Run it
Copy the script and paste it into your executor.
s, e = (()
.(()
(:())()
)
)
:()
chests = .chests
chests =
() () settings = {
LowHpRun = ,
DisplayCash = ,
ChestNotifier = ,
}
(, :():(settings))
p = :()
Settings = :():(())
Settings.DisplayCash
label = .(, .(, ()))
label.Name =
label.Position = .(, , , )
label.AnchorPoint = .(, )
label.RichText =
label.Font = .Font.GothamBold
label.TextColor3 = .(,,)
label.Size = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.ZIndex = -
label.Text = (:().LocalPlayer.leaderstats.Cash.Value)..
OrionLib = (:(()))()
Window = OrionLib:({Name = , HidePremium = , SaveConfig = , ConfigFolder = ;IntroText = ..game:():(.PlaceId).Name..;})
(message, title, time)
OrionLib:({
Name = (title),
Content = (message),
Image = ,
Time = (time)
})
bp = p.LocalPlayer.Backpack
min = -
p.RespawnTime =
.FallenPartsDestroyHeight = -.huge
i, v , :()
p:(v) == p.LocalPlayer
c = v
humanoid, rp, vim = c:(), c:(), :()
p.LocalPlayer.CharacterAdded:((e)
.(, ()
rp = e:()
humanoid = e:()
c = e
_, child bp:()
.(autodels, child.Name)
child:()
)
)
part = .(, )
part.Anchored =
part.CanCollide =
part.Size = .(,,)
part.Position = .(, , )
cframe = .(, , )
ManTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
CombatTab = Window:({
Name = ,
Icon = ,
PremiumOnly = ;
})
LightingTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
ADTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
CTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
st = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
pTab= Window:({
Name = ,
Icon = ,
PremiumOnly =
})
st:({
Name = ,
Default = Settings.DisplayCash,
Callback = (Value)
Settings.DisplayCash = Value
(, ::(Settings))
Value
label = .(, .(, ()))
label.Position = .(, , , )
label.AnchorPoint = .(, )
label.RichText =
label.Font = .Font.GothamBold
label.TextColor3 = .(,,)
label.Size = .(, , , )
label.TextScaled =
label.BackgroundTransparency =
label.ZIndex = -
label label:()
})
st:({
Name = ,
Default = Settings.DisplayCash,
Callback = (V)
Settings.ChestNotifier = V
(, ::(Settings))
})
st:({
Name = ,
Default = Settings.DisplayCash,
Callback = (V)
Settings.LowHpRun = V
(, ::(Settings))
})
CTab:({
Name = ,
Callback = ()
i, v bp:()
v.Name:():()
v.Parent = c
olcf = rp.CFrame
rp.CFrame = .(, -, )
vim:(, .KeyCode.Backslash, , )
.()
vim:(, .KeyCode.Backslash, , )
rp.CFrame = olcf
.()
})
ManTab:({
Name = ,
Default = ,
Callback = (V)
ac = V
})
ManTab:({
Name = ,
Callback = ()
i, v :()
v:() v.Name:()
rp.CFrame = v.Handle.CFrame
.()
})
CombatTab:({
Name = ;
Default = ;
Callback = (Value)
tool = p.LocalPlayer.Backpack:()[]
toop tool = c:()
v2 = Value
v2
:()
v = :()
tool.Parent = c
.()
s, e = (()
rp.CFrame = v.HumanoidRootPart.CFrame
)
tool.Parent = c
tool:()
s
OrionLib:({
Name = ,
Content = .. e,
Image = ,
Time =
})
v:().Health == v2
i, v :()
v.Name ==
rp.CFrame = v.CFrame
.()
(v.ProximityPrompt)
i, v p.LocalPlayer:()
v.Name:():() v.Name:():()
v.Parent = c v:() v.Parent = p.LocalPlayer.Backpack
.()
})
CombatTab:({
Name = ;
Default = ;
Callback = (Value)
tool = c:()
vv = Value
vv .()
tool.Parent = c
tool:()
})
=
.DescendantAdded:((chest)
v = chest
ac v:() v.Name:():()
.( + , ()
= .huge
i, v , :()
v.Name:():() v.Parent == v:()
.()
rp.CFrame = v.CFrame
.()
s,e=(()
(v.ProximityPrompt)
)
.()
s Settings.ChestNotifier (..v.Name:(, ), , )
v.Name:():() v.Parent == chests
.()
rp.CFrame = v.CFrame
.()
s,e=(()
(v.ProximityPrompt)
)
.()
s Settings.ChestNotifier (..v.Name:(, ), , )
rp.CFrame = cframe
