Run it
Copy the script and paste it into your executor.
Players = :()
LocalPlayer = Players.LocalPlayer
ScreenGui = .()
ScreenGui.Name =
ScreenGui.ResetOnSpawn =
ScreenGui.Parent = LocalPlayer:()
ToggleButton = .()
ToggleButton.Size = .(, , , )
ToggleButton.Position = .(, -, , -)
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
ToggleButton.TextColor3 = .(, , )
ToggleButton.Font = .Font.SourceSansBold
ToggleButton.TextScaled =
ToggleButton.Draggable =
ToggleButton.Active =
ToggleButton.Selectable =
ToggleButton.Parent = ScreenGui
CountBox = .()
CountBox.Size = .(, , , )
CountBox.Position = .(, , , )
CountBox.BackgroundColor3 = .(, , )
CountBox.Text =
CountBox.TextEditable =
CountBox.TextScaled =
CountBox.Font = .Font.SourceSansBold
CountBox.Parent = ToggleButton
getNil = (name, class)
_, v , ()
v.ClassName == class v.Name == name
v
()
all = {}
count =
_, v (:())
v (v.Name == v.Name == )
.(all, v)
count +=
nilBowl = (, )
nilCorn = (, )
nilBowl .(all, nilBowl) count +=
nilCorn .(all, nilCorn) count +=
all, count
running =
.(()
running
char = LocalPlayer.Character
hrp = char char:()
hrp
candies, count = ()
CountBox.Text = .. count
_, candy (candies)
candy candy:()
candy:()
primary = candy.PrimaryPart candy:()
primary
offset = hrp.CFrame.Position + .(, , )
delta = offset - primary.Position
_, part (candy:())
part:()
part.CFrame = part.CFrame + delta
candy:()
candy.CFrame = hrp.CFrame + .(, , )
_, count = ()
CountBox.Text = .. count
.()
)
ToggleButton.MouseButton1Click:(()
running = running
running
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
ToggleButton.Text =
ToggleButton.BackgroundColor3 = .(, , )
)
LocalPlayer.CharacterAdded:((char)
hrp = char:(, )
)
It just brings ALL candy to Ur torso. Thats all! Stays after respawnibg and when u respawn It keeps values (If It was on and i respawn It Will Spawn on If It was off off when u spawn)
Forsaken