnTween.Completed:()
:().CFrame = .(plane.PrimaryPart.CFrame.X,v.Parent.CFrame.Y-,plane.PrimaryPart.CFrame.Z)
plane.PrimaryPart.Anchored =
v.Parent ~= test .Players.LocalPlayer:(v.Parent.Position) < ().contracts ==
time = ()
.()
plane.PrimaryPart.Anchored =
v.Parent ~= test .Players.LocalPlayer:(v.Parent.Position) > ().contracts == ()-time >
plane.PrimaryPart.Anchored =
v.ClassName ~= .Players.LocalPlayer:(v.Position) >
.()
v.Parent ~= test .Players.LocalPlayer:(v.Parent.Highlight.WorldPivot.Position) < ().contracts ==
test = v.Parent
test = v.Parent
plane.PrimaryPart.Anchored =
TweenService = :()
TweenInfoToUse = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , )
TweenValue = .()
TweenValue.Value = plane:()
TweenValue.Changed:(()
plane:(TweenValue.Value)
)
OnTween = TweenService:(TweenValue, TweenInfoToUse, {Value= plane.PrimaryPart.CFrame+.(,,)})
OnTween:()
OnTween.Completed:()
TweenService = :()
TweenInfoToUse = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , )
TweenValue = .()
TweenValue.Value = plane:()
TweenValue.Changed:(()
plane:(TweenValue.Value)
)
OnTween = TweenService:(TweenValue, TweenInfoToUse, {Value= v.Parent.Highlight.WorldPivot+.(,,)})
OnTween:()
OnTween.Completed:()
TweenService = :()
TweenInfoToUse = TweenInfo.(, .EasingStyle.Linear, .EasingDirection.InOut, , , )
TweenValue = .()
TweenValue.Value = plane:()
TweenValue.Changed:(()
plane:(TweenValue.Value)
)
OnTween = TweenService:(TweenValue, TweenInfoToUse, {Value= v.Parent.Highlight.WorldPivot})
OnTween:()
OnTween.Completed:()
:().CFrame = .(plane.PrimaryPart.CFrame.X,v.CFrame.Y-,plane.PrimaryPart.CFrame.Z)
plane.PrimaryPart.Anchored =
v.Parent ~= test .Players.LocalPlayer:(v.Parent.Highlight.WorldPivot.Position) < ().contracts ==
time = ()
.()
plane.PrimaryPart.Anchored =
v.Parent ~= test .Players.LocalPlayer:(v.Parent.Highlight.WorldPivot.Position) > ().contracts == ()-time >
plane.PrimaryPart.Anchored =
() ==
:().SpawnVehicle:(().plane, .Spawners, , )
()
.()
.Players.LocalPlayer.Character.Humanoid.SeatPart ~=
)
p ==
(p,call)
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
Auto farm contracts tested only on wave