=
)
)
ManTab:({
Name = ,
Callback = ()
i, v , :()
v.Name:():() v.Parent == v:()
.()
rp.CFrame = v.CFrame
.()
s,e=(()
(v.ProximityPrompt)
)
.()
s Settings.ChestNotifier (..v.Name:(, ), , )
v.Name:():() v.Parent == chests
.()
rp.CFrame = v.CFrame
.()
s,e=(()
(v.ProximityPrompt)
)
.()
s Settings.ChestNotifier (..v.Name:(, ), , )
rp.CFrame = cframe
=
})
items = {}
CTab:({
Name = ,
Callback = ()
i, v p.LocalPlayer.Backpack:()
(items[v.Name]) ==
items[v.Name] +=
items[v.Name] =
i, v items
OrionLib:({
Name = i,
Content = ..(v),
Image = ,
Time =
})
.()
items = {}
})
CTab:({
Name = ,
Callback = ()
OrionLib:({
Name = ,
Content = (#p.LocalPlayer.Backpack:()) .. ,
Image = ,
Time =
})
})
CTab:({
Name = ,
Callback = ()
i, v p.LocalPlayer.Backpack:()
v.Parent = c; v:() v.Parent = p.LocalPlayer.Backpack
})
ManTab:({
Name = ,
Callback = ()
s,e=(() rp.CFrame = cframe )
s
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})
OrionLib:({
Name = ,
Content = .. e,
Image = ,
Time =
})
})
ManTab:({
Name = ,
Callback = ()
chests =
s, e = (()
i, v p.LocalPlayer.Backpack:()
v:() v.Name:():()
v.Parent = c
v:()
v.Parent = p.LocalPlayer.Backpack
chests+=
)
s
OrionLib:({
Name = ,
Content = .. (chests) .. ,
Image = ,
Time =
})
OrionLib:({
Name = ,
Content = .. e,
Image = ,
Time =
})
})
ManTab:({
Name = ,
Callback = ()
d =
i, v , :()
v.Name:():() v:() v.Parent == v.Parent == chests
d+=
OrionLib:({Name = , Content = d, Image = , Time = })
})
LightingTab:({
Name = ,
Default = ,
Callback = ()
:().Ambient = .(,,)
:().Brightness =
})
LightingTab:({
Name = ,
Callback = ()
:().GlobalShadows =
})
LightingTab:({
Name = ,
Default = ,
Callback = (V)
:().Ambient = .(, , )
:().Brightness =
:().GlobalShadows =
})
autodels = {}
ADTab:({
Name = ,
Default = ,
TextDisappear = ,
Callback = (Value)
Value ~= ( )
ADTab:({
Name = Value,
Default = ,
Callback = (V)
V i, v autodels v == Value v = .(autodels, Value)
})
})
ADTab:({
Name = ,
Callback = ()
autodels = {}
})
ADTab:({
Name = ,
Callback = ()
i, v autodels OrionLib:({
Name = ..(i), Content = v, Image = , Time =
})
.()
})
ADTab:({
Name = ,
Callback = ()
i, v p.LocalPlayer.Backpack:() .(autodels, v.Name) v:()
OrionLib:({Name = , Content = , Image = , Time = })
})
ADTab:({
Name = ,
Default = ,
Callback = (Value)
Value
.(autodels, ) .(autodels, )
.(autodels, ) autodels[] =
})
ADTab:({
Name = ,
Default = ,
Callback = (Value)
Value
.(autodels, ) .(autodels, )
.(autodels, ) autodels[] =
})
ManTab:({
Name = ,
Default = humanoid.WalkSpeed,
TextDisappear = ,
Callback = (Value)
humanoid.WalkSpeed = (Value)
})
ManTab:({
Name = ,
Default = humanoid.JumpPower,
TextDisappear = ,
Callback = (Value)
humanoid.JumpPower = (Value)
})
e = p:()
e[] =
i, v e
pTab:({
Name = .. v.DisplayName .. .. v.Name .. ,
Default = ,
Callback = (Val)
l = Val
l
_, x , :()
p:(x) == v
root = x.HumanoidRootPart
o = x
i, v c:() v:() v.Name:():() v.Name:():()
tool = v
tool
tool = p.LocalPlayer.Backpack:()[]
tool.Parent = c
o:().Health > .() l
cf = .(root.CFrame.X + .(, ), root.CFrame.Y + , root.CFrame.Z)
rp.CFrame = cf
tool.Parent = c
tool:()
.(, ()
rp.CFrame = cframe
)
})
p.PlayerAdded:((v)
pTab:({
Name = .. v.DisplayName .. .. v.Name .. ,
Default = ,
Callback = (Val)
l = Val
l
_, x , :()
p:(x) == v
root = x.HumanoidRootPart
o = x
i, v c:() v:() v.Name:():() v.Name:():()
tool = v
tool
tool = p.LocalPlayer.Backpack:()[]
tool.Parent = c
o:().Health > .() l
cf = .(root.CFrame.X + .(, ), root.CFrame.Y + , root.CFrame.Z)
rp.CFrame = cf
tool.Parent = c
