Run it
Copy the script and paste it into your executor.
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Define a flag to control the loop state
.IsLoopRunning =
()
.IsLoopRunning
children = ReplicatedStorage:()
children[]
sendPacket = children[]:()
sendPacket
args = {
[] = ,
[] = ,
[] =
}
sendPacket:((args))
.()
remoteEvents = ReplicatedStorage:()
remoteEvents
updateGUIEvent = remoteEvents:()
updateGUIEvent
updateGUIEvent.OnClientEvent:((arg1, arg2)
arg1 == (arg2) == (arg2[]) ==
.(arg2[], )
.IsLoopRunning
.IsLoopRunning =
()
.(arg2[], )
.IsLoopRunning
.IsLoopRunning =
()
.(startPacketLoop)
)
UserInputService.InputBegan:((input, gameProcessedEvent)
gameProcessedEvent input.KeyCode == .KeyCode.Q
.IsLoopRunning
.IsLoopRunning =
()
.(startPacketLoop)
()
)
.(startPacketLoop)automatically sets music accuracy to 100%
[UPD 🤖] Forsaken