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Copy the script and paste it into your executor.
enableBaseSpeed =
enableJumpPower =
enableEmote =
enableCustomAnimations =
highlightsEnabled =
enableKeybinds =
desiredBaseSpeed =
desiredJumpPower =
selectedEmote =
selectedCustomAnimations =
toggleSpeedKey = .KeyCode.B
toggleJumpKey = .KeyCode.N
toggleHighlightKey = .KeyCode.H
emotes = {
subterfuge = {
animationId = ,
soundId = ,
loops = ,
},
shucks = {
animationId = ,
soundId = ,
loops = ,
},
sillybilly = {
animationId = ,
soundId = ,
loops = ,
},
griddy = {
animationId = ,
soundId = ,
loops = ,
},
= {
animationId = ,
soundId = ,
loops = ,
},
soretro = {
animationId = ,
soundId = ,
loops = ,
},
subjectthree = {
animationId = ,
soundId = ,
loops = ,
},
distractiondance = {
animationId = ,
soundId = ,
loops = ,
},
poisoned = {
animationId = ,
soundId = ,
loops = ,
},
pyt = {
animationId = ,
soundId = ,
loops = ,
},
locked = {
animationId = ,
soundId = ,
loops = ,
},
missthequiet = {
animationId = ,
soundId = ,
loops = ,
},
companygroove = {
animationId = ,
soundId = ,
loops = ,
},
insanity = {
animationId = ,
soundId = ,
loops = ,
},
hero = {
animationId = ,
soundId = ,
loops = ,
},
headbanger = {
animationId = ,
soundId = ,
loops = ,
},
californiagirls = {
animationId = ,
soundId = ,
loops = ,
},
bagup = {
animationId = ,
soundId = ,
loops = ,
},
aolguy = {
animationId = ,
soundId = ,
loops = ,
},
catdance = {
animationId = ,
soundId = ,
loops = ,
},
dio = {
animationId = ,
soundId = ,
loops = ,
},
ticktock = {
animationId = ,
soundId = ,
loops = ,
},
}
customAnimations = {
noli = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
ixixixi = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
jason = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
johndoe = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
c00lkidd = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
pizzadelivery = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
busterbrawler = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
herobrine = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
dukeerisa = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
erlking = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
sancho = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
zombiekingzombie = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
stalker = {
walkAnimationId = ,
idleAnimationId = ,
jumpAnimationId = ,
},
}
:():(, {
Title = ,
Text = ,
Duration = ,
Icon =
})
UIS = :()
StarterGui = :()
UIS.TouchEnabled
StarterGui:(, {
Title = ,
Text = ,
Duration = ,
Icon =
})
highlightNames = {, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , }
UIS = :()
player = .Players.LocalPlayer
humanoid = player.Character player.Character:()
()
highlightsEnabled = highlightsEnabled
_, obj (:())
obj:() .(highlightNames, obj.Name)
highlight = obj:()
highlightsEnabled
highlight
highlight = .()
highlight.Parent = obj
highlight.FillColor = .(, , )
highlight.OutlineColor = .(, , )
:():(, {
Title = ,
Text = ,
Duration = ,
Icon =
})
highlight
highlight:()
:():(, {
Title = ,
Text = ,
Duration = ,
Icon =
})
humanoid
speedEnabled = enableBaseSpeed
jumpEnabled = enableJumpPower
()
speedEnabled = speedEnabled
speedMultiplierFolder = player.Character player.Character:()
speedMultiplierFolder
sprintingValue = speedMultiplierFolder:()
sprintingValue sprintingValue:()
sprintingValue.Value = speedEnabled desiredBaseSpeed
()
:():(, {
Title = ,
Text = .. sprintingValue.Value,
Duration = ,
Icon =
})
()
jumpEnabled = jumpEnabled
humanoid.JumpPower = jumpEnabled desiredJumpPower
( .. humanoid.JumpPower)
:():(, {
Title = ,
Text = .. humanoid.JumpPower,
Duration = ,
Icon =
})
()
_, part (:())
part:() part.Name ==
part.CanCollide = part.CanCollide
:():(, {
Title = ,
Text = ,
Duration = ,
Icon =
})
keybindConnection
enableKeybinds
enableBaseSpeed humanoid.WalkSpeed = desiredBaseSpeed
enableJumpPower humanoid.JumpPower = desiredJumpPower
highlightsEnabled ()
:():(, {
Title = ,
Text = ,
Duration = ,
Icon =
})
keybindConnection keybindConnection:()
keybindConnection = UIS.InputBegan:((input, gameProcessed)
gameProcessed
input.KeyCode == toggleSpeedKey
()
input.KeyCode == toggleJumpKey
()
input.KeyCode == toggleHighlightKey
()
input.KeyCode == toggleBarrierKey
()
)
enableEmote selectedEmote emotes[selectedEmote]
emoteData = emotes[selectedEmote]
animation = .()
animation.AnimationId = emoteData.animationId
animTrack = humanoid:(animation)
animTrack:()
animTrack.Looped = emoteData.loops
sound
emoteData.soundId emoteData.soundId ~=
sound = .()
sound.SoundId = emoteData.soundId
sound.Parent = humanoid.Parent .Players.LocalPlayer.Character
sound.Volume =
sound.Looped = emoteData.loops
sound:()
( .. selectedEmote)
()
animTrack.IsPlaying
animTrack:()
sound sound.IsPlaying
sound:()
player:().KeyDown:((key)
key ==
()
)
humanoid:():(()
humanoid.Jump
()
)
enableCustomAnimations selectedCustomAnimations customAnimations[selectedCustomAnimations]
customData = customAnimations[selectedCustomAnimations]
walkAnimation = .()
walkAnimation.AnimationId = customData.walkAnimationId
idleAnimation = .()
idleAnimation.AnimationId = customData.idleAnimationId
jumpAnimation = .()
jumpAnimation.AnimationId = customData.jumpAnimationId
walkTrack = humanoid:(walkAnimation)
idleTrack = humanoid:(idleAnimation)
jumpTrack = humanoid:(jumpAnimation)
idleTrack:()
()
walkTrack.IsPlaying
walkTrack:()
idleTrack.IsPlaying
idleTrack:()
()
idleTrack.IsPlaying
idleTrack:()
walkTrack.IsPlaying
walkTrack:()
()
jumpTrack.IsPlaying
jumpTrack:()
humanoid.Running:((speed)
speed >
()
()
)
humanoid.Jumping:(()
()
)
humanoid.FreeFalling:(()
()
)
enableCustomAnimations
( .. (selectedCustomAnimations) .. )
THIS SCRIPT HAS NO UI! EVERYTHING IS DONE IN THE EXECUTOR! I've pretty much abandoned this, might update it if some stuff is patched tho. I was workin on 1.2 but things fell through cuz I'm lazy lol VERSION 1.1 ---------- A Forsaken script including few features for now, more to be added at a later version. CURRENT FEATURES ----------------- Enable able keybinds Walk speed changer - Change your walk speed, sprinting will reset your speed. Jump Enabler and height changer - Lets you jump in games and lets you change the jump height. Fake Emotes - Lets you play emotes you do not actually own. Animation is server side but sound is local, no accessories either. Animation changer - Lets you change your animation to most characters in the game (THAT USE R6 ANIMATIONS.) You can also use unused character animations. NO SEPERATE ANIMATION FOR RUNNING YET. Highlights - Lets you highlight things such as killers, survivors and generators PLANNED UPDATES ---------------- Running animations for anim changer More animations for anim changer Script UI instead of just in executor window

Universal