tool:()
.(, ()
rp.CFrame = cframe
)
})
)
.(()
.()
rp.CFrame.Y < min rp.CFrame = cframe
)
p.PlayerRemoving:((plr)
(plr.Name, )
i, v :().Orion:()
v.ClassName:()
v.Text:(.(, plr.Name))
v.Parent:()
OrionLib:({
Name = ,
Content = plr.DisplayName....plr.Name.... (#p:())..,
Image = ,
Time =
})
()
)
.PlaceId == ExtraTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
ExtraTab:(,)
i, v e
ExtraTab:({
Name = v.Name .. .. v.DisplayName .. ,
Default = ,
Callback = (Value)
bl = Value
bl
ChatBar = p.LocalPlayer.PlayerGui.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar
vim = :()
_, lo p.LocalPlayer.Backpack:()
bl
lo.Parent = c
.()
ChatBar:()
ChatBar.Text = .. v.Name
.()
vim:(, .KeyCode.Return, , )
.()
vim:(, .KeyCode.Return, , )
.()
lo.Parent == c lo.Parent = p.LocalPlayer.Backpack
})
p.PlayerRemoving:((plr)
i, v , :().Orion:() v.ClassName:() v.Text == v.Name .. ..v.DisplayName.. v.Parent:()
)
p.PlayerAdded:((v)
ExtraTab:({
Name = v.Name .. .. v.DisplayName .. ,
Default = ,
Callback = (Value)
bl = Value
bl
ChatBar = p.LocalPlayer.PlayerGui.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar
vim = :()
_, lo p.LocalPlayer.Backpack:()
bl
lo.Parent = c
.()
ChatBar:()
ChatBar.Text = .. v.Name
.()
vim:(, .KeyCode.Return, , )
.()
vim:(, .KeyCode.Return, , )
.()
lo.Parent == c lo.Parent = p.LocalPlayer.Backpack
})
)
.PlaceId ==
ExtraTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
ExtraTab:({
Name = ,
Callback = ()
i, v :()
v:() v.Name ==
rp.CFrame = v.Handle.CFrame
.()
})
.PlaceId ==
ExtraTab = Window:({
Name = ,
Icon = ,
PremiumOnly =
})
ExtraTab:({
Name = ,
Callback = ()
i, v :()
v:() v.Name ==
rp.CFrame = v.Handle.CFrame
.()
})
ExtraTab:({
Name = ,
Callback = ()
i, v :()
v:()
rp.CFrame = v.Handle.CFrame
.()
})
a = :().Orion:()
a[]:() a[].Draggable = a[].Active = a[].Draggable = a[].Active =
OrionLib:()
OrionLib:({
Name = ,
Content = ,
Image = ,
Time =
})
.(()
.()
Settings.LowHpRun humanoid.Health < (humanoid.MaxHealth / )
rp.CFrame = cframe
Settings.DisplayCash label
label.Text = (p.LocalPlayer.leaderstats.Cash.Value)..
)
.(() .() i, v bp:()
.(autodels, v.Name) v:()
)Loads code from the internet. It downloads more code when it runs (loadstring + HttpGet), which can change after it was posted. From: raw.githubusercontent.com.
Main: Auto collect chests when they spawn Manual collect all chests Open all chests in inventory List the amount of chests in the game Player: Set walkspeed Set jumppower Teleport to safety Misc: Anti-Void Combat: Kill bosses, if no bosses then attacks Radioactive Consumer Inventory: Show inventory items count List all inventory items Use all items in inventory Auto Delete: Add an item to autodelete, name of the item must be exactly the same as the actual item Delete bugged items Auto Delete Oil & Blood cups options That's all for v1 v1.1: Replaced attack bosses with attack rc (Radioactive Consumer) collect chests & auto collect chests now collect every chest, even outside of the chests folder that's it, more coming soon v1.2: Fixed Attack RC not stopping when turning off the attack rc toggle Added a lighting tab where you can change the brightness, ambient and shadows of the map Removed the Player tab and put the things in it into the 'Main' tab Added a PvP tab, this isn't fully released so expect some bugs Script notifies you when somebody leaves Script notifies you when it loads. Fixed alot of bugs! Made GUI Draggable Chests on map count now shows every chest on the map not just