Run it
Copy the script and paste it into your executor.
PLRS = :()
UIS = :()
LIGHTING = :()
RUN = :()
TW = :()
LP = PLRS.LocalPlayer
FLUENT = (:())()
WIN = FLUENT:({
Title = ,
SubTitle = ,
Theme = ,
Acrylic = ,
Resize = ,
Size = .(, ),
TabWidth = ,
MinimizeKey = .KeyCode.RightControl,
MinSize = .(, ),
})
MAIN = WIN:({ Title = , Icon = })
MOVE = WIN:({ Title = , Icon = })
VIS = WIN:({ Title = , Icon = })
POS = WIN:({ Title = , Icon = })
CHAR = LP.Character LP.CharacterAdded:()
HRP = CHAR:()
HUM = CHAR:()
LP.CharacterAdded:((c)
CHAR = c
HRP = c:()
HUM = c:()
)
ITEMS_FOLDER = :()
CHARS_FOLDER = :()
NPCS_FOLDER = :()
SELECTED_ITEM =
SAVED_POS =
LAST_POS =
GRAB_ACTIVE =
SG = .()
SG.Name =
SG.ResetOnSpawn =
SG.ZIndexBehavior = .ZIndexBehavior.Sibling
SG.Parent = .CoreGui
FRAME = .()
FRAME.Size = .(, , , )
FRAME.Position = .(, -, , -)
FRAME.BackgroundColor3 = .(, , )
FRAME.BackgroundTransparency =
FRAME.BorderSizePixel =
FRAME.Visible =
FRAME.Parent = SG
.(, FRAME).CornerRadius = .(, )
STROKE = .(, FRAME)
STROKE.Color = .(, , )
STROKE.Thickness =
LABEL = .(, FRAME)
LABEL.Size = .(, , , )
LABEL.Position = .(, , , )
LABEL.BackgroundTransparency =
LABEL.TextColor3 = .(, , )
LABEL.TextScaled =
LABEL.Font = .Font.Gotham
LABEL.Text =
BACK_BTN = .(, FRAME)
BACK_BTN.Size = .(, -, , )
BACK_BTN.Position = .(, , , -)
BACK_BTN.BackgroundColor3 = .(, , )
BACK_BTN.BorderSizePixel =
BACK_BTN.TextColor3 = .(, , )
BACK_BTN.TextScaled =
BACK_BTN.Font = .Font.GothamBold
BACK_BTN.Text =
BACK_BTN.AutoButtonColor =
.(, BACK_BTN).CornerRadius = .(, )
.(, BACK_BTN).Color = .(, , )
BACK_BTN.MouseEnter:(()
TW:(BACK_BTN, TweenInfo.(), { BackgroundColor3 = .(, , ) }):()
)
BACK_BTN.MouseLeave:(()
TW:(BACK_BTN, TweenInfo.(), { BackgroundColor3 = .(, , ) }):()
)
()
FRAME.Visible =
FRAME.Position = .(, -, , -)
TW:(FRAME, TweenInfo.(, .EasingStyle.Quart, .EasingDirection.Out), {
Position = .(, -, , -)
}):()
()
t = TW:(FRAME, TweenInfo.(, .EasingStyle.Quart, .EasingDirection.In), {
Position = .(, -, , -)
})
t:()
t.Completed:(() FRAME.Visible = )
TP_CONN =
(cf)
HRP
LAST_POS = HRP.CFrame
TP_CONN TP_CONN:() TP_CONN =
HRP.Anchored =
HRP.CFrame = cf
elapsed =
TP_CONN = RUN.Heartbeat:((dt)
elapsed += dt
HRP TP_CONN:() TP_CONN =
elapsed <
HRP.CFrame = cf
HRP.Anchored =
TP_CONN:() TP_CONN =
)
()
BACK_BTN.MouseButton1Click:(()
TP_CONN TP_CONN:() TP_CONN =
HRP HRP.Anchored =
LAST_POS HRP HRP.CFrame = LAST_POS
GRAB_ACTIVE =
()
)
(folder)
t = {}
folder _, v folder:() .(t, v.Name)
t
DD_ITEMS = MAIN:(, {
Title = ,
Values = (ITEMS_FOLDER),
Multi = ,
Default = ,
})
DD_ITEMS:((v) SELECTED_ITEM = v )
