Run it
Copy the script and paste it into your executor.
Players = :()
Workspace = :()
Lighting = :()
ReplicatedStorage = :()
LocalPlayer = Players.LocalPlayer
.ShieldBypass =
MovementRemote = ReplicatedStorage:():():()
FakeMouseRemote = ReplicatedStorage:():():():()
DestructionRemote = ReplicatedStorage:():():()
DestructibleLoopRemote = LocalPlayer:():()
()
fps = / :()
fps >
(remote)
remote
(()
_, connection ((remote.OnClientEvent))
connection:()
remote.OnClientEvent:(() )
(, remote:())
)
(DestructionRemote)
(DestructibleLoopRemote)
.ShieldBypass =
Lighting.GlobalShadows =
Lighting.FogEnd =
Lighting.FogStart =
Lighting.Brightness =
_, effect (Lighting:())
effect:()
effect:()
effect:()
effect:()
effect:()
effect:()
effect:()
Lighting.ChildAdded:((child)
child:()
child:()
child:()
child:()
child:()
child:()
child:()
)
.ShieldBypass =
()
char = LocalPlayer.Character
char
hrp = char:()
hrp
(()
Workspace:(hrp.Position, )
)
LocalPlayer.CharacterAdded:(forceLoadChunks)
LocalPlayer.Character ()
lastMovementTime =
lastMouseTime =
originalNamecall
originalNamecall = (, , (self, ...)
.ShieldBypass
(self, ...)
method = ()
method ~= method ~=
(self, ...)
currentTime = .()
mult = ()
self == MovementRemote
(currentTime - lastMovementTime) < ( * mult)
lastMovementTime = currentTime
self == FakeMouseRemote
(currentTime - lastMouseTime) < ( * mult)
lastMouseTime = currentTime
(self, ...)
)Makes you unkillable but you can't kill emote jump basically spector without emotes

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