()
DD_ITEMS:((ITEMS_FOLDER))
ITEMS_FOLDER
ITEMS_FOLDER.ChildAdded:(refreshItems)
ITEMS_FOLDER.ChildRemoved:(refreshItems)
MAIN:({
Title = ,
Callback = ()
SELECTED_ITEM == ITEMS_FOLDER GRAB_ACTIVE
item = ITEMS_FOLDER:(SELECTED_ITEM)
item
part = item:()
part HRP
GRAB_ACTIVE =
(part.CFrame + .(, , ))
,
})
MAIN:({
Title = ,
Callback = ()
map = :()
map
camp = map:()
camp
fire = camp:()
fire
center = fire:() fire
cf = center:() center.CFrame .(center:().Position)
(cf + .(, , ))
,
})
MOVE:(, {
Title = ,
Min = , Max = , Default = , Rounding = ,
Callback = (v) HUM HUM.WalkSpeed = v ,
})
INF_JUMP =
MOVE:(, {
Title = ,
Default = ,
Callback = (v) INF_JUMP = v ,
})
UIS.JumpRequest:(()
INF_JUMP HUM HUM:(.HumanoidStateType.Jumping)
)
NOCLIP_CONN =
MOVE:(, {
Title = ,
Default = ,
Callback = (v)
v
NOCLIP_CONN = RUN.Stepped:(()
CHAR
_, p CHAR:()
p:() p.CanCollide =
)
NOCLIP_CONN NOCLIP_CONN:() NOCLIP_CONN =
CHAR
_, p CHAR:()
p:() p.CanCollide =
,
})
ESP_OBJS = {}
(tag)
ESP_OBJS[tag]
_, o ESP_OBJS[tag] (() o:() )
ESP_OBJS[tag] =
(folder, tag, color)
(tag)
folder
ESP_OBJS[tag] = {}
_, obj folder:()
hl = .()
hl.FillColor = color
hl.OutlineColor = .(,,)
hl.FillTransparency =
hl.OutlineTransparency =
hl.Adornee = obj
hl.Parent = .CoreGui
.(ESP_OBJS[tag], hl)
root = obj:() obj:()
root
bb = .()
bb.Size = .(, , , )
bb.StudsOffset = .(, , )
bb.AlwaysOnTop =
bb.Adornee = root
bb.Parent = .CoreGui
lbl = .(, bb)
lbl.Size = .(,,,)
lbl.BackgroundTransparency =
lbl.TextColor3 = color
lbl.TextStrokeTransparency =
lbl.TextScaled =
lbl.Font = .Font.GothamBold
lbl.Text = obj.Name
.(ESP_OBJS[tag], bb)
VIS:(, { Title = , Default = , Callback = (v)
v (CHARS_FOLDER, , .(,,)) ()
})
VIS:(, { Title = , Default = , Callback = (v)
v (NPCS_FOLDER, , .(,,)) ()
})
VIS:(, { Title = , Default = , Callback = (v)
v (ITEMS_FOLDER, , .(,,)) ()
})
VIS:(, { Title = , Default = , Callback = (v)
v
(CHARS_FOLDER, , .(,,))
(NPCS_FOLDER, , .(,,))
(ITEMS_FOLDER, , .(,,))
() () ()
})
ORIG_BRIGHT = LIGHTING.Brightness
ORIG_AMBIENT = LIGHTING.Ambient
ORIG_SHADOW = LIGHTING.GlobalShadows
VIS:(, { Title = , Default = , Callback = (v)
v
LIGHTING.Brightness =
LIGHTING.Ambient = .(,,)
LIGHTING.GlobalShadows =
LIGHTING.Brightness = ORIG_BRIGHT
LIGHTING.Ambient = ORIG_AMBIENT
LIGHTING.GlobalShadows = ORIG_SHADOW
})
POS:({ Title = , Callback = ()
HRP
SAVED_POS = HRP.CFrame
((HRP.Position))
})
POS:({ Title = , Callback = ()
SAVED_POS (SAVED_POS)
})
WIN:()
.()
FLUENT:({
Title = ,
Content = ,
Duration = ,
})Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: github.com.
a hub

99 Nights in the Forest 🔦